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RE: Unofficial launchers
by Scott on Monday August 8th 2011, 3:51
I'm a novice at programming on modern computers and a novice Ubuntu user. I've tried both programs and have gotten nowhere so far. I have PERL and all the other requirements for both, so - as far as I can tell - that's not the issue.
With > perl cohlaunch.pl -live -renderthread 0
I get an error:
File does not exist: /tmp/PatchListManifest.xml at cohlaunch.pl line 258
There is a PatchListManifest.xml file under City of Heroes/.Patches.
With ULL the program starts, but it has no data in it. It asks, "Please select game to configure" but there are no options. I've scratched my head about that, but have only found fleas. :p
RE: Unofficial launchers
by Nicodemus on Monday August 8th 2011, 22:01
sorry about the useless posts, this is my first time posting here.
i'm receiving this error:
Can't locate XML/Simple.pm in @INC (@INC contains: /etc/perl /usr/local/lib/perl/5.10.1 /usr/local/share/perl/5.10.1 /usr/lib/perl5 /usr/share/perl5 /usr/lib/perl/5.10 /usr/share/perl/5.10 /usr/local/lib/site_perl .) at ./cohlaunch.pl line 18.
BEGIN failed--compilation aborted at ./cohlaunch.pl line 18.
Kubuntu 11.04, Crossover Games. i ran the program from the CoH directory.
RE: Thanks! by Fredrik on
Friday August 12th 2011, 0:34
RE: Unofficial launchers
by Bart on Tuesday August 9th 2011, 8:43
Thanks so much for this! Every other thing I've attempted has resulted in failure at some point or another. When I ran your script earlier, it checked for updates, didn't need to patch anything, and proceeded to start the game. But I couldn't login because servers were down for the live publish.
The next attempt, it detected the new patch and downloaded and extracted everything. Unfortunately, it doesn't want to apply the patch. It quits out, saying "Unable to decompress patch CityOfHeroes_Main_2060.201107262317.0.0To2060.201108050059.1.0.ncpatch"
Is this an unrar or an xdelta thing? I doublechecked that both meet the requirements that you specified. Am I missing something else?
RE: Unofficial launchers
by Mark on Tuesday August 9th 2011, 22:07
Version 0.6 is up; it's been tested against today's update, and is currently being used to install the beta client (38 minutes left on the download: there's no upgrade path from anything but older i21 betas).
RE: Persistent output of cohlauncher.pl
by Nicodemus on Wednesday August 10th 2011, 15:20
Hi Mark,
A new question/problem. Is it necessary for cohlaunch.pl to continue running after it calls for the game to launch? If so, is it necessary to continue to print out feedback from the game into the terminal?
I think, over time, this output is overwhelming my system and severly slowing everything on my system down.
Can we either: close cohlaunch.pl, since it is no longer needed after launching the game, or put it into some kind of silent mode after launching the game so it's not reporting everything that's going on to the terminal?
RE: Include auth IPs into script?
by Nicodemus on Thursday August 11th 2011, 16:24
hi mark, i was wondering, do you think it would be a good idea to include the auth ips into the script?
you already have -project coh in there, so i was wondering if you were now planning to also include the auth ips for the various servers as well (live, test, beta.)
just for quick reference, the auth ips are:
live: -auth 64.25.36.4
test: -auth 64.25.36.21
beta: -auth 64.25.36.19
it appears necessary to add these arguments in order to successfully connect to the server when launching the game.
RE: 0.6.2
by Nicodemus on Friday August 12th 2011, 20:55
Hi Mark!
So I played for a good few hours with 0.6.2.
Good news: after CoH started, it was no longer spewing every action I took into the terminal, so there were no negative effects from using cohlaunch.pl
pseudo-Bad news: cohlaunch.pl was still listed as a running process until i quit the game. i say pseudo-bad as since it's so small its resource use is negligible so there were no bad effects from it "running." it wasn't doing anything in any case.
thanks for putting in those silent commands too. i do appreciate having them there, even if it's just in case CoH decides to spew again at some point in the future (but hopefully not.)
all in all i'd say great work! i think it's good to go. do you have any future plans or tweaks you want to make to it?
thanks again for all your efforts! you made CoH on Linux possible again!
Unofficial launcher: version 0.7
by Mark on Wednesday August 17th 2011, 0:19
I've released version 0.7 of the unofficial launcher. It has support for the European client and CoH in languages other than English, and it now automatically provides the "-auth" parameter and any other parameters that the official launcher would supply.
As long as the patching system doesn't start using patch manifest options I don't support, I expect that future changes will be limited to bugfixes and better error checking.
RE: Unofficial launchers
by Jen on Thursday September 1st 2011, 18:44
I used your patcher without issue until today. When I go to log in I get: "junk after document element at line 20, column 0, byte 1002 at /usr/lib/perl5/vendor_perl/5.10.1/i486-linux-thread-multi/XML/Parser.pm line 187"
RE: 9/13 patch by Mark on
Tuesday September 13th 2011, 16:37
RE: 9/13 patch by Jen on
Tuesday September 13th 2011, 16:46
RE: 9/13 patch by Jen on
Wednesday September 14th 2011, 0:28
RE: 9/13 patch by Mark on
Wednesday September 14th 2011, 0:46
RE: 9/13 patch by Jen on
Wednesday September 14th 2011, 8:15
RE: Unofficial launchers
by Evil on Sunday October 2nd 2011, 8:08
Thanks for taking the time to put that together, Mark! I was able to use it to install (did have to run --repair one time) from scratch and play the game last night.