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RE: Old comments cleanup
by Henry Kroll on Monday October 19th 2009, 23:36
I experienced a hardware limitation with this game, bug 13335, running wine that was compiled on a 32 bit arch (most distro packs). The bug is reported "fixed" but 32 bit Linux systems just aren't physically capable of taking full advantage of the fixes. Either the game runs out of mappable memory and compensates by using slow, emulated graphics or wine dumps kernel. To work around this, some people report similar games are playable after removing RAM sticks down to 2GB, forcing it to use swap but otherwise freeing some texture memory) or get a 64 bit system and compile wine normally like a noob would (no fancy cross-build chroot) on that 64 bit arch (configure sees it and automatically uses mmap64). Cheers.