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No blinking textures
by Mex on Tuesday May 8th 2012, 12:14
I finally managed to make this game work. I changed the color depth to 16-bit, the display mode was set to 800x600x16bpp and the detail level to medium. I also tried high detail level but after some time the game crashes with the following error: Unhandled exception (thread 0009), starting debugger. With medium details the game works as good as on Windows.
by Phlum on Saturday May 21st 2011, 3:31
...actually, there's not much left to explain. The menus seem to run at less than one frame per second, which is odd, since when they have only one 'element' visible, they go much faster. Also, I had to exit the game which triggered a pig to run towards the screen as it closed; the pig didn't have a texture (he was just all white).
I couldn't test anything else as I'm not patient enough to wrestle my way through the menusystem ^^;
Re Test dated Mar 24 2010
by Edward Rose on Monday April 5th 2010, 5:55
This was played on a 16-bit display, same machine but with a 24-bit display gives the errors seen over the previous years.
When in 16-bit mode, the mission statement screens are blank, and weapons the wrong colour.
When in 24-bit mode, all colours etc are good, but textures are missing on the land, making gameplay impossible.
Further playing resulted in a crash, not tried to repeat mistake, may be wine related - may not.