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RE: TF2 broken in June 8 patch
by Dan on Thursday June 11th 2009, 19:21
Unfortunately, killing services.exe as soon as Steam starts yields no improvements - wineserver crashes as soon as it hits that loading screen. Thanks for the suggestion, though.

Is there any way to disable services in wine? I haven't tried that yet - perhaps my timing is a little off and I'm not really getting rid of the service when I ought to.

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RE: TF2 broken in June 8 patch
by John on Thursday June 11th 2009, 21:16
I see the services.exe now that you mention it, but I've never set winecfg to WinVista, not even in the past; I've always ran as WinXP or Win98 is some cases. I wonder just what the hell this 'service checking' is all about.

In my case, steam starts up and login's both manual and automatically fine. All appears normal until the game tries to load. I agree with you now that it's more likely that steam is crashing and not TF2 specifically also and so far it looks like all games launched from steam are affected.

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RE: TF2 broken in June 8 patch
by John on Friday June 12th 2009, 3:08
This is what the tail end of my terminal output looks like when I launch steam from a separate WINEPREFIX

fixme:d3d:debug_d3dformat Unrecognized 826889281 (as fourcc: ATI1) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(826889281) in the format lookup table
err:d3d:CreateContext Requesting MultiSampleType=4
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x14e0e0) : stub
wineserver crashed, please enable coredumps (ulimit -c unlimited) and restart.

Don't know how to enable coredumps unfortunatly. I'm not sure how much of this is normal debugging output since I've never had to run Steam console before. Note that I do have MultisampleRendering set to enabled in this WINEPREFIX's registry. Hope this is of some help

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