This version is very similar to other builds of "Inform 7." However, some differences may exist in their behaviour, for which reason AppDB entries for Inform 7 have often been kept specific to the exact build.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
Installation works fine. The procedure must be followed, which was already described for other Inform 7 builds, to install the native riched20.dll using whatever means. Next, a hex editor such as KHexEdit must be used to replace references to "richedit50" in the [u]installed[/u] executable file, with "richedit20" . For this, 'ignore case' should be selected in KHexEdit. And also, some version of Internet Explorer needs to be installed under WINE.
The actual interface works well enough, including the navigation of the Help panel, which uses the integrated Internet Explorer.
What does not
Unfortunately, the previous testers for Inform 7 were too eager to try it out, to try to prove that it works, and then to move on. The other testers have admitted to not using Inform to create any games. So why test it at all?
The main thing which [u]does not[/u] work, is to load a saved project. A new project can be created to launch the program, and indeed needs to be created in order to do so.
But when [i]any[/i] attempt is made to open an existing one, even from the splash screen, the program crashes. This has nothing to do with the location of the project directory. It's is due to a Wine-GUI problem. Inform projects must be opened by double-clicking on a directory and not a file. Double-clicking on most directories just opens the subdirectory. But if the directory name ends with a ".inform" suffix, then the dialog box is meant to carry out the different action of opening that project. Once an '.inform' -ended directory is visible in the dialog box, clicking on Open should also work.
But then Inform opens with no project loaded, and quickly dies.
The program is useless, unless one can reopen a previously-saved project, since a real adventure game takes multiple sessions to create.
What was not tested
Once I discovered that the program cannot be used in the real world where it's needed, I did not pursue testing more features.