WineHQ
Assassin's Creed 1.x



Category: Main > Games > Action Games > Assassin's Creed > 1.x


NameAssassin's Creed
Version1.x
License Retail
URLhttp://assassinscreed.uk.ubi.c...
Votes 23
RatingGarbage
Wine Version1.5.24
Maintainers of this version:
Description
Retail dvd version (1.0) and latest patched version (currently 1.2)
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
install, menu, game


What does not

When you use the "eagle vision" screen turns to pink color...

Some times Screen is upside down...


What was not tested
Only first mission is tested...


Additional Comments

I use the low settings and 1024x768... Game looks fine but is unplayable... (On my AMD Athlon64 X2, 2GB RAM, GeForce 8600GT Sonic+ i have maybe max 10 FPS)
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 12.10 "Quantal" x86_64 (+ variants like Kubuntu)Feb 28 20131.5.24 Yes No Garbage Capitan Pistacho 
ShowUbuntu 11.10 "Oneiric" x86_64 (+ variants like Kubuntu)Feb 17 20131.5.23 Yes No Garbage Capitan Pistacho 
ShowUbuntu 12.10 "Quantal" x86_64 (+ variants like Kubuntu)Nov 05 20121.5.15 Yes Yes Silver Capitan Pistacho 
ShowLinux Mint 13 "Maya"Jul 15 20121.5.8 Yes Yes Gold Carlos Rodriguez 
ShowUbuntu 12.04 "Precise" (+ variants like Kubuntu)May 10 20121.5.3 Yes Yes Silver Carlos Rodriguez 


Known bugs
Bug # Description Status Resolution Other apps affected
22280 Splinter Cell Conviction fails at startup because KERNEL32.SetThreadPriorityBoost fails NEW View
24013 Assassin's Creed's DX10 version does not work. UNCONFIRMED View
27417 SafeDisc 4.x: media validation fails (Assassins Creed) NEW View

 
Performance tweaks

1.) You can improve game performance with this registry settings:

[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"VideoMemorySize"="896"

Set VideoMemorySize to correct amount of RAM for your graphics card.

2.)Run the game with WINEDEBUG=-all command (note: if you want to submit bug and post error logs, make sure you are NOT using this command)

3.)Make sure you have latest official drivers installed for you graphics card. 


 
HOWTO

The game can be installed and patched. To make the game start up with wine you need to add d3dx9_36.dll to .wine/system32

There is easy way to fix the mouse problem, just add this registry key:

[Software\\Wine\\DirectInput]
"MouseWarpOverride"="force"

You will have to use keyboard in menu with this settings, but in game mouse is working without any bugs.


 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Keyboard Input Not Being Detected In KDE (but works in Unity)
by Stephen Wayne Hamilton on Monday January 21st 2013, 2:14
First, I would like to say that this is my first post on any WINE-related website. Second, I'm using PlayOnLinux rather than running WINE directly, since I found WINE alone to be a bit confusing. But anyways, I have successfully installed the game into its' own prefix. I have the prepatched digital version of the game sold at GOG.com/Good Old Games. That version installs DirectX and the NVIDIA PhysX utility for you. I had the game working successfully before on just plain WINE, and it does work for me now under POL, but only under Ubuntu's Unity (12.10, x64). I have applied the registry fix stated in the first post and that prevents it from crashing on startup. I did not use the fix for the mouse since my performance and FPS is very good and my mouse works fine. I tried the mouse fix and it resulted in my cursor being stuck in the center of the game's main menu (dead center of my screen as well).

But.....when I try to launch it under another desktop environment like KDE (which is the only other one I've tested thusfar) it gets to the main menu and asks me to select profile/create profile/etc. My mouse works fine and I can click on the Create Profile button, but I cannot type a name and therefore it makes no sense to try to go any further, since my mouse isnt going to work ingame if it's not working at the main menu.

What might be causing this and what can I do to solve it? I would much rather run the game in KDE since it seems to have fewer issues than Unity in regards to WINE games being able to go into fullscreen mode properly.

Thanks for any help!

