There are some reports that DoW crashes in some situations when using specific version of ATI's fglrx driver.
It seems to be clear that fglrx version 9.3 and 10.12 are affected, while 10.10 seems to work fine.
Crashes occur in (at least) these situations:
DoW and WA: When a scout dies.
Building a Tau Commander.
There are several possbile work arounds:
Use another driver (10.10 seems to work) or try your luck with the free radeon driver
Disable glsl in wine's registry:
- Go to the console
- enter the following command: wine regedit
- The registry editor will open
- Go to HKEY_CURRENT_USER
- Go to Software
- Go to Wine
- Go to Direct3D or create it, if it does not exist: right click "Wine" and
create a new key named Direct3D
- Mark the new Folder(Key) Direct 3D, add a new "String Value" (Zeichenfolge
for german users) named UseGLSL
- DoubleClick UseGLSL and enter "disabled" at the content-field
Thanks to jost for the detailed information.
If you are affected, you may want to have a look at the bug report as well:
You need the "MSVCR80.dll" file in your .../system32/ directory just google it.
If you have problems with completely corrupted textures the problem might be that your systems lacks a library that is used for texture compression in Dawn of War.
Under Debian based system install the package "libtxc-dxtn-s2tc0" and try again.
Dawn of War's settings are quite careful chosen which means that you could improve the graphics a lot. Here is a guide on tweaking DoW's graphics which sums it up.
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by IBBoard on Thursday January 31st 2008, 7:51
I've managed to get the Soulstorm demo to run on my home machine and a clean install at work (with no changes) without the MSVCR80.dll file. Not sure what the difference is other than it was Fedora packaged RPM (the work machine is an old nVidia card and the home machine is an ATI X800 running the FGLRX drivers)