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RE: Installs and Plays Fine
by Reed on Tuesday September 21st 2010, 15:17
I got it to install on my laptop but can't really play because it doesn't meet minimum requirements. When I get home I'm going to upload test results from a clean prefix.

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RE: Installs and Plays Fine
by besson3c on Tuesday September 21st 2010, 15:22
I got the demo to play in Wine 1.2 under Ubuntu too, although I can't tell if it looks graphically as it should in game...

I was unable to get the game to work in Wine 1.2 under OS X though, just got a white screen. I'll try it again there...

Perhaps it would be useful to post the winetricks install options that worked for you? I didn't have to do anything on my Ubuntu machine, but it was also setup to run Civ IV a long time ago so I don't remember what winetricks stuff I had to do...

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RE: Installs and Plays Fine
by Reed on Tuesday September 21st 2010, 17:50
Tried 1.2, 1.3.1, 1.3.2, 1.3.3 on my desktop, they're all giving incomplete installation(2).

What ended up working is that steam and the steamapps folder must be on your C: drive

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RE: Installs and Plays Fine
by Daniel Neugebauer on Tuesday September 21st 2010, 17:59
Confirming for Civ V Demo on Wine 1.3.2 Gentoo AMD64 + KDE 4.4.5 (compositing disabled by Alt+Shift+F12 for testing), GeForce 8800GT, nvidia-drivers 256.44, installed and run through Steam. Unfortunately the full game isn't going to be released before Friday in Europe, but I'm sure it doesn't behave any different than the demo.

It's amazing how nice everything works so far. I played for about 45 minutes until I decided to crash it intentionally by launching Steam Community. Graphics, sound, interface, saving/loading a game (didn't test Steam Cloud yet), everything works so well that I suppose there will be a "port" for OS X Intel using Cedega. Hasn't even got problems with multimedia keys (volume control). Even ALT+Tab, active corners, KDE panels and desktop switch seem to be stable (switched a few times, no crashes so far). Haven't run it on Windows yet but the game doesn't show any obvious errors so far. Multiplayer couldn't be tested, of course (demo...). The only thing that does not seem to work is the in-game option for VSync.

I don't know if any overrides are needed. Currently overridden: (setup for other games, nothing changed for Civ V)

d3dx9_24, _25, _30, _36, _38 (native, builtin)
gameux (disabled)
msvcrt (builtin, native)
msxml3 (native)
msxml3r (native)
netapi32 (native, builtin)
winhttp (native, builtin)

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