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RE: Graphic bugs
by Michael on Thursday December 11th 2008, 0:55
The speed issue is mostly due to the onboard "card" you have. If Perfect World is using pixel shaders then its highly likely its using vertex shaders as well. While Intel GMA 950 has four pixel processing units it completely lacks vertex processing capability. In order to do vertex it basically relies on the CPU the computer has. Your average CPU is nowhere near fast enough for decent vertex processing thus anything using it will be slow.

I've been trying Perfect World in Wine with the texture patch using a GeForce 8600GTS (equivalent to a GeForce 9500GT). I can play but I have to run at the lowest settings possible even though my card has 32 shader processors (unified arch so each processor can do vertex and pixel).

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