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RE: dx9 performance
by Krystian on Tuesday November 20th 2007, 19:59
I've read that noprefetch option should disable prefetching of models and textures. I tested it in Windows and it gave huge performance boost with 1gb ram i dx9 mode (except it had little pauses when something new appeared on the screen). When I didn't supply this option game was unplayable. It seemed like it was prefetching everything and it couldn't stop :)

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RE: dx9 performance
by Paul Bredbury on Friday September 7th 2012, 21:23
For the Nvidia pre-render limit, use in xorg.conf e.g.:

Option "RegistryDwords" "OGL_MaxFramesAllowed=0x0; EnableBrightnessControl=1"

See:
www.nvnews.net/vbulletin/showthread.php?p=2560362#post2560362
bbs.archlinux.org/viewtopic.php?pid=1145357#p1145357

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