The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Almost everything works
this includes most of the modules that come with it, tho I haven't had time to test them all... yet
the aurora toolset
What does not
Some graphics, mostly noticeable in the temple of Tyr where the shadows, portals and corpses will blink like crazy and they will be seen through any wall (applies to every entity in the area, same goes for the peninsula district (assorted areas, not the whole district). same goes for other assorted areas in the game.
The framerate is horrible in some areas (it took me 35 minutes to get the menu up when I wanted to save, and an additional 10 to use the stone of recall), this only applies (as far as I have tested) to parts of the back room in the moonstone mask and in some areas of the peninsula district.
the framerate drop makes it unplayable in those areas, but none of the main plot areas seem to be affected.
What was not tested
the beggars nest, the docks, blacklake district and anything after chapter one.
I haven't tried any of the expansions yet either.
Multiplayer isn't tested either.
Additional Comments
I have to give it bronze because of the major graphics problems and because of the extreme framerate drops in assorted areas
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
NWN does not launch with Wine 1.5.10
by Kol on Sunday November 18th 2012, 18:55
Neverwinter Nights does not launch with Wine 1.5.10 and later
versions. I can see only a window with blue background but
the process "nwmain.exe" consumes almost 100% of CPU time.
Turning on debug messages by
WINEDEBUG="+err,+warn,+fixme"
shows only
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"a3dapi.dll"
err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-06008a1f441} could be created for context 0x1
what is the same as when the game runs with Wine 1.5.9.
Native 64 bit
by Francisco Pina on Wednesday January 14th 2009, 8:23
To the original poster:
The native client can be played in a 64 bit kernel. I've been doing it since Ubuntu 7.10 and still do today.
Just follow the on-site instructions for installing and then get the required 32 bit libs. There are plenty of how-tos for that.
The native client gives a better fps running on the same setting then in windows on the same machine.
Hope it's usefull.
RE: Native 64 bit by Francisco Pina on
Monday April 11th 2011, 17:00
Character Avatar Invisible
by James Clemence on Monday December 29th 2008, 7:49
Hey there, it all seems to work fine on wine 1.1.11, though it does have a major issue - opening it up shows no characters, everyone is invisible, their shadows are there, and hovering over them shows the select shadow thing (pale, outline of character) but no actual character shown. Further, there is no image of the character on the new character creation page when you create a new character. Any suggestions would be much appreciated. Updated to 1.69.