If you try to run this game on a system that has multiple cores or
cpus it probably won't work. The game appears to suffer from some
issues that manifest themselves when run on multiple cores.
If you want this game to work well it appears you need a single cpu system or to be able to limit your system that way. schedtool is a program which will let you run wine on 1 cpu, eg. schedtool -a 0x1 -e wine nfsw.exe
Glide version need a Wrapper to work and updated nfs2sea.exe (found here: http://goo.gl/rPGtY).
I'm use dgVoodo with this configuration:
Display Driver: Direct3D9 HAL
Screen Mode: windowed mode
D3D Textures bit depth: 32 bits
texture options: autogenerate mipmaps
LFB access: Enable FSB access (use hardware cache buffers when poss, use fastwrite for unmatching formats)
ColorKeying Method: Native
Texture Mem Size: 65536KB
Gamma Correction: 100%
Miscellaneeous: force triple buferring, use hardware vertex buffers, enable glide-gammaramp
Note: Full screen mode not work for me with dgvoodo, but windowed mode with the same resolution of display, show game in fullscreen.