WineHQ
Fallout 3 1.x



Category: Main > Games > Fallout 3 > 1.x


NameFallout 3
Version1.x
License Retail
URLhttp://fallout.bethsoft.com/
Votes 141
RatingSilver
Wine Version1.1.33
Maintainers of this version:
Description
Initial Retail Release
Selected Test Results (selected in 'Test Results' table below)

What works

Game as in general. Sound, Video, Keyboard, Mouse controlling.

Tested on both "Default settings" straight from Fallout3.exe

Also FalloutLauncher.exe works and it detects which modes / resolutions are recommended for GFX.

Game, starts. No questions asked


What does not

No crashes yet.

 


What was not tested
Netplay, "Live".
Xbox360 Wired controller.
Saving, loading, completing the game.


Additional Comments

# wine-1.1.33

# winetricks -q vcrun2005 d3dx9

# winecfg set'd default Windows 7 (xp crashed on .net & xlive install)

# Install Fallout3 using from setup.exe (I had V.1.0.0.12)

# registery patch script (Fixes both crash&mouse bugs.) Just remember to change your "VideoDescription" according to your needs.

echo "[HKEY_CURRENT_USER\\Software\\Wine\\Direct3D]" > VideoDriver.reg
echo "\"VideoDriver\"=\"nv4_disp.dll\"" >> VideoDriver.reg
echo "\"DirectDrawRenderer\"=\"gdi"  >> VideoDriver.reg
echo "\"OffscreenRenderingMode\"=\"fbo"  >> VideoDriver.reg
echo "\"PixelShaderMode\"=\"enabled"  >> VideoDriver.reg
echo "\"SoftwareEmulation\"=\"enabled"  >> VideoDriver.reg
echo "\"UseGLSL\"=\"enable"  >> VideoDriver.reg
echo "\"VertexShaderMode\"=\"hardware"  >> VideoDriver.reg
echo "\"VideoDescription\"=\"NVIDIA GeForce GTS 250"  >> VideoDriver.reg
echo "\"VideoMemorySize\"=\"512"  >> VideoDriver.reg
wine regedit VideoDriver.reg

# Both FalloutLauncher.exe based or Fallout3.exe based launches work.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentUbuntu 9.10 "Karmic" x86_64 (+ variants like Kubuntu)Nov 18 20091.1.33 Yes Yes Gold Ilari Lind 
ShowUbuntu 9.10 "Karmic" (+ variants like Kubuntu)Nov 17 20091.1.33 Yes Yes Silver Sam 
ShowUbuntu 9.10 "Karmic" x86_64 (+ variants like Kubuntu)Nov 17 20091.1.33 Yes Yes Silver Petr Kopac 
ShowArch Linux (rolling release) x86_64Oct 26 20091.1.30 Yes Yes Bronze Max 
ShowUbuntu 9.10 "Karmic" x86_64 (+ variants like Kubuntu)Oct 04 20091.1.30 Yes Yes Gold Austin English 


Known bugs
Bug # Description Status Resolution Other apps affected
6971 Mouse "escapes" window or is confined to an area in the full screen program NEW View
7411 GLSL shaders work badly with fglrx NEW View
7698 Counter-Strike:Source crashes after a while REOPENED View
13891 start.exe http://someurl/ does not work (affects any app that invokes external browser, e.g. Google Sketchup) NEW View
15911 Fallout 3 configuration detection is wrong NEW View
16087 wine spews innumerable "Unable to check compatibility for Format..." errors in some games NEW View
16816 Fallout 3 slowdowns dramatically when using VATS NEW View
17239 Fiesta does not work - D3D issue? UNCONFIRMED View
18210 Game hangs after childbirth NEW View
18475 Fallout 3: No sound device detected. Fallout 3 cannot run. NEW View
18738 Fallout 3: Configuration combobox empty NEW View

 
HOWTO
At this point only way to get it to work is to get sources, patch them and then compile wine.
WinD3D patch: http://bugs.winehq.org/attachment.cgi?id=17130 (for <1.1.18) and http://bugs.winehq.org/attachment.cgi?id=20312 (for >=1.1.18)
Download it, paste it to wine sources dir and type
patch -p1 < filename

Next step is to download winetricks and install directx9
Get winetricks: http://wiki.winehq.org/winetricks
Grand it executable permissions: chmod +x winetricks
Install directx9: ./winetricks directx9

After that you may safely install and play fallout 3. In case you will have video problems, you may need to set some registry keys. Run regedit and browse to: Current_user/Software/Wine/Direct3D. If Direct3D key doesn’t exist, create it. You may want to set following values:
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"

Filling them according to your hardware...

 
NOTE about mouse behaviour

Fallout’s mouse doesn’t seem to work correctly with either the mouse patch or these settings.

