The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
The original campaign installs and runs with an experience comparable to windows.
The expansion packs, from the stand-alone version, did not install properly when WINE was set to create a virtual desktop. They would hang after agreeing to the license agreement. Disabling virtual desktop in the wine configuration fixed this, and I was able to complete the installation.
When clicked "play" in the launcher window after installing the expansion packs, it was unresponsive. I set WINE to use a virtual desktop again and downloaded the patches from http://nwn.bioware.com/support/
Sound was distorted and there was a delay between moving the mouse to the edge of the screen and having the camera angle begin to change. Movies were jerky but played.
Gameplay was not significantly impared by any of the above, and technically, it all "worked" to one degree or another.
What does not
The built-in update feature does not appear to work under WINE. However, there are update files available from http://nwn.bioware.com/support/.
What was not tested
I did not play the game through to the end before writing this.
Additional Comments
There are Linux binaries available from the company's website, but they do not appear to be available in a 64 bit version. Those of us using a 64 bit kernel must still rely on Wine. Test machine is a Dell Inspiron 531
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
NWN does not launch with Wine 1.5.10
by Kol on Sunday November 18th 2012, 18:55
Neverwinter Nights does not launch with Wine 1.5.10 and later
versions. I can see only a window with blue background but
the process "nwmain.exe" consumes almost 100% of CPU time.
Turning on debug messages by
WINEDEBUG="+err,+warn,+fixme"
shows only
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"a3dapi.dll"
err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-06008a1f441} could be created for context 0x1
what is the same as when the game runs with Wine 1.5.9.
Native 64 bit
by Francisco Pina on Wednesday January 14th 2009, 8:23
To the original poster:
The native client can be played in a 64 bit kernel. I've been doing it since Ubuntu 7.10 and still do today.
Just follow the on-site instructions for installing and then get the required 32 bit libs. There are plenty of how-tos for that.
The native client gives a better fps running on the same setting then in windows on the same machine.
Hope it's usefull.
RE: Native 64 bit by Francisco Pina on
Monday April 11th 2011, 17:00
Character Avatar Invisible
by James Clemence on Monday December 29th 2008, 7:49
Hey there, it all seems to work fine on wine 1.1.11, though it does have a major issue - opening it up shows no characters, everyone is invisible, their shadows are there, and hovering over them shows the select shadow thing (pale, outline of character) but no actual character shown. Further, there is no image of the character on the new character creation page when you create a new character. Any suggestions would be much appreciated. Updated to 1.69.