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RE: Compiled Information
by Setsunayaki on Friday October 22nd 2010, 8:34
You will have to find a way to really get OpenGL to work through it....A lot of Wine Software relies on it. You did get far. I work in Wine itself, not Wineskin.
Regardless the Engine, Wineskin or Wineprefix/Wineversion at the very end of the day one needs either Direct X or OpenGL. Windows based OSes are heavily built around Direct X, but OpenGL is used in the professional graphics market and has many advantages to Direct3D, but its demands are a lot higher and using its API is more complex.
The first rule of thumb to any gamer on any platform is allowing a fully compliant video card driver which has full support for OpenGL or Direct3D. Practically every non-windows platform goes the OpenGL route.
If you can't get a wrapper to work on video (which winecfg - graphics) has things, or DirectDrawRenderer - opengl (or the others), no game will run stable on it without more software rendering being involved which really eats up your resources.
I did try to help but I did not understand enough about mac os x wine. I tend to not deal with macs for many reasons that are beyond the scope of our exchange.