- The mouse patch: doesn’t work with Fallout’s 1.1.0.35 patch.
- bBackground Mouse -setting: setting it 1 DOES make menus usable, but it’s quite a problem when you run this in windowed mode as when you move enough the mouse, it goes outside the window... I have dualhead so I need/want to run this windowed.
- MouseWarpOverride were thought to fix this problem with bBackground Mouse -setting? Well, just gives problems here. Don’t set it. MIGHT be useful if you have non-patched version. So you gan set to Direct3D registry key MouseWarpOverride="enable" or MouseWarpOverride="force"


 
Warning
Dialogs and hit animation from combat resolved using VATS dramaticaly decrease your fps. Seems to be related to problems in Fallout3, though wine could be optimized a little bit better...

 
Sound problems
Wine doesn’t really like pulseaudio, so e.g for Ubuntu users switching to alsa will help. Using OSS — or more properly, alsa’s OSS emulation — helps too, but might cause sound problems (is there such with alsa too?)

 
Configuration

In-game configuration doesn’t really suit but to testing; use FalloutLauncher.exe instead. These high / Ultra buttons does the job. I have no idea if that Advanced thingie works; at least here it’s broken in terms of visibility.

Ultra drops fps down greatly here, High works with decent speed. Athlon 64 X2 4600+ / NV GF 9600 GT.


 
XLiveRedist

Newest (at the moment) patch of Fallout 3 needs XLive Redistributable 2.0. You can find it from Microsoft’s own site by searching with ”xliveredist” and not choosing first(1.2) option.

xlive.dll requires MSASN1.dll, but it can be found with Google.


 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

and
by Carlos Rodriguez on Friday November 20th 2009, 11:03
works perfect in winecfg in xp

[post new] [reply to this]

Works on ATI without ati driver config and work better!!
by Carlos Rodriguez on Friday November 20th 2009, 11:02
Works on AMD Athlon X2 3600+ 1.9Ghz - ATI HD 4350 512MB - 2GB 800 Ram - Wine 1.1.33 but add some register keys

I use same register keys for nvidia but modify some values and copy ati files from windows/system32 installation folder to windows/system32 folder in wine directory

Also copy microsoft.net, fonts and system folder from win installation to windows folder in wine

Run regedit and browse to: Current_user/Software/Wine/Direct3D. If Direct3D key doesn’t exist, create it. You may want to set following values:


This is for ATI:


"DirectDrawRenderer"="gdi"
"VideoMemorySize"="512"

[post new] [reply to this]

Info + shots fallout 3 ati
by Carlos Rodriguez on Wednesday November 18th 2009, 20:21
gamesonwine.blogspot.com/

[post new] [reply to this]

Works on ATI!!!!
by Carlos Rodriguez on Wednesday November 18th 2009, 10:34
Works on AMD Athlon X2 3600+ 1.9Ghz - ATI HD 4350 512MB - 2GB 800 Ram - Wine 1.1.33 but add some register keys

I use same register keys for nvidia but modify some values and copy ati files from windows/system32 installation folder to windows/system32 folder in wine directory

Also copy microsoft.net, fonts and system folder from win installation to windows folder in wine

I have installed in windows catalyst 9.11

Run regedit and browse to: Current_user/Software/Wine/Direct3D. If Direct3D key doesn’t exist, create it. You may want to set following values:


This is for ATI:


"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"RenderTargetLockMode"="enabled"
"UseGLSL"="enable"
"VideoDescription"="ATI Radeon HD 4350"
"VideoDriver"="ati3duag.dll"
"VideoMemorySize"="512"

[post new] [reply to this]

FalloutLauncher.exe does not start
by Tomas on Saturday November 14th 2009, 4:43
On Wine 1.1.33, when I try to start FalloutLauncher.exe on DVD it returns:
err:winedevice:ServiceMain driver L"atksgt" failed to load
err:winedevice:ServiceMain driver L"lirsgt" failed to load
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library MSVCP80.dll (which is needed by L"Z:\\mnt\\FalloutLauncher.exe") not found
err:module:import_dll Library MSVCR80.dll (which is needed by L"Z:\\mnt\\FalloutLauncher.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\mnt\\FalloutLauncher.exe" failed, status c0000135

After putting MSCVP80.dll and MSCRV80.dll in system32 folder, it returns:
err:winedevice:ServiceMain driver L"atksgt" failed to load
err:winedevice:ServiceMain driver L"lirsgt" failed to load
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
err:module:attach_process_dlls "MSVCR80.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\mnt\\FalloutLauncher.exe" failed, status c0000142

And I really wonder what the first two messages mean:
err:winedevice:ServiceMain driver L"atksgt" failed to load
err:winedevice:ServiceMain driver L"lirsgt" failed to load

[post new] [reply to this]

We have a void problem
by oiaohm on Monday November 9th 2009, 7:11
Patches being used for this program own to this bug
bugs.winehq.org/show_bug.cgi?id=15839 that is closed

The patches are not related to the issue what caused this bug to be opened so yes it correct to be closed.

