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RE: antialiasing
by Kol on Sunday August 15th 2010, 20:21
As far as I know, offscreen rendering in Pbuffer is not supported now.
Under early versions (pre-1.1.19) of Wine with ORM=pbuffer Oblivion shows
working antialiasing and the simple mirroring water surface (like shader
model 1.0 is in use) without waves.

With ORM=backbuffer and "iMultiSample=4" set in Oblivion.ini (and AA
not set by nvidia-settings) one will get antialiasing, but the water
surface will be very ugly with strange square waves looking like a lot
of parallel lines moving across the surface. I observed this behaviour
from 1.1.x to 1.3.0 versions of Wine.

With ORM=fbo and "iMultiSample=4" and "bDoImageSpaceEffects=0"
in Oblivion.ini antialiasing works but the water surface is of purple
colour and is not mirroring.

My videocard: NVidia GF 8800GT, driver version: 195.36.08.

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