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Battle Engine: Aquila Retail



Category: Main > Games > 1st Person Shooter > Battle Engine: Aquila > Retail


NameBattle Engine: Aquila
VersionRetail
License Retail
URL 
Votes  
RatingSilver
Wine Version1.1.33
Maintainers of this version:
Description
Retail version of the game.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

  • Installing the game.
  • Traversing the menus.
  • Configuring the game.
  • Starting a new campaign.
  • Loading an old campaign.
  • Playing single player levels (tested only a couple of 'em).
  • Gracefully quitting.


What does not

Higher terrain detail.
Higher than 'lowest' results in ugly blue blots on terrain faces. Doesn't look like z-fighting. I've only tested this for the first level, I'm not sure if it occurs anywhere else.
Proper sound support
Much lag, sound loops for beams etc. are also often chopped into short segments, as if I'm shooting repeatedly.
Proper game input
At the start of each level, I'm shooting, because I clicked to skip the cutscene (LMB 'hangs', until LMB is pressed again). Occasionally, the mouse somehow leaves the capture window, leaving BE:A out of control. When this happens, keyboard input also hangs until the hanging keys are pressed again.


What was not tested

  • Multiplayer.
  • Input through a game controller.


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentArch Linux x86_64Dec 03 20091.1.33 Yes Yes Silver Artem Vorotnikov 
ShowDebian GNU/Linux 5.0 "Lenny" x86_64Oct 18 20081.1.6 Yes Yes Silver Stijn van Drongelen 


Known bugs
Bug # Description Status Resolution Other apps affected

 




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