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RE: double buffering
by K1773R on Sunday May 15th 2011, 6:09
sadly i got the same problem, didnt found a solution yet.
fixme:win:EnumDisplayDevicesW ((null),0,0x33873c,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
err:ole:CoGetClassObject class {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} not registered
err:ole:CoGetClassObject class {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} not registered
err:ole:create_server class {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} not registered
err:ole:CoGetClassObject no class object {2b2cc8b0-2dc0-48c6-b6fd-c07820a6477e} could be created for context 0x7
fixme:d3d8:ValidatePixelShader (0x2fe04c8 (nil) 0 (nil)): stub
fixme:imm:ImmReleaseContext (0x202f2, 0x137df8): stub