[post new] [reply to this]

Keyboard Input Not Being Detected In KDE (but works in Unity)
by Stephen Wayne Hamilton on Monday January 21st 2013, 2:14
First, I would like to say that this is my first post on any WINE-related website. Second, I'm using PlayOnLinux rather than running WINE directly, since I found WINE alone to be a bit confusing. But anyways, I have successfully installed the game into its' own prefix. I have the prepatched digital version of the game sold at GOG.com/Good Old Games. That version installs DirectX and the NVIDIA PhysX utility for you. I had the game working successfully before on just plain WINE, and it does work for me now under POL, but only under Ubuntu's Unity (12.10, x64). I have applied the registry fix stated in the first post and that prevents it from crashing on startup. I did not use the fix for the mouse since my performance and FPS is very good and my mouse works fine. I tried the mouse fix and it resulted in my cursor being stuck in the center of the game's main menu (dead center of my screen as well).

But.....when I try to launch it under another desktop environment like KDE (which is the only other one I've tested thusfar) it gets to the main menu and asks me to select profile/create profile/etc. My mouse works fine and I can click on the Create Profile button, but I cannot type a name and therefore it makes no sense to try to go any further, since my mouse isnt going to work ingame if it's not working at the main menu.

What might be causing this and what can I do to solve it? I would much rather run the game in KDE since it seems to have fewer issues than Unity in regards to WINE games being able to go into fullscreen mode properly.

Thanks for any help!

[post new] [reply to this]

Keyboard Input Not Being Detected In KDE (but works in Unity)
by Stephen Wayne Hamilton on Monday January 21st 2013, 2:13
First, I would like to say that this is my first post on any WINE-related website. Second, I'm using PlayOnLinux rather than running WINE directly, since I found WINE alone to be a bit confusing. But anyways, I have successfully installed the game into its' own prefix. I have the prepatched digital version of the game sold at GOG.com/Good Old Games. That version installs DirectX and the NVIDIA PhysX utility for you. I had the game working successfully before on just plain WINE, and it does work for me now under POL, but only under Ubuntu's Unity (12.10, x64). I have applied the registry fix stated in the first post and that prevents it from crashing on startup. I did not use the fix for the mouse since my performance and FPS is very good and my mouse works fine. I tried the mouse fix and it resulted in my cursor being stuck in the center of the game's main menu (dead center of my screen as well).

But.....when I try to launch it under another desktop environment like KDE (which is the only other one I've tested thusfar) it gets to the main menu and asks me to select profile/create profile/etc. My mouse works fine and I can click on the Create Profile button, but I cannot type a name and therefore it makes no sense to try to go any further, since my mouse isnt going to work ingame if it's not working at the main menu.

What might be causing this and what can I do to solve it? I would much rather run the game in KDE since it seems to have fewer issues than Unity in regards to WINE games being able to go into fullscreen mode properly.

Thanks for any help!

[post new] [reply to this]

white screen, pkcs11.so, d3d
by bubaszarba on Thursday November 29th 2012, 12:08
hi there
When I open Assassin's Creed with wine it runs ok, but right before menu it stops on a white screen(with slightly visible game's logo)

terminal error looks like that:

p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory
fixme:gameux:GameExplorerImpl_VerifyAccess (0x145128, L"C:\\Program Files (x86)\\Ubisoft\\Assassin's Creed\\AssassinsCreed_Dx9.exe", 0x32f7a8)

and then(many times):

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

what should I do?

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DX10/No Start
by FreakyCheeseMan on Tuesday October 30th 2012, 17:55
Every time I attempt to start the game (through Steam) I get an error "The application AssasinsCreed_DX10.exe has failed to start), and the game crashes.

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Wine versions
by Booman on Monday October 29th 2012, 8:03
Assassin's Creed installs fine
After updating dll's & components game will lock-up at least every minute for a few seconds.
Can not rotate camera 360 degrees in game

Does not launch with Wine versions:
1.5.12 - won't launch
1.4.1 - internal errors
1.4 - internal errors
1.3.28 - won't launch
1.3.14 - launches, short game freezes, mouse lock problems
1.1.42 - launches, short game freezes, mouse lock problems

Short game freezes: Once the game launches, it freezes at least every minute for 2 seconds, recommended fix is d3dx9_31 set as native?

Mouse Lock problems: Setting Mouse warp override as default or enable causes the mouse to move outside of screen prohibiting movement. Setting as force causes jerky or low-resolution movement.