Even worse there is more than 1 solution to the problem.
bugs2.winehq.org/attachment.cgi?id=24289
bugs2.winehq.org/attachment.cgi?id=24230
Are two different paths around problem that are not being tested.

Really a new bug needs to be created for this issue or exist bug found covering the issue. Applications seeing the wrong video card information.(Ok better name require) Message posted on to end of bug 15839 pointing to the new bug over this issue. Links to the attachments that works need to be in the bug truly targeting this issue.

At no time should any attachment in bugzilla be disconnected from its bug number it was created on. Makes finding it for updates hard. Or in cases that a bug was valid closed to get in there to find out about any other patches created related that did not relate to why the bug was opened in the first place.

Current patch being used need a code clean up. Without a open bug number this is kinda not going to happen. Without a open bug number patch is not on any path to get merged. Only open bug numbers can be attached to applications to get voted to show need as well. Its being lost to the void.

This has just been process breakdown. Lets see if we can get it back on track.

[post new] [reply to this]

2D Mouse Fix
by Brettskeh on Saturday November 7th 2009, 0:40
I've managed to get some decent control back over my mouse in menus, etc.

Edit your FalloutPrefs.ini

Under [Controls] add the following lines-

fForegroundMouseAccelBase=0

fForegroundMouseAccelTop=0

fForegroundMouseBase=0

fForegroundMouseMult=0

This disables mouse acceleration and seems to fix freaky mouse behaviour for the most part. Enjoy!

[post new] [reply to this]

Cannot play after installing the GOTY Edition
by ehren on Tuesday November 3rd 2009, 20:03
I bought and installed the GOTY edition, but when I find the "Fallout3.exe", or the "FalloutLauncher.exe" it seems like it is starting in the bottom of the screen, but disappears. I have in the pact configured wine to run with Oblivion,and Fallout trilogy, except Fallout tactics won't work. I just tested them today they still work, I cannot figure out how to do the "patching" and all that in the "howto" section, if someone could explain it easier.
I have a Athlon x2 64 processor, a EVGA 9800GT video card.

Thanks for your help.

[post new] [reply to this]

Doesn't work even with manually patched wine
by Darin on Tuesday November 3rd 2009, 8:30
I applied the wine patch and built wine from the source code, then tried to install Fallout 3 using playonlinux. I got these messages when starting the Fallout Launcher manually. pastebin.com/f3ee90b6e
What can I do to fix this?

P.S.
I am using Linux Mint 7, have a Pentium 4 2.8 ghz, 2 gigs of ram, and a Nvidia 8500 GT PCI card.

[post new] [reply to this]

wine 1.1.32
by Tuomas on Saturday October 31st 2009, 6:35
The game runs fine with patched wine 1.1.32, although it is rather slow some times. My Linux distribution is Ubuntu 8.10 Intrepid Ibex (64 bit). I installed (and patched ) Fallout 3 (1.7) using the playonlinux and wine which are in the ubuntu repositories. Then, I removed both playonlinux and wine, and did `sudo make install' in the patched wine source directory. For me, it was important to remove the stock wine, since the "dlls" seem to be in the same directory for both the ubuntu wine and the custom build. (Or I do not know how to prefix the whole wine compilation correctly) There are good instructions for how to build wine in the WineHQ Wiki.

I define the WINEPREFIX variable to the wine folder created with playonlinux, define WINEDEBUG=-all, and execute `wine Fallout3.exe' or `wine FalloutLauncher.exe' in the Fallout3 folder. The launcher seems to require the DVD.

The mouse was behaving strangely until I defined the WINEDEBUG=-all.

[post new] [reply to this]

Needed to add for it to work
by Sam on Tuesday October 27th 2009, 9:45
I thought I'd just add that I had to add:

"VideoDriver"="nv4_disp.dll"

for the game to work. Without this fallout 3 didn't work and froze when starting a new game

[post new] [reply to this]

Distribution
by Darin on Monday October 26th 2009, 12:21
My distribution is Ubuntu 9.10 Karmic Koala.

[post new] [reply to this]

Works with playonlinux, but with no music
by Darin on Saturday October 24th 2009, 22:26
I installed the box version with playonlinux but the music does not play. What can I do to fix this?

[post new] [reply to this]

Antialiasing
by cosmophobia on Saturday October 24th 2009, 3:15
Hello,

another question. : )

Fallout 3 works now with a self-compiled wine.

I tried enabling antialiasing in the gameoptions & forcing it through
the NVidia-driver, but it won't work.

Antialiasing works with other wine-games.
Do you have any idea how to get it working with Fallout 3 too!?


My system: Mandriva 2009.1 x86_64 @ AMD Phenom X4 940, 4GB RAM, NVidia GeForce GTX 260 (896 MB RAM)

[post new] [reply to this]

Crashes on new/loading game
by cosmophobia on Saturday October 17th 2009, 12:37
Hello,

I tried installing Fallout 3 with PlayOnLinux (3.7/patched wine 1.1.31) and without (unpatched wine 1.1.31 without any tweaks). In both cases the game installs and starts fine.
When I try to start a new game (or load a downloaded one) the game crashes after loading a few secounds.

