WineHQ
Comments
 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

RE: IP 127.0.0.1
by Mike Beaudry on Tuesday August 29th 2006, 20:22
Yes!!! I am almost there, I can taste it!

I made the changes to my /etc/hosts file (actually, there are hard-coded addresss in that file which sometimes differ from what the DNS in my router can assign, but I can live with changing /hosts file once per day if need be -- this is not my problem)

If I try to host the multiplayer game, the other computer on the lan does not see my session, so cannot try to join me. (both computers can ping each other).

If I make the other computer the host, then I start up heroes on my ubuntu box, I now do see my correct IP address and I see the correct "My Game" session hosted by the correct other playername (this is fantastic progress!!). But when I click Join, there is a long delay and I get a game message:

"Sorry, there was an error connecting to that session. Please try again."

Interestingly, I am able to cancel and back out of all the menus to quit with no problem hanging or crashing (unlike when I try to host). I look at the command window and see the following wine messages:

fixme:midi:OSS_MidiInit Synthesizer support MIDI in. Not supported yet (please report)
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x175818) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1742b0)->(0x10026,00000013)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16err:ole:CoGetClassObject class {5959df60-2911-11d1-b049-0020af30269a} not registered
err:ole:CoGetClassObject no class object {5959df60-2911-11d1-b049-0020af30269a} could be created for context 0x1
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now.
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0x2003
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
err:ntdll:RtlpWaitForCriticalSection section 0x208030 "?" wait timed out in thread 001a, blocked by 0009, retrying (60 sec)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:winsock:convert_sockopt Unknown SOL_SOCKET optname 0xfffffffb
err:winsock:WS_setsockopt Invalid level (1) or optname (-5)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1742b0)->(0x10026,00000008)
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1742b0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock


Ignore the Synth and screen messages, I enjoy full sound and full screen with no problems. It seems to be the winsock messages but I don't know what they are trying to tell me.

We are so close...

[post new] [reply to this]

Page loaded in 0.00501 seconds.