[post new] [reply to this]

Game Crash when I select Damascus in Memory Block 5
by Arucard on Tuesday September 27th 2011, 18:57
Apart of some little slowdowns, I had playing very well the game until I reach the Memory Block 5 (Damascus and Acre).

When I selected Damascus from Masyuf (a quick menu when exit the Assassins headquarters) or ride a house in Kingdom to Damascus, the loading process to Damascus fails with the pop-up Wine's debug crash message.

The odd thing is the previus Damascus missions don't have such issue, and it this I can't finish the game!

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In Linux
by Jake ward on Friday July 8th 2011, 13:22
Installing the game;
www.youtube.com/watch?v=oRg_9dGECok
Old gameplay video(in Linux);
www.youtube.com/watch?v=2cI743cJ1iw
New Gameplay video (In Linux recorded with GLC);
www.youtube.com/watch?v=h1J1V4iMrs4
The game for me installed and ran perfectly as shown in the videos, but could not get DX10 working... I think it deserves more than silver.

[post new] [reply to this]

  • RE: In Linux by Berillions on Monday July 18th 2011, 13:23
Works on Wine 1.3.20 with mouse camera fixed
by Carlos Rodriguez on Tuesday May 17th 2011, 11:10
Runs good video and sound, mouse camera fixed in this version thanks mouse clipping added in this wine version

Tested on: Wine 1.3.20 Athlon II X2 250 3.0Ghz, 2gb ddr2 800, Zotac Geforce 210 512MB DDR2 , Nvidia 270.41, Ubuntu Natty 11.04 64bit

[post new] [reply to this]

run
by vova on Tuesday February 22nd 2011, 7:27
I ran Crysis on a video card ati hd 2600xt, but the mouse was working badly, with the set value in the registry "MouseWarpOverride" = "force" the mouse is no longer ride on the screen. And there are small artifacts. Sorry for my English.

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Assasins Creed
by vladimir on Tuesday September 21st 2010, 9:01
Hello. It's me again.
Ubuntu 10.04
ATi Radeon HD3600
Wine 1.1.44, 1.2, 1.3.0, 1.3.1, 1.3.2, current version: 1.3.3
Run Assasins Creed. After the video white screen playing music menu and all. I have tried many versions of wine.
Log from the terminal
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70020
fixme:gameux:GameExplorerImpl_VerifyAccess stub
This sound card's driver does not support direct access
The (slower) DirectSound HEL mode will be used instead.
This sound card's driver does not support direct access
The (slower) DirectSound HEL mode will be used instead.
fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x1002 device_id=0x9620 for driver_model=2
fixme:win:EnumDisplayDevicesW ((null),0,0x2bde3e4,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the format lookup table
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Sat, 20-Sep-2110 20:44:47 GMT; path=/")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Sat, 20-Sep-2110 20:44:47 GMT; path=/t, 20-Sep-2110 20:44:47 GMT; path=/")
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1466b448) : pBox=(nil) stub
fixme:d3d:debug_d3dformat Unrecognized 0x36314c41 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314c41) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36315220 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36315220) in the format lookup table
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1466b448) : pBox=(nil) stub
fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x31dcd78,00000000,0,(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x31dcec8,00000000,0,(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x31dd040,00000000,0,(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x31dd190,00000000,0,(nil)): stub
Since my english is bad. Please explain the output terminal in any accessible form.

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Vanishing Post Video
by Jacob Bartholoma on Thursday July 1st 2010, 21:42
The game installed fine, and patched fine. I fire it up, and it plays the intro videos,and then simply vanishes, with nary an error message. I am new to unbuntu, so if there is somewhere I have to go to access error messages, then perhaps there is one I am unaware of. Regardless, I would appreciate help in this matter.

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'Jerky' movement when moving
by Vlad on Wednesday June 9th 2010, 1:58
Installed and configured game as per instructions; Thanks!-)

One problem I have though is when I move the character (ie. forward), the movement is not smooth, but jerky. The one thing I noticed is when I'm stationary the control HUD (on the right top ) indicates the available options (ie. eagle vision). When I move, however, the eagle vision disappears, but re-appears at the same time the puppet stops despite me pressing the forward key continuously; hence the 'jerky' movement.

Does anybody have any suggestions?