I tried a patched (1.7) and unpatched game. I tried using cracks. It's always the same.

My gameversion is german.

My system: Mandriva 2009.1 x86_64 @ AMD Phenom X4 940, 4GB RAM, NVidia GeForce GTX 260 (896 MB RAM)

Any ideas, what should I try to do next!?

[post new] [reply to this]

Works fine, for awhile.
by Steve on Sunday October 11th 2009, 13:03
The game starts up fine and, using a mod to start at the beginning of Amata waking you up, I bypassed the infant hanging. The game stutters but, aside from that, no complaints, until I try to go into the Atrium and it crashes.

[post new] [reply to this]

Wont start game/launcher
by SiegeMachine on Monday October 5th 2009, 1:57
The game or the launcher wont start, both of them give me 2 fatal error boxes with a bunch of jibber jabber. This is what is in terminal:
[ siegemachine@localhost Fallout 3]$ wine Fallout3.exe
fixme:reg:GetNativeSystemInfo (0x32fc0c) using GetSystemInfo()
fixme:reg:GetNativeSystemInfo (0x33f9fc) using GetSystemInfo()
[ siegemachine@localhost Fallout 3]$

Using wine 1.1.30, OSS, GeForce 9800GT 185.18.36 Nvidia drivers, 2 gigs ram, Intel E8400 dual core. Any ideas?

[post new] [reply to this]

xliveredist 2.0
by Matthew Swaringen on Thursday October 1st 2009, 17:55
Comments state it can be found on MS website searching for xliveredist, but this doesn't appear to be the case now, only the 3.0 version is available. Google searches also seem to only find that file.

[post new] [reply to this]

:(
by WindPower on Monday September 28th 2009, 18:22
Nothing works for me on patched or unpatched Wine 1.1.30, with or without PlayOnLinux. Not even FalloutLauncher.exe :(
On fresh profile, installed winetricks directx9, vcrun2008, .NET 3, comctl32. It says "err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\mscorsvw.exe" failed, status c0000142".

[post new] [reply to this]

  • RE: :( by NSLW on Sunday October 4th 2009, 3:44
    • RE: :( by WindPower on Thursday October 8th 2009, 16:38
Possible mouselook lockups workaround
by Eduard-Gabriel Munteanu on Wednesday August 19th 2009, 20:10
Please take a look at this: bugs.winehq.org/show_bug.cgi?id=18356#c3

It worked for me but it could use some more testing.

[post new] [reply to this]

Game crashed after leaving Buro
by k on Friday August 14th 2009, 10:16
Using patched wine 1.1.27 with registry hacks, directx9 and stuff game works well. But after hacking the terminal so that the exit of the fault opens the game crashes. Some1 manged to leave the vault?

[post new] [reply to this]

Crashing on start up.
by Jack Diaz on Wednesday August 12th 2009, 23:28
I can't get the game to run it crashes when its loading up a new game. It may be related to the Xlive but I can't find where to download that. I've tried microsoft website but I can't find it.

[post new] [reply to this]

Fallout3.exe quits at startup
by RC on Tuesday August 11th 2009, 23:07
I've successfully gotten the Fallout Launcher to load. However, when running Fallout3.exe, it quits at startup with the following messages:

With windowed mode on:

Failed to initialize renderer.
Windowed mode not supported on this Adapter.

With windowed mode off:

Failed to initialize renderer.
Your display doesn't support the selected resolution. Please set a
different resolution in Fallout 3's Launcher under 'Display Settings'.

(It shows this regardless of what resolution I set in FalloutPrefs.ini, including the Fallout defaults and my screen's native resolution.)

Versions: Fallout 1.7, wine 1.1.27 (built from source with the above patch applied), and with the following installed from winetricks: d3d9, vcrun2005, and vcrun2005sp1 (for a few required DLLs). Using XQuartz 2.3.3.2 on a Mac.

[post new] [reply to this]

Can't install xlive
by RC on Tuesday August 11th 2009, 17:31
When trying to install xliveredist.msi (using wine msiexec /i xliveredist.msi), I get the following error:

"This product requires Windows XP SP2, Windows Server 2003 SPI or greater."

Is there any way to force it to install anyway?

[post new] [reply to this]

FOSE - Fallout Script Extender works
by DL on Friday July 31st 2009, 0:11
Just thought I'd let everyone know, that FOSE works, which is good news for mods in general.I tried the mod FO3Fps (shows frames per second in game) and it works perfectly.Too bad the oblivion counterpart OBSE, still doesn't work.

