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RE: Networking Problem SOLVED (with Workaround at the moment)!
by Bob Baeyens on Thursday April 19th 2007, 2:12
Ok this seems to be caused by IL2 anticheat measures. When the server has "checkruntime=1" enabled, it will kick the (linux) client. When checkruntime is disabled, it does work.

checkruntime=1 normally only checks the IL-2 binaries, and unlike checkruntime=2 is compatible between different windows versions. I mean, that a windows 2000/98 client can connect to an XP server when this is set to 1. When its set to 2, even a windows 2k client can not connect to an XP server (or vice versa).

So its a bit surprised setting this to 1 on the server disallows a Linux client to connect

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RE: Networking Problem SOLVED (with Workaround at the moment)!
by Briareos on Thursday April 19th 2007, 2:39
Hello Bob,

I just connected to the IP you provided without any flaws. Maybe you want to mail me your conf.ini (from the game) so I can compare it to mine.

Regards

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