I'm running wine-1.2-rc2 on Ubuntu Karmic (64bit)

Thanks

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Can't find CDRom.
by William Graham on Wednesday June 9th 2010, 0:17
Assassins creed comes back with "please insert the Correct CD Rom" and shuts off, even though I have the correct cd in there. I'm running Ubuntu 9.10 and wine 1.2-rc2. The detect utility failed upon install.

[post new] [reply to this]

How to get it working
by Tye on Sunday May 16th 2010, 8:09
ok first, you want to create a new wineprefix so if anything gets messed up you can just delete it and start again. optionally you want to set up any special folders and set up your audio (I use ALSA since pulseaudio uses the ALSA mixer anyway)
replace username with your username

WINEPREFIX=/home/username/.wine-backup winecfg

any recent version of wine will create the prefix for you so you don't need to do the extra step, just config. make sure you click on the audio tab and choose your audio.

next, you want to open regedit for this wineprefix and tell it your graphics memory.

WINEPREFIX=/home/username/.wine-backup regedit

navigate to HKEY_CURRENT_USER > Software > Wine and right click in the folder pane (the left one). choose New > Key (twice). the first one you will name Direct3D and the second one you will name OpenGL. in both of these, right click in the data pane (the right one) and choose New > String. name them both VideoMemorySize. I have a 512MB DDR2 video card so I entered 512. make sure that the number is to the right of the name. close regedit.

install the game using the wineprefix you created. this will look something like:

WINEPREFIX=/home/username/.wine-backup /media/cdrom0/setup.exe

skip the directx setup. when it opens, click cancel.

download d3dx9_36.dll from dllfiles www.dll-files.com/dllindex/dll-files.shtml?d3dx9_36 (if you dont trust it then just google d3dx9_36.dll and download another one). copy it to /home/username/.wine-backup/windows/system32.

copy your wineprefix so that if you have any problems that makes it so you would have to reinstall you can just copy the prefix over.

cp -R /home/username/.wine-backup /home/username/.wine-AssassinsCreed

make a launcher and for the 'command' put in:

env WINEDEBUG=-all WINEPREFIX="/home/username/.wine-AssassinsCreed" wine "path\to\file\AssassinsCreed_Launcher.exe"

if you want to use pulseaudio (I dont see why) then add padsp before wine like so:

env WINEDEBUG=-all WINEPREFIX="/home/username/.wine-AssassinsCreed" padsp wine "path\to\file\AssassinsCreed_Launcher.exe"

open your game and viola

[post new] [reply to this]


by Chris on Friday May 14th 2010, 17:55
Sorry, but i got different Error-Messages, like that:

err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 54
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x1591a8a0) WINED3DFMT_B8G8R8X8_UNORM 1440x810
fixme:d3d:context_check_fbo_status Depth attachment: (0x4524000) WINED3DFMT_D24_UNORM_S8_UINT 1440x900

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Help!
by Jazz on Monday May 3rd 2010, 10:21
Hi all,
This may sound like a rather stupid question, but I'm rather new to all this and by no stretch of the imagination a coding buff.
When the game finishes installing, it comes up with a detection.exe error, then when trying to play the game, an AssassinsCreed_dx9.exe error.
I understand that by setting the KERNEL32.SetThreadPriorityBoost to true, it should fix the detection problem but, my question is, how do I do this? I need a dummie's guide :P
Also, how do I fix the second dx9 problem?
I'm running on 10.5.8, X11 2.5.0, Wine 1.1.35, if it helps.
Jazz

[post new] [reply to this]

  • RE: Help! by Daniel on Sunday May 9th 2010, 18:20
Antialiasing anyone?
by Old Lodge Skins on Saturday April 3rd 2010, 9:33
Hi all,

I've successfully installed and launched AC thanks to the instructions I found here. It's running maybe a bit slowly at times but playable.
The only thnig that seems not to be working is the antialiasing... I've tried everything: setting it in-game (the setting's available at my resolution (1440x900)), editing the .ini file, forcing it through Nvidia's control panel, lowering the resolution... No result. It's supposed to be on but obviously doesn't work.
Is anyone here using AC with antialiasing turned on? It works fine in other games (I have GTA:SA running fine with 4xAA set in Nvidia's control panel, same thing for Wow).

