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RE: Choppy Graphics
by Yfrwlf on Wednesday September 29th 2010, 18:45
By the way, I don't think these are the same slowdowns I've experienced earlier. I'm using completely different hardware than I was earlier.

The following debugging note is the only info I get while playing during the slowdowns so it seems to be related:

fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting

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RE: Choppy Graphics
by Jerod on Sunday December 23rd 2012, 23:25
You probably need to set the cpu affinity. The game doesn't work too well on multicore processors, so you have to tell the kernel to keep it on one cpu.

After you start the game switch to a tty terminal. I use top to find the pid of wizardry, then run

taskset -pc 1, [pid]

Where [pid] is the pid you got from top. 1 is for the cpu you want to run it on.

You will probably also need to disable CPU throttling, as it messes with the timing in the game engine. I know there is a command for it, google it or someone else might respond. Since I run MATE, I've added CPU Frequency Scaling Monitor to the panel and lock it to 2GHz when I start games whose engines can't handle the CPU changing frequencies on it.

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