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Unreal Tournament All



Category: Main > Games > 1st Person Shooter > Unreal Tournament > All


NameUnreal Tournament
VersionAll
License Retail
URLhttp://www.unreal.com
Votes 2
RatingPlatinum
Wine Version1.5.22
Maintainers of this version:
Description
Retail, GOTY, Official and UTPG Patches, Steam
Selected Test Results (selected in 'Test Results' table below)

What works
Pretty much everything. Bot matches, online play, mutators, mods.


What does not
There are dark stripes on all sorts of textures.


What was not tested
Nothing.


Additional Comments

If anyone knows what's causing these stripes.. they seem to occur both in OpenGL and D3D mode. I tested settings in the 'advanced' preferences window that's not normally visible, but nothing really seemed to affect it. The only way to get rid of the black stripes is to run the game in software rendering mode.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentUbuntu 9.10 "Karmic" (+ variants like Kubuntu)May 12 20131.5.29 Yes Yes Bronze Ashboy 
ShowArch Linux x86_64Feb 03 20131.5.22 Yes Yes Platinum P. Neidhardt 
ShowUbuntu 12.10 "Quantal" (+ variants like Kubuntu)Nov 19 20121.5.17 Yes Yes Platinum Andrey Gusev 
ShowopenSUSE 12.2 x86_64Oct 18 20121.5.15 N/A Yes Silver Drake 
ShowArch LinuxMay 01 20121.5.2 Yes Yes Platinum Hugo 


Known bugs
Bug # Description Status Resolution Other apps affected
3312 Fullscreen mode doesn't work correctly with Window Managers CLOSED FIXED View
4388 OpenGL Gamma extension problem in Unreal Tournament CLOSED FIXED View
4389 Window decoration screwed up in UT while WM is not allowed to control it. CLOSED WONTFIX View
4390 When Unreal Tournament is in fullscreen, KDE's kicker is still visible CLOSED DUPLICATE View
4391 Unreal Tournament losts all input events then crashes at exit CLOSED ABANDONED View
4392 Unreal Tournament + Direct3d doesn't work CLOSED FIXED View
14242 Unreal Tournament crashes on startup CLOSED FIXED View
16559 PixelFormat_WineD3DtoDD Can't translate this Pixelformat CLOSED FIXED View
16960 UnrealTournament video issue: wined3d: Add support for EXT_vertex_array_bgra. CLOSED FIXED View
22523 Unreal Engine 1 Games fail at Startup CLOSED FIXED View

 
HOWTO
Unreal Tournament HOWTO ­­
­­
Installation ­­­­
­­­­­­
Run 'Setup.exe' on the ­disc, being­ sure not to install the­ old DirectX versions.
­­­­
Patching ­­­­
­
The last official patch is version 436. The version downloaded from Steam is also 436.

http://unreal.epicgames.com/TournamentVersions.htm

You can also use the patches released by the UTPG project. They focus on addressing security vulnerabilities and are network compatible with 436, so they are recommended for hosting UT servers, but they may break support for some mods.

http://www.utpg.org/patches/UTPGPatch451b.exe

Updated Graphics (Optional)

The stock OpenGL renderer was never really finished. However, you can replace i­t with an alter­native that boasts new features.

http://www.cwdohnal.com/utglr/utglr36.zip
­­
Extract the OpenGLDrv.dll to the '[installdir]/System' directory. Enable the renderer by setting "GameRenderDevice" to "OpenGLDrv.OpenGLRenderDevice" in '[installdir]/System/UnrealTournament.ini'. If you happen to have the second Unreal Tournament disc, you can use high-detail textures. Copy the files in the 'Textures' directory on the second disc to the 'Textures' on your hard drive (replacing any of the older files), and set "UseS3TC" to "True", under the "[OpenGLDrv.OpenGLRenderDevice]" section in '[installdir]/System/UnrealTournament.ini'. For more information on tuning the renderer (anistrophic filtering, anti-aliasing, etc) refer to the OpenGL section in http://oldunreal.com/patch/Oldunreal-Multimediaupdate.pdf.

Issues

The un-patched retail version has copy protection that causes wine to crash.