[post new] [reply to this]


by Jari Vetoniemi on Wednesday June 17th 2009, 16:04
Oh also check that your windows version is XP

[post new] [reply to this]

Microsoft.VC90.CRT
by Julian Ospald on Wednesday June 17th 2009, 14:44
[ERROR]
Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
err:module:import_dll Library MSVCR90.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Library msidcrl40.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Library MSVCP90.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") not found
[/ERROR]

i downloaded those files, placed them in the system32 folder and registered them in winecfg, but then

[ERROR]
err:module:attach_process_dlls "MSVCR90.dll" failed to initialize, aborting
[/ERROR]

i can't imagine what i missed...

[post new] [reply to this]


by Jari Vetoniemi on Sunday June 14th 2009, 12:19
As the howto is not really detailed and i posted this as reply so some users dint see this so I'm gonna tell how i got this game work like Charm without heads tho.

Heres how:
1) I checked my shaderpack in renderinfo.txt file
2) Replaced it with Shaderpack019 (You may try others also if 019 wasn't good)
3) Searched fallout.ini and falloutprefs.ini for word decal
4) Every occuranse of the word Decal i setted to 0
5) If you have Quad Core or more than 2 cores:
5.2) Make bUseThreadedAI to 1 in Fallout.ini
5.3) Insert this after it then iNumHWThreads=2

If the game still crashes at startup you have to put useFaceGenHeads=0 in fallout.ini, this disables heads, but the game will work. This is because Fallout 3 has poor hardware compatibly and don't work well with all hardware. Now the game works just like under Windows with same proplems and bugs. You still may get flickering after playing some hours and slowdowns and rare crashes, but this happens also in Windows. I play with Very High settings btw =)

I have Q6600 and nVidia GForce 8600 GT. Hope this helps.
Btw, i really suggest installing latest version of PlayOnLinux and install Fallout 3 with the script that is already in the POL Repo. Because this game can easily break compatibly with your other Wine programs. And the POL Script just works after you've done the stuff above.

[post new] [reply to this]

  • RE: by Jari Vetoniemi on Sunday June 14th 2009, 12:24
I'm pulling my hair out!
by David on Sunday June 14th 2009, 1:16
Okay, so, I've done the following:

1. Removed 1.1.23, disabled deb sources to prevent installation/updating.
2. Downloaded 1.1.18 source.
3. Applied DirectX patch.
4. Compiled, installed.
5. winetricks'd DirectX, installed xlive.dll (10155840 bytes) and msasn1.dll and set them to native/builtin. Unable to get msiexec to run xliveredist install (The Windows Installer Service could not be accessed...blahblah). Unable to resolve that problem. Simply copied .dll from Windows to solve issue.
6. Made necessary registry hacks for DirectX
7. TRIED installing in wine, kept getting InstallShield errors...
8. Installed in Windows, copied files and necessary registry keys to wine directory.
9. Used launcher to set graphics properties. Despite launcher auto-setting to High, set to Low then changed resolution back up. I figured the less particles/lighting it tried to do, the better for testing.
10. Launched using wine "C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe" ..... crashed immediately.
11. Launched using wine "C:\Program Files\Bethesda Softworks\Fallout 3\FalloutLauncher.exe" ....GAME LOADS! Title sequence loads! Menu loads! Mouse works fine!

New game results in looping music, first two slides work on loading screen, then slides hang and wine (launched from terminal) starts reporting errors. The meat of the debug output can be viewed at dysphoric4life.home.comcast.net/falloutcrash.log

That sequence of events is merely the final two hours of the past FOURTEEN spent trying to get this to work. I've tried pre-compiled copies of wine, I've built 1.1.18, 1.1.23, and 1.1.17 from source trying them all with and without the DirectX patch (yes, even the other version for 1.1.17). To build wine I first used install-wine-deps.sh then also installed x11-dev, because I keep seeing that that MAY be related and it's better safe than sorry. I didn't use the wineinstall script, because I like to multithread make and it was easier to type the commands than dig through the script (I also tried 1.1.18 w/o multithreading to make sure that wasn't related).

Hardware:
AMD AthlonX2 4850e
ASUS M3A76-CM
EVGA GeForce 8600 GTS 512MB

If you need more logs, let me know. Thank you for the time to look over this.

David

[post new] [reply to this]


by Jari Vetoniemi on Thursday June 11th 2009, 19:38
Weird am i the only one who crashes always when attacking someone, or getting hit?

[post new] [reply to this]

  • RE: by miguel on Friday June 12th 2009, 14:59
    • RE: by Jari Vetoniemi on Friday June 12th 2009, 15:04
      • RE: by Jari Vetoniemi on Saturday June 13th 2009, 2:10
Same problem
by AJH on Monday May 18th 2009, 13:21
I have the same problme as the previous poster, game launches, but when i start a game right before it finnishes loading i get.
wine: Unhandled page fault on read access to 0x00000000 at address 0xaddf4b (thread 0036), starting debugger...
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
after 63 requests (63 known processed) with 57 events remaining.
wolf@BIG-BLUE-DESKTOP:~/.cedega/Steam/c_drive/Program Files/Steam/steamapps/comm

[post new] [reply to this]

Still doesn't work
by WindPower on Monday May 11th 2009, 18:55
Tried with the PlayOnLinux script above, and I still have the same problem.
Terminal output (thread number and memory addresses vary):
wine: Unhandled page fault on read access to 0x00000000 at address 0xad8cdb (thread 0030), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00ad8cdb).

