Need for Speed 2: SE Demo - requires 3dfx wrapper http://www.zeckensack.de/glide/
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
What works
Playing the game
What does not
n/a
What was not tested
n/a
Additional Comments
Works very well, except for a bug in wine which requires the use of schedtool on SMP systems.
To play this 3DFX version of this game, I recommend installing the glide wrapper available here: http://www.zeckensack.de/glide/
Glide Version
Glide version need a Wrapper to work and updated nfs2sea.exe (found here: http://goo.gl/rPGtY).
I'm use dgVoodo with this configuration:
RenderAPI: Direct3D9
Display Driver: Direct3D9 HAL
Screen Mode: windowed mode
D3D Textures bit depth: 32 bits
texture options: autogenerate mipmaps
LFB access: Enable FSB access (use hardware cache buffers when poss, use fastwrite for unmatching formats)
ColorKeying Method: Native
Texture Mem Size: 65536KB
Resolution: 1024x768
Gamma Correction: 100%
Miscellaneeous: force triple buferring, use hardware vertex buffers, enable glide-gammaramp
Note: Full screen mode not work for me with dgvoodo, but windowed mode with the same resolution of display, show game in fullscreen.