My configuration: OpenSUSE 11.2 64 bits/ Wine 1.1.41 (had tu use 1.1.28 to install then went back to 1.1.41) / E6500 / 2GB / POV GeForce GT240 512MB. Nvidia's drivers version is 190.53.

Thanks.

Seb.

[post new] [reply to this]

Not Work on ATI
by Carlos Rodriguez on Sunday March 21st 2010, 14:13
Ubuntu 9.10 Karmic Koala 64Bit, Wine 1.1.41, ATI Catalyst 10.2, 2GB ram
DDR 2 800, IGP ATI Radeon 3100 512 shared memory, MSI K9A2VM

installer in this version of wine not works when selected destiny directory freeze and fall

[post new] [reply to this]

White Screen after intro
by s/m on Saturday February 13th 2010, 7:19
After trying all tweaks the white screen after the intro video persists ...
Debug log says

--------SNIP--------
WINEPREFIX=~/.wineac wine AssassinsCreed_Launcher.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x2c5e2fc,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 1112945234 (as fourcc: R2VB) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1112945234) in the format lookup table
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Thu, 13-Feb-2110 13:06:37 GMT; path=/")
fixme:wininet:set_cookie persistent cookies not handled (L"expires=Thu, 13-Feb-2110 13:06:37 GMT; path=/u, 13-Feb-2110 13:06:37 GMT; path=/")
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x146c7350: Surface does not have any up to date location
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x146c8468: Surface does not have any up to date location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name

UPPER THREE REPEATED WAY TO MUCH

err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x4b3b4b0: Surface does not have any up to date location
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x146e0c88) : pBox=(nil) stub
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x146c7350: Surface does not have any up to date location
fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x3cf2160,00000000,0,(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x3d04f40,00000000,0,(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x3d050f0,00000000,0,(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x3d1ccf0,00000000,0,(nil)): stub
--------SNAP--------

Has anyone solved this problem, which appears to exist only on ATI graphic cards (Radeon HD4650 in my case), yet? Native dlls used are only d3d9x_36 and xinput1_3.

[post new] [reply to this]

Not Work
by Carlos Rodriguez on Monday February 8th 2010, 19:05
Ubuntu 9.10 Karmic Koala 64Bit, Wine 1.1.38, ATI Catalyst 10.1, 2GB ram
DDR 2 800, IGP ATI Radeon 3100 512 shared memory, MSI K9A2VM

Not work at remains white screen before game entry

[post new] [reply to this]

Oops!
by Patti Sheaffer on Sunday January 24th 2010, 13:31
Sorry - MouseWarpOverride=force works to fix the 360 degree turn problem, my bad. Performance is still kinda sucky compared to a native windows launch. (NVidia 9800GT 1GB PhenomII 9750 4GB OpenSuSE 11.1x86_64)

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by Patti Sheaffer on Sunday January 24th 2010, 13:24
This all goes in HKEY_CURRENT_USERS, right? Still can't turn around (mouse prob still exists) and WINEDEBUG=-all is being used

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mouse leaving window
by Patti Sheaffer on Sunday January 24th 2010, 13:22
The net effect is I can only turn 180 degrees (not 360) so can't turn around. In regedit, I added in:

HKEY_CURRENT_USER\\Software\\Wine\\Direct3D
"DirectDrawRenderer"="opengl"

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Not work on ATI HD3200 - Wine 1.1.30
by Carlos Rodriguez on Tuesday September 29th 2009, 2:12
not working but still remains white screen

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Game Progress doesn't save
by SiegeMachine on Tuesday September 22nd 2009, 17:36
I've found out after doing an assassination that once you are supposed to leave the beaureu after sleeping that the game gets stuck with no UI as if you are in a video and you can't run and things and the game progress doesn't save, nor does it register that you just talked to the beureau leader and so the game cannot go to the next memory block. Story line is unable to be completed

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Slow Play
by SiegeMachine on Saturday September 19th 2009, 0:13
My game runs at like half the FPS I get on Windows XP, its not as bad as some others I've read but Its about 10-20. I was trying those registry tweaks but I get errors that I don't have DirectInput or Direct3D sections and that it can't add the key, how do I add the tweaks to see if they make my game run faster?

[post new] [reply to this]

  • RE: Slow Play by SiegeMachine on Saturday September 19th 2009, 0:27
not working for now on ati
by Carlos Rodriguez on Saturday September 12th 2009, 2:47
game runs until main video and after shows only white screen but sound is good in amd phenom x3 8450 - ati HD3200 igp with 512 shared memory - ATI Catalyst 9.9 - Wine 1.1.29

[post new] [reply to this]


by Shane on Tuesday August 25th 2009, 7:39
got it working with wine 1.1.28
also on a old system
it loads plays the intro movie
still trying to tweak settings so its playable
the system i've got it on is this
ubuntu 9.04
amd sempron 2800(1.6ghz)
512MB ram
80GB HDD
GeForce FX 5500
like i said havnt got to play it, but at least i can watch the intro now!! wouldnt even do that in winxp on the same system

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No Launch
by jake on Tuesday July 14th 2009, 9:30
current wine, assassin's creed DVD.
I installed without problems
Updated without problems
Will not launch.
Replaced DLL and applied NOCD Fix.
Still no launch.
auto updater pops up for a second and when it should launch the game i get nothing. No splash screen, nothin'.

[post new] [reply to this]

  • RE: No Launch by Zopiac Keylink on Monday November 9th 2009, 19:44
    • RE: No Launch by Zopiac Keylink on Monday November 9th 2009, 19:47
      • RE: No Launch by Zopiac Keylink on Monday November 9th 2009, 21:20
  • RE: No Launch by Gábor Balugyánszky on Friday November 2nd 2012, 9:04
Not Install
by Carlos Rodriguez on Sunday June 7th 2009, 11:24
Not working install with wine 1.1.23.

[post new] [reply to this]

Wine 1.1.22 Experience
by Xyem on Monday June 1st 2009, 9:37
I have a 6600GT and while I have to tone down the graphics nearly all the way in Windows, it's very playable :)

After nuking my Windows partition by mistake ( 'sudo dd if=debian.iso of=/dev/sda' ) I tried running it under Wine.

It runs pretty well generally speaking, slightly slower than Windows but playable. However, once I leave Masyaf, the game loads the Kingdom but freezes at a fully white screen during the transition from the "tutorial" world to the Kindgom.

Fresh .wine folder with DX9 installed through winetricks, the two dlls set to 'native' and the mouse warping fix.

Anyone else experienced and/or resolved this?

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Crash After Intro Vid
by Tesseracter on Wednesday May 6th 2009, 18:31
my error output after crashing after the intro vid looked like pastebin.com/f282eff3f

I fixed it by adding a string key to HKEY_CURRENT_USER\Software\Wine\Direct3D called VideoMemorySize and setting the value appropriately for my videocard.

Now i crash after getting past the menu screens.

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Sound issue?
by Florian on Friday January 2nd 2009, 7:56
I discovered this during gameplay:
In the first town where you talk to the "master" of the Assassins or whoever he is, the dialoges are played fine. But later in the poor district of Damaskus, in the Assassin Bureau for example the dialogues are not completely played. Sometimes you hear nothing, sometimes you only hear what Altair says.
Somebody confirm this?

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mouse bug fix
by Radosław Ciechowski on Monday December 29th 2008, 10:57
There is easy way to fix the mouse problem, just add this registry key:

[Software\\Wine\\DirectInput]
"MouseWarpOverride"="force"

You will have to use keyboard in menu with this settings, but in game mouse is working without any bugs.

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Performance much better in Wine 1.1.11
by Radosław Ciechowski on Monday December 29th 2008, 8:19
Performance in Wine 1.1.11 was improved, now I can play the game on max settings ! (before in Wine 1.1.10 only low were playable for me). I will submit report, after some longer gameplay.

I used aoss WINEDEBUG=-all wine-pthread to run the game, some registry settings (offscreenrenderingmode=fbo, directdrawrenderer=opengl and videomemorysize) and OpenGL set to "High Performance" in Nvidia Settings.

My config: E8400, 4GB RAM, GTX 260

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locks up then continues
by shnull on Tuesday October 21st 2008, 4:22
Core2Duo 2,66, 6Gb of ram, gt8500 wine 1.1.6 intrepid 8.10 and hardy 8.04 64 bit

the game installs fine and runs actually quite well just that it locks up like every 30 secs for 2 secs and then continues, which makes it ofcourse, unplayable ... any suggestions or does this sound familiar to anyone ?

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