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RE: Works on Arch
by Jeremy Riley on Wednesday September 9th 2009, 16:06
It is good to hear another distribution aside from Ubuntu Linux is running Final Fantasy XI so smoothly!
The shadow issues are certainly something that needs fixed. In your experience do they seem to slow down performance? And are you also getting the same 'mini-blind' looking shadows? --May I assume Wine version is 1.1.29? And one last question of my curiosity.. How did you install --IE-- Did you simply click the install media's 'Autorun.exe' or did you perform installation using the terminal with typing in all the appropriate paths etc..? I ask as this helps give a nice clear picture for modifying the installation HOWTO section.
--I have noticed that upon my larger 1GB NIVIDA card that there seems to be less 'mini-blinding' of shadows. Although this may also be chalked up to the fact that due to the beefy-ness of the card that my character is simply moving around to fast to pause over the angles at which appear to create the 'mini-blind' effect. --I say 'angles' as there seems to be a correlation of these issues appearing at certain angles and not others-- Running Wine in DEBUG mode seems to not report as many errors as well( on the 1GB NVIDA ). Regardless, even on the 512MB and 256MB NVIDIA cards I have tested on this effect does not seem to hinder the actual game-play as even with shadows completely off; game-play performs the same which is pretty smooth I must say.
Have you noticed any of the texture-stitching issues where texture-tiles meet there is sometimes the presence of light-points that peek through. Mainly this appears at night-time in Vana'Diel time and seems to not be 'as' present during Vana'Diel daytime( at least as far as I have found ). --Dungeon areas present this issue no matter what time (day or night) it is currently in Vana'Diel.
I might further elaborate that in my opinion that both the point-light emitting where tiles are stitched together and the mini-blind effect's seem to be more prominent at Vana'Diel night time and within dungeon areas. I have also noted that both of these issues appear to apply only to certain drawing angles. Move one step one direction or the other and they often disappear altogether or lessen in their intensity. I bring this up as if others find the same to be true then fully pinpointing the exact error causing these somewhat minor errors( minor in that they do not appear to affect game-play ((NVIDIA cards talking about here -- ATI has a whole realm of issues)) ) will be easier.