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Star Chamber N/A



Category: Main > Games > Strategy Games > Star Chamber > N/A


NameStar Chamber
VersionN/A
License Retail
URLhttp://starchamber.station.son...
Votes  
RatingPlatinum
Wine Version0.9.50.
Free Download Will start a download for the installer.
Maintainers of this version:
Description
Because this game is focused on the online play, every time before the program is run it is forced to update from the internet. Therefore the current version is the only version that can be run.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

Install and update to newest version.

Runs normally just like in windows.


What does not
Nothing, everything seems fine.


What was not tested
Trading Lobby


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 8.04 "Hardy" x86_64 (+ variants like Kubuntu)May 14 20081.0-rc1 Yes Yes Gold Matthew Schrenk 
CurrentUbuntu 7.10 "Gutsy" x86_64 (+ variants like Kubuntu)Dec 06 20070.9.50. Yes Yes Platinum Matthew Schrenk 


Known bugs
Bug # Description Status Resolution Other apps affected

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

New bug?
by Wembly Vicars on Saturday April 19th 2008, 10:31
After a recent wine update (maybe 9.5?) I noticed that starchamber has some graphical problems. The rectangles that used to contain the turn number, planet names and game timer seem to be either missing or layered improperly make it impossible to see their contents. Has anyone else had any similar graphics glitches? or knows a workaround?

[post new] [reply to this]

  • RE: New bug? by Matthew Schrenk on Wednesday May 14th 2008, 22:43
    • RE: New bug? by Wembly Vicars on Thursday May 15th 2008, 12:10
slowdowns
by Wembly Vicars on Sunday December 9th 2007, 12:25
It seems like no matter how I configure wine, starchamber leaks memory like a sieve and has slow downs. It's especially noticeable during ship-to-ship combat. Has anyone found a work around for this?

[post new] [reply to this]

  • RE: slowdowns by Matthew Schrenk on Tuesday December 11th 2007, 11:47



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