WineHQ
Age of Empires II The Conquerors Expansion

Category: Main > Games > Strategy Games > Real-Time Strategy > Age of Empires II > The Conquerors Expansion


NameAge of Empires II
VersionThe Conquerors Expansion
License Retail
URLhttp://www.microsoft.com/games...
Votes 16
Link Download patch
RatingSilver
Wine Version1.3.1
Maintainers of this version:
No maintainers. Volunteer today!
Description
All official versions of the expansion pack.
Selected Test Results (selected in 'Test Results' table below)

What works

Main Menu

Gameplay (seemed a bit laggy)


What does not
No Auto-cinematics at startup


What was not tested
Multiplayer


Additional Comments

Gameplay was working fine however I experienced some lag that I had not got when I was playing using the dreaded Windows

Admin note: rating changed to conform to the rating definitions.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentUbuntu 10.04 "Lucid" (+ variants like Kubuntu)Aug 31 20101.3.1 Yes Yes Silver John 'Student' F 
ShowUbuntu 10.04 "Lucid" x86_64 (+ variants like Kubuntu)Jul 31 20101.2 Yes Yes Garbage M. S. 
ShowGentoo Linux AMD64Jun 02 20101.1.44 Yes Yes Silver L29Ah 
ShowGentoo Linux AMD64May 23 20101.1.44 Yes Yes Silver L29Ah 
ShowopenSUSE 11.2 x86_64Apr 11 20101.1.44 Yes No Garbage Robin 


Known bugs
Bug # Description Status Resolution Other apps affected
421 Implement a DIB engine NEW View
2666 Text color lost NEW View
4066 Online Play Doesn't Work (DirectPlay) NEW View

 
HOWTO
  • The game must be set to Windows 2000 compatibility. (seems to play equally well with XP mode too, though.)
  • This game requires a NoCD patch to run. (you can play using aocsetup.exe from the cd, if you can’t afford to NoCD)
  • If the game wont start (and wine hasn’t hang up(pkill wine && pkill exe)), either remove dpwsockx.dll from your system32 folder or follow the steps for multi-player below. ¹

Multiplayer

To get multiplayer working, place the DLLs in this archive in Wine's windows/system32 directory. Then, start winecfg and add dll overrides (native, builtin) for the following DLLs: dplayx, dpnet, dpnhpast and dpwsockx.

Music

With recent wine version(atleast with 1.1.20) you can play backround music with no problem too. While using the nocd crack, just keep your cd on cd drive and the game is able to play the music. Am I right that AoEII doesn’t have an option to install _backround music_ tracks to harddisk?
One should be able to rip the audiocd track from the cd and set it as a cd drive, so that AoEII would be able to play the music from that. It might need empty first track, though. Hacking AoEII executable to change the playing format from audiocd to raw cda tracks from game dir should be possible, though cumbersome, task...

One word of warning, though: Keeping cd on cd drive slows the game even more...

¹ I haven’t been able to confirm that this annoyance exists.


 
Performance issues
The game doesn’t cope with wine well, so it runs in special occasions(most notably buildings with high unit queue) very slowly.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

command to AOC
by andre luiz on Sunday April 18th 2010, 14:11
Is this command right? for aoc adding the '-- -opengl' to it

env WINEPREFIX="/home/andre/.wine" wine "C:\Arquivos de programas\Microsoft Games\Age of Empires II\Age2_X1\age2_x1.Exe"'-- -opengl'

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Main Menu
by SiegeMachine on Sunday January 31st 2010, 14:42
My main menu is fucked up, I have a wine desktop open of 1280x1024 and I know the game runs in a low resolution so it runs in a like 800x600 box inside of the wine desktop but when it gets to the game menu it looks like the menu is displayed in like a 1024x768 resolution yet the game box stayed only 800x600 inside of the wine desktop and it makes it so I can't select the different menu buttons to play. Any ideas?

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Crashing
by John Luke on Saturday January 16th 2010, 11:59
4 out of 5 times the game causes my computer to logout on start before or after the intro

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backing track
by lee on Thursday January 22nd 2009, 13:55
if you are using the nocd crack you can get the backing track for the age of kings on TPB (search "tpb age of empires 2 music" on google) and use a script like this to play it while in game;

jpegserv.com/linux/aoe

I renamed the mp3 to "aoe-sound.mp3" and moved it to "$HOME/.wine/drive_c/Program Files/Microsoft Games/Age of Empires II", it's not a perfect solution but it works :)

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works fine out of the box
by Andurian on Saturday January 3rd 2009, 2:55
OK the game works fine out of the box on a:
ubuntu 8.10 64bit
wine 1.1.12
and with a:
core2duo, 2gb of ram, and a nvidia 8600m gt.

all i did was add -nostartup to the 'command' part of the shortcut that the installation makes, on your desktop.

