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RE:rawinput patch development
by Kevin Turner on Monday September 5th 2011, 13:07
Yow, that's rough. You never want to "punish" contributors but a 100 kB patch is very difficult to review and integrate all at once.

Let us know if there's someplace we should track patch development, whether it's a github branch or in #20395. Maybe we can link to it from wiki:InterestingPatches. Thanks again for your work!

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RE:
by Maquis196 on Monday September 5th 2011, 18:11
Yeah, I imagine he's fairly reasonable, just doesn't like to go over old work like most maintainers on an open-source project (if you're not being paid for it, your time is uber precious!)

I would like to think that a patch with no known bugs that would make a flagship game like this playable would be a dealclincher. Between your patch and some reg tweaks, we virtually have this game playable. Not bad for a brand new game AAA title that's working almost out the box.

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