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RE: Unexpected slowness
by Nick Lawson on Friday July 23rd 2010, 1:02
Just did another round of testing.
When the "lag out" bug is happening (where it goes down to 1 fps for a couple minutes), this continues to happen for a minute or two even if you disconnect and playback a demo.
While this is happening you can see that VGUI uses even more - 100-200ms even, per frame (ludicrous amounts of time), dwarfing the amount of time taken to do anything else.
Once the minute or two of lag time is over, it drops back down (but is still low). It could be the VAC thing (but then why in the VGUI portion of rendering)