[post new] [reply to this]

PlayOnLinux
by NSLW on Monday May 11th 2009, 4:42
Hello,
if someone is interested there is PlayOnLinux script [ www.playonlinux.com/en/topic-2570.html] which installs Fallout 3 (you even have got ability to patch to 1.5). You don't have to compile from sources and the game runs out of box after installing.

PS. The script is very fresh and needs more testing so expect small issues. However it works for me.

[post new] [reply to this]

Patching has no effect?
by WindPower on Saturday May 9th 2009, 16:55
I've tried patching Wine 1.1.19, 1.1.20, and 1.1.21 from source. I'm on Kubuntu 64-bit. Yet, every time I start the game, I have the "New game" crash. However, it might not really be a "New game"-only crash, as loading an existing save file using the Load menu thing crashes Wine as well. So, I suppose the crash I'm getting is related to loading anything, not specifically loading Vault 101 and all required stuff for a new game.

I also have the "No sound device detected. Fallout 3 cannot run." bug, but that can be easily workarounded by launching Fallout3.exe directly rather than FalloutLauncher.exe.

Any help on the loading bug though?

[post new] [reply to this]

Crashes in first person
by Sebastian Mikulec on Friday May 8th 2009, 18:52
Lately I've had the game crash on a frequent basis, and by frequent basis I mean generally seconds after a game is loaded. This is with the 1.5 patch applied though it happened with unpatched also. This has been happening for quite some time (at least since 1.1.17) though I can't pinpoint when it started exactly since I ceased playing the game for a period of time. The weird thing is that I just now found a work around. It game only seems to crash in first person mode. In third person mode I am able play the game and it runs smoothly with no problems, switch to first person and it's back to crash city.

On a side note you still need to patch wine with 1.1.21 or at least I had to.

[post new] [reply to this]

Interesting Error Message
by Marc on Friday May 1st 2009, 21:51
Since installing wine 1.20, the game still crashes while starting a new game (without the patches), but I did notice the error message changed.

"
err:local:LOCAL_GetBlock not enough space in USER heap 10d7 for 80 bytes
err:menu:MENU_GetSysMenu failed to load system menu!
"

[post new] [reply to this]

To recompile wine with the patch
by Gregory Gulbrandson on Friday May 1st 2009, 20:53
First, you have to have the sources patched.. Did this with wine 1.1.20 and Ubuntu 9.04 Jaunty. Also installed xorg-dev as well.


Then... Ordinary wine Fallout3.exe should work. I had the crash after New Game every time until I did this.

You need to have the OpenGL sources, so enable the 3rd party apps and install libglu-dev (I think that's what it was) so download/install them before ./configure.

[post new] [reply to this]

Wine 1.1.20
by miguel on Sunday April 26th 2009, 10:38
I tried running the game with Wine 1.1.20. Video description is working now without patch. However it detect my Ati HD 3870 card as 2900XT and still crash after taking New Game.

[post new] [reply to this]


by Mamede on Saturday April 18th 2009, 20:52
Does mouse patch that was made for 1.18 enabled lockpick?
For me having the patch or not having it it's exactly the same in everything.
With no patch and with mousewarpoverride to force everything else works.

[post new] [reply to this]

Game Locked at Birth Scene
by Shannon T on Monday March 30th 2009, 11:42
The first ever bug that totally ruin the game experience

"Right after the nurse leaves and the mother says "we did it" the game becomes idle, only the e button works making the baby cry, the dad says nothing, nor leaves and nothing happens. "

And reading from a post from other forum, one of the guys said something like "you can tell straight away whether an install went right or wrong, If it detects it as all high but no water and no certain things, then u know its a goner." which is exactly happening to me, but it's a complete different story when the game is installed into my friend's PC, he's playing it right now.

i'd being trying and reinstalling for the 6th time so i dont know what to do.

while I was trying to find a solution, i stumbled across Wine
so i was just wondering, should i do the "Wine" thing? with the reg and stuff which is shown above the first post?

[post new] [reply to this]

1.1.17 works with patch
by John Whitlock on Sunday March 22nd 2009, 23:05
My impressions from the "Gold" rating was that configuration was all that was needed to make Fallout 3 work. A patch is still needed, and the registry entries. See bugs.winehq.org/show_bug.cgi?id=17827 and bugs.winehq.org/show_bug.cgi?id=15839

[post new] [reply to this]

Freezes allways freezes
by Hvannentir on Sunday March 15th 2009, 20:12
Ok I have tested many many things to get it stable and failed ...

