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RE: Application crashes with high level texture (>32 Mo).
by Gellule Xg on Saturday May 16th 2009, 2:48
Here is a typical error message I get. When I set the texture level to high, I must be running into this out of memory sooner than when running with a lower setting:
allocateHeap: i965CreateTempTexture failed
wine(96691,0xa089c720) malloc: *** mmap(size=262144) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug