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Metin - 2 20080205



Category: Main > Games > Online (MMORPG) Games > Metin - 2 > 20080205


NameMetin - 2
Version20080205
License Free to use
URLhttp://www.metin-2.com
Votes  
RatingGold
Wine Version1.1.19
Free Download Metin 2 homepage.
Maintainers of this version:
Description
Full English version.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
The download manager and the download of the game works. After that the installation is pretty smooth and so is the update and patching of the game. For the test i have used 1156 X 864 at 32bpp inside a wine desktop. I did not noticed any problems: all went well from the creation of a character until the fight with some wild dogs. 


What does not
Accessing the shop has an issue because when i access it the game(in particular the ground ) becomes dark. Therefore do not access the shop during the game, because you have to exit and start the game to get rid of the "dark issue"


What was not tested
Not the case


Additional Comments

No platinum because of the "shop issue"
Tested on a PC with the following details:
Intel Core 2 Duo at 2Ghz with 2GB of ram
Nvidia GeForce 7300 GS with 256 mb of memory.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentopenSUSE 11.0Apr 20 20091.1.19 Yes Yes Gold Ursan Marius Bogdan 
ShowSlackware 12.0Apr 14 20080.9.59. Yes Yes Gold Jareel 


Known bugs
Bug # Description Status Resolution Other apps affected

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Bug Description +
by Jareel on Monday April 21st 2008, 13:43
Mini semi-transparent, water droplet-like shadows or outlines of you, NPCs, other players, and creatures nearby, appear in the left portion(~1/3) of the screen while playing in full-screen and windowed (in-game settings) modes. However, it can usually just be covered by the "large map," which is technically a semi-mini map. This is the 'graphics rendering bug' I was referring to in the main report and can be viewed in the screen shots I've submitted ("In-game, windowed. +2).

FUNKY RANDOM BUGS:
While in windowed mode (game's settings), there are peculiar but temporary "blasts" of the game images when dragging the window around with a browser in the background (at least for Firefox anyway).

Also, after minimizing the screen in windowed mode (game's settings), and attempting to 'Restore' the image, a wine error message pops up with the title: ?? ??
*And the text:

?? ??? ???? ??? ???????.
??? ???? ?? ??? ????.
?? ??? ??? ????????

*And a 'Yes' and 'No' button. Pressing 'Yes' brings up a wine pop-up titled 'Report' and with strange-charactered text and an 'Ok' button. The terminal gives the following:

FrameSkip º¸Á¤ 777
FrameSkip º¸Á¤ 517
FrameSkip º¸Á¤ 652
hit rate 6500/6812
FrameSkip º¸Á¤ 1084
FrameSkip º¸Á¤ 891
hit rate 6600/6917
FrameSkip º¸Á¤ 759
FrameSkip º¸Á¤ 747
FrameSkip º¸Á¤ 876
err:wgl:X11DRV_SetPixelFormat Couldn't set format of the window, returning failure
err:wgl:X11DRV_GetPixelFormat Unable to find a WineGLPixelFormat for iPixelFormat=0
err:d3d:CreateContext SetPixelFormat failed on HDC=0x404 for iPixelFormat=11
FrameSkip º¸Á¤ 5017
fixme:winmm:MMDRV_Exit Closing while ll-driver open


*And the following after pressing 'Yes' and 'Ok':


fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x313c24,0x00000000), stub!
err:wgl:X11DRV_SetPixelFormat Invalid operation on root_window
err:wgl:X11DRV_GetPixelFormat Unable to find a WineGLPixelFormat for iPixelFormat=0
err:d3d:CreateContext SetPixelFormat failed on HDC=0x5dc for iPixelFormat=11
err:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain (0x127c70) Something's still holding the front buffer
fixme:d3d8:IDirect3DDevice8Impl_CreateAdditionalSwapChain (0x1244e0) call to IWineD3DDevice_CreateAdditionalSwapChain failed
fixme:d3d8:IDirect3D8Impl_CreateDevice (0x129d40) D3D Initialization failed for WineD3DDevice 0x127c70
err:wgl:X11DRV_SetPixelFormat Invalid operation on root_window
err:wgl:X11DRV_GetPixelFormat Unable to find a WineGLPixelFormat for iPixelFormat=0
err:d3d:CreateContext SetPixelFormat failed on HDC=0xbd4 for iPixelFormat=11
err:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain (0x142c08) Something's still holding the front buffer
fixme:d3d8:IDirect3DDevice8Impl_CreateAdditionalSwapChain (0x127b40) call to IWineD3DDevice_CreateAdditionalSwapChain failed
fixme:d3d8:IDirect3D8Impl_CreateDevice (0x129d40) D3D Initialization failed for WineD3DDevice 0x142c08


*Note that there were many more frame skips and hit rates before that' plus some other fixme messages from the game start that did not seem to interfere with the game:


bash-3.1$ wine metin2.exe
fixme:spoolsv:serv_main (0 (nil))
fixme:shdocvw:PersistMemory_Load (0x130ef8)->(0x450494 9c)
fixme:shdocvw:OleControl_FreezeEvents (0x130ef8)->(1)
fixme:shdocvw:OleControl_FreezeEvents (0x130ef8)->(0)
fixme:urlmon:URLMonikerImpl_BindToObject use running object table
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shdocvw:bind_to_object BindToObject failed: 80004005
METIN_CCRCFileDownloader::OnHttpClose(dsetup.dll) - File À» ¿©´Âµ¥ ½ÇÆÐ Çß½À´Ï´Ù.
METIN_CCRCFileDownloader::OnHttpClose(patchw32.dll) - File À» ¿©´Âµ¥ ½ÇÆÐ Çß½À´Ï´Ù.
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33cdac,0x00000000), stub!
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x130ef8)
fixme:shdocvw:OleObject_Close (0x130ef8)->(1)
bash-3.1$ fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33d268,0x00000000), stub!
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d8:IDirect3DDevice8Impl_GetInfo (0x20928388) : stub
fixme:imm:ImmGetOpenStatus (0x12e0d8): semi-stub
fixme:imm:ImmReleaseContext (0x20024, 0x12e0d8): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
FrameSkip º¸Á¤ 622
FrameSkip º¸Á¤ 1301
hit rate 100/179
hit rate 200/301
FrameSkip º¸Á¤ 1566
hit rate 300/419
hit rate 400/519
hit rate 500/619


and so on.

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