Gunbound has a turn-based artillery
gameplay, bearing properties of two-dimensional games and
ballistics-simulation games. In GunBound, players are assigned to two
opposing teams which take turns firing at each other with vehicles
called "Mobiles" in GunBound parlance. Each "Mobile" has three unique weapons, labeled "1", "2", and "SS" (Super Special).
Factors like terrain condition, wind currents and elemental
phenomena force players to continuously change their aim and trajectory
power setting while rethinking their strategy at the same time.
GunBound also implements a 'delay' turn system which is influenced by
the Mobile, the weapon and/or item a player uses - using items or
taking time with actions results in a longer wait before the player's
next turn.