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RE: Missing land textures with Intel integrated graphics
by Christopher James Halse Rogers on Tuesday December 20th 2011, 23:36
As far as I can tell, the world textures use floating-point buffers; thus, you need to build mesa with --enable-texture-float (which is not enabled by default).

Once you've done that, you'll run into bugs.freedesktop.org/show_bug.cgi?id=42032

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