I have tried mmpatch as described in earlier posts ( including the one with mem=4G kernel parameter ), fallout3 official patches, modified several settings in nvidia-settings and no luck

I will try with other wine version like 1.1.8 as described in the how-to but I have lost hope... I installed Fallout under vista thanks to my dual boot and no trouble at all even with retail release ( 1.0.0.35 ).

So it's definitevely a wine problem ...

Any ideas are welcome

[post new] [reply to this]

mouse behaviour
by Kevin on Wednesday March 11th 2009, 16:37
I recently reinstalled fallout 3; with the video patch of course. (I didn't install the official fallout 3 patches though as they seem to break more stuff than fix)

to my surprise the mouse was behaving correctly in game without any hacks to get it so; I could turn and turn and and the cursor was not stuck in the menu

can anyone else confirm this using a recent git checkout (with the video patch applied with patch -p1 -u < patch.diff ), and fallout 3 COMPLETELY unpatched

(I've no idea 1.0.0.15 does regarding input, but 1.1.0.* (forgot the last number) provides it's own solution to the problem, which also voids the need for a hack)

[post new] [reply to this]

xliveredist.msi
by Don on Tuesday March 10th 2009, 23:28
I want to install this so I can get passed the xlive.dll issue. However, every time I run the following:

msiexec /i XliveRedist01.02.0241.00.msi

It runs the *.msi, but it keeps saying I need XP SP 2 or Vista. Anyone else run into this?

[post new] [reply to this]

Patch 1.1.0.35
by Hvannentir on Tuesday March 10th 2009, 4:17
Hi

Anyone successfully made a Fallout3 1.1.0.35 patched version work ?

Retail successfully started with wine 1.1.15 + D3D patch and dx9 installed through winetricks.

Then I have applied 1.1.0.35 patch, and now it does not start at all.

Wine is complaining about libvorbis but it is warnings and I dont think it is relevant. According to it, it's just the main fallout3.exe that does not start...

Any ideas ?

[post new] [reply to this]

1.4.0.6
by Mamede on Monday March 9th 2009, 19:15
Anyone tried after applying 1.4.0.6 patch available in bethesda website? I have steam version, any hints how to update? I don't know if I have latests patch or not.

[post new] [reply to this]

Problem Sound
by Max on Monday March 9th 2009, 13:10
Hello everybody,

I have a big problem with Fallout. I can't play at game because I have an error message when i start the game.

uppix.net/2/f/5/5520df030ad7c83afac7950ac2d9c.html

How i can play at game ?
Where change configuration to can play?

Sorry for my english, i'm french :)

[post new] [reply to this]


by Sugi on Tuesday March 3rd 2009, 0:03
I am having issues with getting Fallout 3 to run.

geforce drivers
ubuntu hardy heron
Wine 1.1.8 (compiled)
patched to Fallout3_v1.1.0.35
regedits, winetricks, add three dlls xlive.dll,d3dx9_38.dll, and xinput1_3.dll to windows/system and fallout 3 directory.


Any ideas on how to get this running?

fixme:win:EnumDisplayDevicesW ((null),0,0xa7f954,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xa7f71c,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1cb7c8,0x1cb738): stub
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
err:module:import_dll Loading library xlive.dll (which is needed by L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe") failed (error c0000020).
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe" failed, status c0000135

[post new] [reply to this]

  • RE: by Samu Voutilainen on Tuesday March 3rd 2009, 5:42
    • RE: by Sugi on Tuesday March 3rd 2009, 11:27
      • RE: by Samu Voutilainen on Tuesday March 3rd 2009, 12:46
        • RE: by Sugi on Tuesday March 3rd 2009, 18:48
          • RE: by Samu Voutilainen on Tuesday March 3rd 2009, 20:29
            • RE: by Sugi on Saturday March 7th 2009, 1:46
VideoDescription and VideoDriver fixed possibly not needed in latest GIT.
by Dylan Morrison on Tuesday February 17th 2009, 21:23
Just noting that, looking at the sources to the latest GIT (in which the patch for the VideoDescription thing didnt work, so I got curious), wine is now using FillGLCaps to fill in the videodescription and videodriver fields accurately itself. This may mean that in the next release (1.1.16 or so?) you actually wont need a wine patch to run Fallout 3. Just thought I'd be the harbringer of good news.

[post new] [reply to this]

Wine 1.1.15
by li0n on Tuesday February 17th 2009, 16:40
I look that the ratings of this game are bad, i think to make a good rating or platinun need to run with wine with no patches.Second please i agraid someone say me is its posible to play fallout 3 with no patches?

Sorry for my english.

