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RE: Flickering in Game
by Moaats on Friday October 2nd 2009, 1:51
i've never used ati, but i would suggest checking/messing with the driver settings, like vsync and triple buffering maybe?

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RE: Flickering in Game
by Sabun on Friday October 2nd 2009, 15:39
I'd have to say its because you're using an ATI card.
Ati is known for not-that-good drivers so that flicker effect is probably your card's driver. When I was using an Radeon x1600 card my normal Desktop screen would flicker a lot on loading any app and L4D wouldn't get passed the main menu.
Changed to an Nvidia card and sadly it runs through and through...no probs so far besides what I stated above in my post...

Although if you have a dock or compiz on then I would suggest you turn those off and give it another go, the flickering may leave.

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RE: Flickering in Game
by 8bitpalace on Sunday July 3rd 2011, 7:28
I had the same problem as you, also using an ATI graphic card.

If you disable multicore rendering in the video options, the flickering effect should go away. I then believe that all moving models/objects like characters and zombies (as it was for me) will be invisible. To solve that problem you have to disable ATI's GLSL in wine regedit. Type: "wine regedit" in a terminal without the quotes. Go to HKEY_CURRENT_USER\Software\Wine\Direct3D\ and add the string "UseGLSL" (again without the quotes). The value of the string should be "disabled".

Now the game should be running fine, without flickering or invisible models. The only problem we'll be facing now is some shabby fps and loss of sound in-game. Haven't yet figured out how to solve this.

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