............

however, you might notice a slight(to me it was slight anyways, to you it might matter more) speed increase from installing directx 9.
(you need to own a windows license for the following)
simply download the directx installer(i had the 2008 mar one), and do the following dll overrides:

[HKEY_CURRENT_USER\Software\Wine\DllOverrides]

"d3d8"="native"
"d3d8thk"="native"
"d3d9"="native"
"d3dim"="native"
"d3dim700"="native"
"d3dpmesh"="native"
"d3dramp"="native"
"d3drm"="native"
"d3dx9_24"="native"
"d3dx9_25"="native"
"d3dx9_26"="native"
"d3dx9_27"="native"
"d3dx9_28"="native"
"d3dx9_29"="native"
"d3dx9_30"="native"
"d3dx9_31"="native"
"d3dx9_32"="native"
"d3dx9_33"="native"
"d3dx9_34"="native"
"d3dx9_35"="native"
"d3dx9_36"="native"
"d3dxof"="native, builtin"

"D3DX9_37"="native"
"D3DX81ab"="native"
"dciman32"="native"

"ddrawex"="native, builtin"

"devenum"="native, builtin"
"dinput"="native"
"dinput8"="native"
"dmband"="native"
"dmcompos"="native"
"dmime"="native"
"dmloader"="native"
"dmscript"="native"
"dmstyle"="native"
"dmsynth"="native"
"dmusic"="native"
"DMUSIC32"="native"
"dnsapi"="native"

"dplay"="native, builtin"
"dplaysvr.exe"="native, builtin"

"dplayx"="native, builtin"

"dpnaddr"="native, builtin"

"dpnet"="native, builtin"

"dpnhpast"="native, builtin"
"dpnlobby"="native"
"dpnmodem"="native"
"dpwsockx"="native"

"dsound"="native"
"dsound3d"="native"
"dswave"="native"
"dxdiagn"="native"
"mscoree"="native"
"msdmo"="native"
"qcap"="native"
"quartz"="native"
"streamci"="native"

or you can just copy this text into a file, name it file.reg and register it with 'regedit'(its inside your windows folder) with wine.

if the directx installation doesnt work, or if it doenst install all of the following dlls; in other words if something goes wrong, try downloading the dlls online and then install the directX over them.


NOTE: please do note that the provided REG text contains also the dll overrides for the multiplayer dlls.(supplied above)

NOTE2: Also, ATI cards are not best friends with wine, please understand that.(at least not as of this writing) So if you have a ATI card, be advised that your experience might be different than described above.

ill see if i can upload the needed dlls-on-a-zip later on.

Best of luck, and reply here for any further questions.

cheers~

[post new] [reply to this]

Sound and other niggles
by Peter Geyfman on Friday December 5th 2008, 23:49
Has anyone experience the following:
* The sound is a little "scratchy" and after a few minutes into the game disappears all together. Sometimes it comes back if I change the volume using multimedia keys on my laptop, but mostly it never comes back.

* When queuing up a bunch of units in any building, if you bump into the queue limit the game slows down to a crawl for 10 to 20 seconds.

If anyone has had these issues and was able to resolve them please post what you did.

My hardware is Dell Inspiron E1705 with 1Gb ram ATI X1400 video. Running Ubuntu Intrepid and wine 1.1.9

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xorg locks...
by L29Ah on Monday October 27th 2008, 19:58
Methinks there is some issue with my xorg/videocard drivers: there are some games with the same troubles (xorg input locks forever), and downgrading to wine-1.1.2 haven't fixed that.

xorg-server 1.5.2 (xorg-x11 7.4)
nvidia-drivers 177.80

Is there any painless way I can check this?

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by Andurian on Saturday May 10th 2008, 6:29
to me, it was running fine, then showing a black screen. i added
'-- -opengl' on the end of the command line and it fixed it for me, more thne any of the other attempts.( - nostartup, is good also -blocks the intro ;) )

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AOC almost crashes my Ubuntu
by Wayne on Monday February 11th 2008, 14:17
Using the desktop icon the installer put on my desktop, the game will load and I can get to the point where I have hit "Start Game" and it's on the "Creating Game" screen right before the game starts. At this point it will crash and my Ubuntu Gutsy will log out back to the input username screen and I have to start a new session.

