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Selected Test Results (selected in 'Test Results' table below)
There is a bug during the PA crash sequence, but it can be bypassed with some luck.
What does not
Nothing apart the PA crash sequence bug.
What was not tested
The test machine consists of:
Intel core 2 T7500 Cpu.
4 Gb Ram.
Integrated Intel Video Adapter.
Integrated Intel Sound Card.
The PA sequence crash bug can be circumvented by emulating a virtual desktop and and bringing up a desktop environment dialog box. Try to place the dialog box over the in-game one; while the mouse is within this dialog box, the game will receive input. With some luck you can click the in-game messages this way.
If you have problems with a black, monotone or blank display of the game, without any lockup or crash, this is due to problems with the pixel shader implementation of Wine and the requirements of Culpa Innata. These problems do not occur for everyone.
If they do occur for you, the way I fixed it was to configure Wine with Pixel Shaders enabled, but with no support.
To do this using GUI follow these steps:
1: Open Wine Config, and select Add Application. Nagivate to your Culpa Innata install directory and select Game.exe (Culpa Innata's main executable), then press Open to add it.
2: With Game.exe highlighted in the Application list, go to the Graphics tab. This will ensure that these settings only affect Game.exe.
3: In the Direct3D section, change the "Vertex Shader Support:" selection to "None", but leave "Allow Pixel Shaders (if supported by hardware)" checked.
Please let me know if this procedure does not solve this problem for you, so that I can debug it further.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
How to overcome the PA problem?
by Toussis Manolis on Saturday December 19th 2009, 15:36
Can you be more specific on how I can overcome the PA problem with the virtual desktop?
A step by step solution would be great