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RE: Opengl as renderer. Memory limitations...
by vitamin on Thursday April 10th 2008, 15:43
I'd like you to explain what DirectDraw has anything to do with Direct3D game? (hint: nothing)
Wine is 32-bit. And 32-bit windows memory layout limits user space to 2GB. Other 2GB are taken by the system. So... of course HL2 won't be able to do what you are asking it to do.