Setting up WINE to use a virtual desktop window makes it work fine (usually), but it gets annoying with the tiny screen, as AOC resizes the screen to what it wants once I start up an actual game in AOC. Even in a virtual desktop, sometimes it will randomly glitch and the game screen will move in a random direction making it unplayable, since I can only see a corner of the game and the screen moves back to the corner when I move it out.

I'm using Windows 2000 setting, and I have tried to use the terminal to launch it, but it just brings up the splash screen and nothing happens. Also going to the file in the "C:" WINE directory and running the age2_x1.exe from there only brings up the splash screen. Even copy and pasting the the command that the desktop icon launcher uses to the terminal or ALT F2 run application box only brings up the splash.

I'm new to Linux and even newer to WINE, so any help with detailed instructions will be gratefully recieved :)

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Game does not load at all, no error messages
by Dan on Monday January 14th 2008, 15:32
I have installed and patched the Game (1.0c, nocd-fix) and wanted to start it up, but nothing happens:

daniel@foobar ~ $ wine .wine/drive_c/Programme/Microsoft\ Games/Age\ of\ Empires\ II/age2_x1/age2_x1.exe
daniel@foobar ~ $

No Errors come up and it just doesn't load. I've tried running with WINEDEBUG=+all and cannot see any Error; OpenGL is working:

0009:trace:ntdll:RtlFindClearBitsAndSet (0x7effed8c,1,0)
0009:trace:ntdll:RtlFindClearBits (0x7effed8c,1,0)
0009:trace:ntdll:RtlAreBitsClear (0x7effed8c,0,1)
0009:trace:ntdll:RtlSetBits (0x7effed8c,0,1)
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version : 2.1.7170 Release.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer : ATI Radeon HD 2600 Pro.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version : 1.2.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version : 1.2.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor: : SGI.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version : 1.4.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor: : SGI.
0009:trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: True
0009:trace:wgl:has_opengl GLX is up and running error_base = 131

This is a Athlon 64 X2 with a 64-bit Gentoo system with wine 0.9.46 (from the portage tree). Is this a 64-bit issue?

[post new] [reply to this]

Followed directions, game still won't load
by Bryon on Tuesday November 6th 2007, 13:27
Use the latest version of Wine.

* The game must be set to Windows 2000 compatibility.
* This game requires a NoCD patch to run.
* If the game wont start, either remove dpwsockx.dll from your system32 folder or follow the steps for multi-player below.

Multiplayer
To get multiplayer working, place the DLLs in this archive in Wine's windows/system32 directory. Then, start winecfg and add dll overrides (native, builtin) for the following DLLs: dplayx, dpnet, dpnhpast and dpwsockx.

-------------------------------------------------------------------------

Ok, I've done everything here and the game will attempt to load but revert to a 'untitled window' and promptly crash. I'm running Ubuntu 7.10 and the latest Wine. The game version is 2.0c and the expansion (same problem) is 1.0c

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NoCD
by ddcc on Friday August 31st 2007, 23:38
Can anyone really still get the nocd? It comes as an empty file.

[post new] [reply to this]

  • RE: NoCD by Alexander Nicolaysen Sørnes on Monday November 5th 2007, 5:05
LAN Multiplayer
by Tom on Tuesday June 26th 2007, 1:47
Hello

I am in aboarding house and whenever i try to play multiplayer i cannot see anyone's game. I have also tried creating yet nobody can see my game. How can i fix this?

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by RaZer0r on Saturday May 26th 2007, 9:25
running Ubuntu 7.04 Feisty fawn, Intel graphics and core 2 duo @ 2ghz...

AoE starts good, but when I click "Start Game", it just crashes
this are the errors i get...

[code]
rein@rein-laptop:~/.wine/drive_c/Program Files/Microsoft Games/Age of Empires II/age2_x1$ wine age2_x1.exe fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
fixme:system:SystemParametersInfoW Unimplemented action: 110 (SPI_GETSHOWIMEUI)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x18bac8) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x175148)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x175148)->(0x10024,00000013)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:system:SystemParametersInfoW Unimplemented action: 111 (SPI_SETSHOWIMEUI)
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
wine: Unhandled page fault on read access to 0x00000008 at address 0x7e817eae (thread 0009), starting debugger...
[/code]

[post new] [reply to this]

  • RE: by Robin D. on Wednesday June 6th 2007, 19:56
    • RE: by RaZer0r on Wednesday June 6th 2007, 23:40
      • RE: by Robin D. on Thursday June 7th 2007, 11:40
        • RE: by RaZer0r on Saturday June 9th 2007, 5:17
Cannot get AOE 2 running on Feisty
by Anurag Mishra on Saturday May 19th 2007, 11:39
I am getting this output when I try to run the game.

fixme:system:SystemParametersInfoW Unimplemented action: 110 (SPI_GETSHOWIMEUI)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x16f6b0) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16a588)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16a588)->(0x10024,00000013)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:system:SystemParametersInfoW Unimplemented action: 111 (SPI_SETSHOWIMEUI)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x16a588)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock

And then a dialog box says that
"Could not initialise graphics system. Make sure your video card is compatible with DirectDraw."

