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RE: Sound Problems - Workaround!(?)
by Dan on Thursday September 9th 2010, 12:04
Your workaround works because whenever you switch sound types, it restarts the game's sound subsystem. A slightly quicker method to restart the sound subsystem is to issue the command 'snd_restart' in the developer console. You may want to bind that command to a key. I've previously used your workaround, and now I just use the command if need be.
Also, I've noticed that this happens a lot more after system/WINE updates, so if you reboot once you start noticing this happening and it helps, that's another solution.