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RE:
by kja999 on Sunday November 25th 2007, 3:29
Hi,

Try using the launch command as shown above in the sticky.

I have a similar setup to you and all runs fine (apart from the thread i just started ;-) ), so likely down to some setting.

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RE:
by kja999 on Sunday November 25th 2007, 7:41
Ironically, I got to Entanglement stage today and have started to get this error:

err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit
err:d3d_draw:blt_to_drawable Blitting surfaces from sysmem not supported yet
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues

So looks like I am in the same boat...

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