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RE: failed again
by Robert Showalter on Tuesday January 19th 2010, 15:17
This will not help. The full native DirectX runtime will abort with the infamous GDIEntry.1 failure (which, from what I understand, is something very Windows specific and will "never work" under Wine.) Using the native d3d9_?? package will not help either since that doesn't seem to be where the problem lies.