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RE: Issues
by Alexey Loukianov on Sunday June 6th 2010, 18:20
There is a way to enable AA (I had posted it to the "HL2: Lost Coast" APPDB comments, but it is also applicable to the HL2):
* Set the "Offscreen Render Mode" to the "backbuffer". You may either use registry editor to do this, or use simple "winetricks orm=backbuffer" script. Backbuffer mode is required by HL2 shaders to work properly fast no matter AA is on or not.
* Set the Wine's "multisampling" to "enabled". "winetricks multisampling=enabled" is your friend on the way.
* Wine's multisampling core only offers the emulation of the MSAA 2x and 4x, and only in case your hardware really supports the selected mode through OpenGL drivers. So you will have to set HL2 to use MSAA 2x or 4x, and force the needed AA mode using nVIDIA/AMD+ATI control panel.
* Transparent/CSAA isn't supported by the wine d3d core by now. It might became supported as the time goes on.

Also, it might be useful to disable wine-glsl core, as I got better FPS on both GeForce cards I've got (GTS 6600 and GTS 250) when using ARB shaders instead of GLSL.

[post new] [reply to this]

  • RE: Issues by Silent-Hunter on Tuesday September 21st 2010, 0:40
    • RE: Issues by Alexey Loukianov on Tuesday September 21st 2010, 1:56
      • RE: Issues by Silent-Hunter on Tuesday September 21st 2010, 3:19
        • RE: Issues by Alexey Loukianov on Tuesday September 21st 2010, 10:14
          • RE: Issues by Silent-Hunter on Wednesday September 22nd 2010, 0:34
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