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RE: Opengl as renderer. Memory limitations...
by Night Nord on Thursday April 10th 2008, 16:48
1. DD used for D3D initialization, no?. So if it is slow, D3D will be slow too. Just try and check, maybe I'm wrong, but it runs really better.
2. In linux, highmem on 32bit allows to use up to 64Gb of memory. Windows highmem allow to use up to 3,3Gb of memory... While 32bit arch allows to map directly 4Gb of memory. At least, wine can use rest of memory as "swap", while compiled on 64bit