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RE: Issue 13 Test
by Duane Robertson on Monday November 10th 2008, 15:10
Yep. I'm getting the same thing. The water effects, shader quality, geometry buffers, depth of field, bloom, and desaturation options are disabled. However, only the first three are enabled on the live servers with my system.

I can definitely open the costume window on test as well. I haven't seen it in so long, it's like a new toy! I had to test it on live again, just to make sure, but it crashes there as per usual.

I hope the changes carry over.

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RE: Issue 13 Test
by Jeff on Tuesday November 18th 2008, 15:51
After doing a little more playing around, these are the changes I've found so far that you can expect when I13 drops (other than the actual gameplay changes of course):

- Costume selector now "works" (possibly because of FSAA changes on the coh side)
- FSAA in-game is changable, but setting it to anything other than off freezes the actual game graphics (the menus are still accessible). It's quite odd.
- All the fun fancy effects we got from the reg key mod no longer work (if there was a way to pass arbitrary driver info / version it seems like we could get all of that back - anyone know where that data comes from?)
- Everything now looks about how it does/did in Cedega (i.e. a little crummy but functional)
- Still haven't tested the other known bugs too thoroughly (lag bug, renderthread, etc) but would be interested in other people's input.

So it's kind of a mixed bag. I miss the fancy graphics (I've never played it under Windows, but it was looking pretty decent to me with the reg key), but it is nice to actually be able to modify costumes. Everything feels a bit clunkier overall to me, but that's subjective I reckon. Guess we'll see what happens.

Ubuntu 8.10
nvidia 177 driver
c2d / 4gb / blah blah blah

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RE: Issue 13 Test
by nyu2 on Saturday November 29th 2008, 14:36
I tried to download this, but the downloader kept crashing with a segfault. As per a comment below, I increased my tcp send window size, and it finally worked when I got it to 131072. I'm using Ubuntu 64-bit 8.10.

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RE: Issue 13 Test
by Chris Wood on Tuesday December 2nd 2008, 16:16
Currently installing City of Heroes on my Kubuntu 8.10 desktop.(64bit, AMD Athlon X2, ATI Radeon HD 4850)

Fresh install of WINE(1.1.9) and City of Heroes.

1. Had to close the updater and restart it as progress(if any) of download wasn't showing.(This happened twice. Applying the patch went fine.)

2. First log in(to an existing character, in Peregrine Island) resulted in a lot of graphics corruption.(img183.imageshack.us/img183/5279/screenshot2008120215025qo9.jpg) Turning on 'Safe Mode' enabled me to log in properly and adjust the advanced graphics.(Turning on FSAA resulted in similar graphics problems. Couldn't set Shader Quality above Low(With World Bump maps)

Things That Worked:
- Costume Selection via menu
- Chat. No lost keystrokes
- No rubberbanding

Things That Did Not Work:
- Chat. Does not snap back out
- Alt-tabbing
- Entering Superbase(Slowly gets to about 3/4ths loaded, then hangs. Resulted in image verification upon launching the updater again, after a hard reboot, due to the alt-tab issue)
- Numpad subtract acts like 'regular' subtract
- Unable to load in to Rikti War Zone(same as Supergroup Base, but doesn't load as far before hanging and when you log back in, you're in the war zone.)

I honestly can't say what's due to WINE or what's due to ATI Linux drivers. Hopefully things'll improve on that end as ATI and City of Heroes are working together more, lately.

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