In more recent wine, using the software renderer may crash the game with a segmentation fault. Use the OpenGL renderer detailed above, or set "GameRenderDevice" to "D3DDrv.D3DRenderDevice" in '[installdir]/System/UnrealTournament.ini'.

For users of some intel or ati/amd graphics drivers, the game may display a black screen upon startup. Set the registry key "HKEY_CURRENT_USER>Software>Wine>AppDefaults>UnrealTournament.exe>Direct3D>OffscreenRenderingMode" to "backbuffer" to fix this.

This game is based on an older game engine and may run at erratic speeds. This is usually due to the high performance of modern systems, but is also complicated by things like cpu frequency scaling and multicore processors. Before starting the game, change to the performance cpu frequency scaling governor, and if neccessary, limit the game to one core/cpu. If you are using the enhanced OpenGL renderer, you can have it limit the frame rate by setting "FrameRateLimit" to "60" and/or "SwapInterval" to "1" under the "[OpenGLDrv.OpenGLRenderDevice]" section in '[installdir]/System/UnrealTournament.ini'.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Editor viewpoers unusable
by Marisa Kirisame on Tuesday April 16th 2013, 14:02
The editor is practically useless for mapping. I can't move or look around with the mouse in the viewports. Everything else seems to work fine, though.

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Upgrading to 436
by Dave Lurk on Friday August 24th 2012, 20:46
How am I supposed to upgrade my 432 version when the install program wants me to put in my UT99 disk on 'D:' drive - this is a Mac Mini with no drive.

Any suggestions on upgrading?

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multiplayer
by Dale on Saturday March 3rd 2012, 9:51
In multiplayer mode setting wine to winxp causes a lag about every 20-30 seconds for 2-3 seconds of lag. Setting wine to win98 mode eliminates this issue and runs smooth on all systems I've tested.

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Mouse Issues
by Chris on Friday November 6th 2009, 18:03
I've installed UT on my machine without any issues and the game runs smoothly as far as I can tell... however my mouse moves on its own (toward the bottom of the screen) constantly, making the game unplayable. Is this a known issue or just my problem? Is there a fix for this??

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New Viideo Renderers and High Resolution Textures
by Jake Baldwin on Friday April 18th 2008, 3:04
New D3D9, D3D8 and OpenGL renderers have been released. All should be identical and supporting S3TC textures, so go OpenGL.

cwdohnal.home.mindspring.com/utglr/

Also available are new High Resolution Textures. You can obtain these from here www.unrealtexture.com/UT/Website/Downloads/Textures/HighEnd/MasterFiles/MasterFilesHighEnd.htm as well as an additional texture (for high resolution Earth on CTF-Face) here www.unrealtexture.com/UT/Downloads/Textures/S3TCHighEnd/UT/HighEnd_XbpFX.zip

The new renderers, and the textures, have been tested on Debian Testing w/ 0.9.58 and work flawlessly.

-If your game runs too fast, open UnrealTournament/System/unrealtournament.ini, scroll down to the section referring to your renderer (probably [OpenGLDrv.OpenGLRenderDevice]) and add either SwapInterval=1 (to enable Vsync) or FrameRateLimit=60. See which works best for you, the former works best here.

-If your game is off-centre, keep pressing Alt+Enter until it sorts itself out.

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Playing too fast?
by luckyy on Thursday October 18th 2007, 14:30
I found that on my dual-core machine, it was playing HYPER fast... I found that by setting it to a single core, and specifying the speed of my processor on the command line to UT (-cpuspeed (in mhz)) it fixed the issue... for my 2.4ghz cpu I used:

taskset 0x01 wine UnrealTournament.exe -cpuspeed=2400

Hope it helps someone!

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RE: ut problem
by Damian Kaczmarek on Monday February 20th 2006, 10:03
You could try running it from a commandline, go to your .wine/drive_c/UnrealTournament/System and type 'wine UnrealTournament', maybe it will show something useful.
PS. you can always use a native version, installer can be downloaded from here -> ut.abfackeln.com
PS2. It may also be an issue with the renderer, this is the best one so far -> cwdohnal.home.mindspring.com/utglr/ - OpenGL of course

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