xNormal is an application to generate normal / ambient occlusion /
displacement
maps. It can also project
the texture of the highpoly model into the lowpoly mesh ( complete
texture transfer, even with
different topologies ).
Includes too an interactive
3D viewer with multiple mesh and textures
format support,
shaders and realtime soft
shadows / glow effect.
It comes with some useful
tools like height map - normal map - cavity map - occlusion -
tangent/object space
and spherical harmonics tools.
All these computations are done
using multicore/multithreading,
distributed/parallel rendering,
ray tracing and
advanced GPGPU techniques.