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by Alexey Loukianov on Monday November 28th 2011, 20:36
With recent Wine audio subsystem rewrite "Emulation" option had become obsolete (as DirectSound no longer directly accesses hardware playback buffers through winmm drivers, now it's implemented over mmdevapi), so it had been removed from winecfg.
The problem you complain about might be related to the Wine+Pulse+alsa-plugins issue in case you have PA installed and used. Remove/disable PA, make sure you use ALSA as your Wine sound backend (you might have to create a special registry entry for this - consult to the "UsefulRegistryEntries" Wine Wiki page for details), and try running the game with following debug channels: WINEDEBUG="-all,+tid,+loaddll,err+all,warn+debugstr,fixme+all,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+alsa". It would produce pretty big amount of debug data inspecting which might be insightful to diagnose your problem. In case in doubt feel free to upload full log output to some third-party text sharing site (like pastebin) and post a link to it here. As soon as I would have a free minute I would be able to look at it and maybe tell you what's wrong. In any case it seems that you might had hit a bug in Wine and thus you would have to collect these logs in any case to report a bug to bugzilla.
P.S. Don't post log content to comments directly - it violates comments posting rules and thus your comment with logs would be deleted shortly. Logs should be wither attached to the Bugzilla bug report as a separate files, or uploaded elsewhere and referenced by an external URL.
P.P.S. Also you might wish to try running the game with an older version of wine and check if it helps. In case you would come up with sound working in Wine v.A and not working in Wine v.B on the same PC - please, proceed with regression testing and file a regression bug report. Thanks!