The error came with version 0.9.27(from the archive give) and also from version 0.9.37(obtained by synaptic package manager after adding GPG key).

I am using a G965 Mobo with integrated Intel GMA x3000.
The game runs (with no multiplayer) in Cedega 6.0 and very slowly with Crossover 6.1.

Any help?

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Graphics drivers
by Andrej Z. on Sunday March 4th 2007, 5:48
I installed AOE The conquerors. It worked really slow, so i installed official ATI drivers, now i get this error.

Could not initialize graphics system. Make sure your video card and driver are compatible with directdraw.

I set a virtual desktop for wine, but it doesn't help.

This is the command line output :
Xlib: extension "XFree86-DRI" missing on display ":0.0".
Xlib: extension "XFree86-DRI" missing on display ":0.0".
fixme:system:SystemParametersInfoW Unimplemented action: 110 (SPI_GETSHOWIMEUI)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x174be8) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x160120)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock

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Regarding the lag in the Edgy Eft test
by Karolina on Saturday March 3rd 2007, 9:26
It's very important to say: Make sure your graphics card driver is properly installed. Because somehow, mine reverted from its ATI installation to Mesa, which caused a lot of lag since there was more unnecessary CPU processing, especially with things the graphics card does better. It just gave ddraw a harder time, I hypothesize. Reinstalling the graphics card to work properly basically fixed 95% of the lag.

Also, to decrease the lag, set graphics to medium or low (which don't look that different anyway), and use a smaller resolution. This is especially important for multiplayer.

Now there is only some inbetween loading lag, and lag with large battles (ex. 50 war elephants attacking a castle). The latter one screws up the sound royally.

To add: Following instructions, the multiplayer works without any problems.

[post new] [reply to this]

Could not initalize graphics system
by Andrew Gee on Sunday February 4th 2007, 5:06
I have installed age of empires and the expansion. I have updated to 1.0c. I replaced the exe with the cracked one.

But upon opening the game I receive an error saying:
"Could not initalize graphics system. Make sure that your video card and driver are compatible with DirectDraw."

Any idea where to start looking for a fix?

[post new] [reply to this]

Multiplayer
by D on Friday January 19th 2007, 8:35
I can't get multiplayer working, even if I've added those dlls in system32 and winecfg as a native,buildin

Directplay stuff shows up in the list, but if I select a TCP/IP connection and click show game, add ip and so on, the server wont come up in the list...

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watch out for winecfg settings
by David J Kyle on Wednesday December 13th 2006, 23:50
in winecfg's graphics submenu, make sure the box is unchecked for: Allow the window manager to manage created windows.
I encountered installation problems, the popup menu boxes were behind the main install box, so i wasn't able to see them or access
them, halting the installation! After unchecking said box installation and running of the game was pretty much flawless.
I use kde 3.5.4 on a LFS system

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Multiplayer
by Keir Lawson on Friday September 1st 2006, 5:27
I tried the above steps to play multiplayer, however dpwsockx does not seem to show up in winecfg to be overridden.

[post new] [reply to this]

  • RE: Multiplayer by Alexander Nicolaysen Sørnes on Friday September 1st 2006, 9:00
Runs Great on Slackware 10.2/wine.9.17
by federico on Tuesday July 18th 2006, 20:32
I tested AOC 1.0c/1.0e(hack) on slackware 10.2 with wine0.9.17, the game runs very good in single player (only with some small audio bugs). And Multiplayer works very good too. you have to download dxplay dlls and set as native in winecfg(for more info read at the first of the page). Fully playable... Thanks wine

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Tested
by execute on Friday February 17th 2006, 15:32
I tested it in Ubuntu 5.10 breezer, and it seems there is no text color, it asks for CD when its already in, and it won't load any of the menus and its extremely slow. It cannot be run at all.

[post new] [reply to this]

  • RE: Tested by Alexander Nicolaysen Sørnes on Friday February 17th 2006, 17:06
    • RE: Tested by Braden on Tuesday January 9th 2007, 2:40
  • RE: Tested by alderson on Wednesday August 27th 2008, 23:56
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