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Star Wars Jedi Knight: Dark Forces II Demo



Category: Main > Games > 1st Person Shooter > Star Wars Jedi Knight: Dark Forces II > Demo


NameStar Wars Jedi Knight: Dark Forces II
VersionDemo
License Demo
URLhttp://en.wikipedia.org/wiki/S...
Votes  
RatingSilver
Wine Version1.5.3
Free Download download from filefront
Maintainers of this version:
Description
Demo version
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Installing, playing the game, cutscenes when windowed, 3d acceleration.


What does not
Cutscenes when fullscreen, menus when fullscreen are hard to use. Multiplayer, Wine does not have a full directplay implementation.


What was not tested
n/a


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowDebian GNU/Linux 7.0 "Wheezy" x86_64May 07 20121.5.3 Yes Yes Silver Aaron Denney 
ShowDebian GNU/Linux 7.0 "Wheezy" x86_64Apr 29 20121.5.3 Yes Yes Bronze Aaron Denney 
ShowUbuntu 8.04 "Hardy" x86_64 (+ variants like Kubuntu)Sep 09 20091.1.29 Yes Yes Gold JeffZ 
ShowDebian GNU/Linux Unstable "Sid" x86_64Sep 17 20091.1.28 Yes Yes Gold Liam Busey 
ShowUbuntu 7.10 "Gutsy" x86_64 (+ variants like Kubuntu)Jun 15 20081.0-rc4 Yes Yes Gold JeffZ 


Known bugs
Bug # Description Status Resolution Other apps affected
4066 Online Play Doesn't Work (DirectPlay) NEW View

 
HOWTO

On recent version of wine (0.9.56+) you may experience crashes. To work around this, start the main application like this:


cd /home/jeffz/.wine/drive_c/Program\ Files/LucasArts/Jedi\ Knight\ Demo/

wine jkdemo.exe -windowgui


 
HOWTO
To stop regressions in this game, a few test cases need to be written

1. reproduce the ddraw codepath used in the cutscenes at the beginning of the game
2. reproduce the ddraw codepath used for the menu system where blitting is done to 
   update parts of the screen, they are redrawn incorrectly, so a test comparing the
   expected colour value against the updated value is needed
3. probably the hardest, would be a testcase that uses the same 3d acceleration as 
   enabled by the configuration options 

 




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