The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Everything works near flawlessly out of the box.
What does not
Playing the game without vsync enabled or some form of governor to keep the game from running at hyper speed. Even if this is some form of bug in the old Unreal engine, it is not exposed on Windows.
What was not tested
Hosting my own server.
Additional Comments
If it were not for the game timing issue that wine seems to expose in the engine, I would rate it platinum for sure.
Unreal Tournament HOWTO
Installation
Run 'Setup.exe' on the disc, being sure not to install the old DirectX versions.
Patching
The last official patch is version 436. The version downloaded from Steam is also 436.
You can also use the patches released by the UTPG project. They focus on addressing security vulnerabilities and are network compatible with 436, so they are recommended for hosting UT servers, but they may break support for some mods.
The stock OpenGL renderer was never really finished. However, you can replace it with an alternative that boasts new features.
http://www.cwdohnal.com/utglr/utglr36.zip
Extract the OpenGLDrv.dll to the '[installdir]/System' directory. Enable the renderer by setting "GameRenderDevice" to "OpenGLDrv.OpenGLRenderDevice" in '[installdir]/System/UnrealTournament.ini'. If you happen to have the second Unreal Tournament disc, you can use high-detail textures. Copy the files in the 'Textures' directory on the second disc to the 'Textures' on your hard drive (replacing any of the older files), and set "UseS3TC" to "True", under the "[OpenGLDrv.OpenGLRenderDevice]" section in '[installdir]/System/UnrealTournament.ini'. For more information on tuning the renderer (anistrophic filtering, anti-aliasing, etc) refer to the OpenGL section in http://oldunreal.com/patch/Oldunreal-Multimediaupdate.pdf.
Issues
The un-patched retail version has copy protection that causes wine to crash.
In more recent wine, using the software renderer may crash the game with a segmentation fault. Use the OpenGL renderer detailed above, or set "GameRenderDevice" to "D3DDrv.D3DRenderDevice" in '[installdir]/System/UnrealTournament.ini'.
For users of some intel or ati/amd graphics drivers, the game may display a black screen upon startup. Set the registry key "HKEY_CURRENT_USER>Software>Wine>AppDefaults>UnrealTournament.exe>Direct3D>OffscreenRenderingMode" to "backbuffer" to fix this.
This game is based on an older game engine and may run at erratic speeds. This is usually due to the high performance of modern systems, but is also complicated by things like cpu frequency scaling and multicore processors. Before starting the game, change to the performance cpu frequency scaling governor, and if neccessary, limit the game to one core/cpu. If you are using the enhanced OpenGL renderer, you can have it limit the frame rate by setting "FrameRateLimit" to "60" and/or "SwapInterval" to "1" under the "[OpenGLDrv.OpenGLRenderDevice]" section in '[installdir]/System/UnrealTournament.ini'.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Editor viewpoers unusable
by Marisa Kirisame on Tuesday April 16th 2013, 14:02
The editor is practically useless for mapping. I can't move or look around with the mouse in the viewports. Everything else seems to work fine, though.
multiplayer
by Dale on Saturday March 3rd 2012, 9:51
In multiplayer mode setting wine to winxp causes a lag about every 20-30 seconds for 2-3 seconds of lag. Setting wine to win98 mode eliminates this issue and runs smooth on all systems I've tested.
Mouse Issues
by Chris on Friday November 6th 2009, 18:03
I've installed UT on my machine without any issues and the game runs smoothly as far as I can tell... however my mouse moves on its own (toward the bottom of the screen) constantly, making the game unplayable. Is this a known issue or just my problem? Is there a fix for this??
The new renderers, and the textures, have been tested on Debian Testing w/ 0.9.58 and work flawlessly.
-If your game runs too fast, open UnrealTournament/System/unrealtournament.ini, scroll down to the section referring to your renderer (probably [OpenGLDrv.OpenGLRenderDevice]) and add either SwapInterval=1 (to enable Vsync) or FrameRateLimit=60. See which works best for you, the former works best here.
-If your game is off-centre, keep pressing Alt+Enter until it sorts itself out.
Playing too fast?
by luckyy on Thursday October 18th 2007, 14:30
I found that on my dual-core machine, it was playing HYPER fast... I found that by setting it to a single core, and specifying the speed of my processor on the command line to UT (-cpuspeed (in mhz)) it fixed the issue... for my 2.4ghz cpu I used:
RE: ut problem
by Damian Kaczmarek on Monday February 20th 2006, 10:03
You could try running it from a commandline, go to your .wine/drive_c/UnrealTournament/System and type 'wine UnrealTournament', maybe it will show something useful.
PS. you can always use a native version, installer can be downloaded from here -> ut.abfackeln.com PS2. It may also be an issue with the renderer, this is the best one so far -> cwdohnal.home.mindspring.com/utglr/ - OpenGL of course