The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
What works
Gameplay
What does not
Some graphics rendering (see comments below)
What was not tested
Network/online play
Additional Comments
Single-player gameplay is very smooth. The only thing I encountered was some graphics rendering issues: A "hall of mirros" effect on walls/weapons (taking a screenshot remedied this until I resumed gameplay) and a pixel color-distortion effect (e.g. after firing the BFG9000 or pulling up the menu with the Esc key.)
workaround addition
by Alexander on Monday October 12th 2009, 12:28
after testfade 01 the light model will change
type in console testfade 00, level will look exactly it would look without bug, no changes at all, expect the bug will be fixed!!!
Graphics Issue Fix
by Nicholas Hydock on Monday June 8th 2009, 14:32
Anyone having problems with ZDoom or anything built on ZDoom and are experiencing graphical problems with black becoming transparent, or anything of the sort, can fix this by adding the line vid_hw2d = 0 within their .ini underneath [Global Settings].