[post new] [reply to this]

Fail on 1.1.14
by Mikel on Tuesday February 10th 2009, 17:13
Fallout fails to start for me with:
err:module:attach_process_dlls "libvorbisfile.dll" failed to initialize, aborting

Could this be a regression 1.1.14?
I'm a gentoo user with 2.6.28 kernel and nvidia 180.27 drivers

[post new] [reply to this]

No shadows
by Flint on Saturday February 7th 2009, 11:50
Finally got everthing to run, using both patches (d3d and mouse).I also had to set bUseFaceGenHeads to 0 to get past the loading screen (Right in the Fallout3_default,ini file), but don't seem have any issues with missing heads. Maybe because of the default file? Thanks to everyone for all the info!
The only thing I'm missing is shadows. I can't seem to enable them in the Launcher and looking at the screenshots ppl have posted noone has shadows. Does anyone know how to enable them?

[post new] [reply to this]

Install issue (not enough space)
by Jarrard on Saturday January 24th 2009, 16:03
Just wondering if anyone had a issue with installing this game and it saying there isn't enough space. Thought I do know there is. It has some ridiculous byte size like 17GB I think. But will not go on and install.

Ne1 have a solution?

[post new] [reply to this]

ATI Video Cards
by Jarrard on Saturday January 24th 2009, 7:33
Just wondering for a ATI 3870, do I use the nv4 dll driver hack as well? Is tthere not a ATI driver dll? just seems everyone is using nvidia cards and no1 cared to worry about ati folk?

[post new] [reply to this]

HELP
by beto on Thursday January 22nd 2009, 22:22
i have no idea how to download patches and install them..someone please help me!! I really want to get fallout working.....

[post new] [reply to this]

It runs, but slows extreamly down at dialogs
by Seth Kriticos on Friday January 16th 2009, 20:48
So, got it running after countless hours of configuration on Ubuntu Intrepid Ibex. I had to download the sources of 1.1.8 (later would probably also do, but I wanted to stick to the book here for the time being), patch them with the mouse and video patch. Then I had to edit the registry and add the keys described below in the discussion (I used opengl instead of gdi for rendering). . Then it worked with minimal settings.

My only remaining problem is, that when I go into dialog mode, the animation goes into slideshow mode and goes back to something playable when I end the dialog. Maybe it's just my system, I dared to try it with a GeForce 7800 GTX + Core2Duo 3GHz + 4G Ram.. Shame on me.

One thing I noticed were, that different solutions here are a bit conflicting. Don't enable MouseWrapOverwrite! It will trigger the "you can't turn around" bug. Use the display patch. Also the opengl option is important to get the game running in composited mode with a usable mouse (will pretty much ignore your mouse clicks otherwise, if not worse - circling around the center of the screen).

Kill pulsaudio, it causes the broken sound (% killall pulsaudio).

Don't run the game form the FalloutLauncher.exe panel, it will also entirely kill the sound. Only use it for configuration, use Fallout3.exe for execution.

Finally, only try it if you have a lot of time and experience on your hand (have experience with compiling programs, can solve problems, can use google). The game is buggy like hell, and this does not exactly help wine configuration (though the windows crowd is not happier either as far as I read because of the SecuROM root kit - gosh). If you set it up for wine, expect to not play other games until you reset the wine settings (reinstall wine) because of the display and mouse patches.

Ps. If you have a 64 bit system like me and encounter an odd error message while you try to configure the wine sources: you have to set up the system for it first:

% wget winezeug.googlecode.com/svn/trunk/install-wine-deps.sh
% sudo sh install-wine-deps.sh

(more on the topic here: wiki.winehq.org/WineOn64bit)

Good luck, you'll need it!

[post new] [reply to this]

xlive bug
by MrNice on Friday January 16th 2009, 5:33
I installed the newest patch and now i get the following error:

wine: Call from 0x6f44c7 to unimplemented function xlive.dll.5297, aborting
wine: Unimplemented function xlive.dll.5297 called at address 0x6f44c7 (thread 0009), starting debugger...

[post new] [reply to this]

  • RE: xlive bug by Björn Krombholz on Friday January 16th 2009, 10:10
    • RE: xlive bug by Radosław Ciechowski on Friday January 16th 2009, 13:33
Fallout 3 Patch 1.0.35
by Mikael Åkersund on Wednesday January 14th 2009, 10:08
Just tried out the new FO3 patch with wine.
I noticed that it does work better in some ways;

There is no longer any need to patch Wine's mouse warp code. The warping now works with "MouseWarpOverride"="enable" in [Software\\Wine\\DirectInput]. In fact the extra warp patches will make it harder to use the mouse in dialogs such as menus and bartering.

The only wine-patch needed now to run FO3 is the VideoDescription patch ( bugs.winehq.org/attachment.cgi?id=17130).

Btw someone should remove bug #6971 from Fallout 3's bug list.

[post new] [reply to this]

RE: Installing / Running not working
by Radosław Ciechowski on Sunday January 11th 2009, 11:28
When you are using copied directory you need to:
- install directx9 (sh winetricks directx9)
- install MS Visual C++ 2005 SP1 libaries (sh wintricks vcrun2005sp1)
- download and install XLiveRedist01.02.0241.00.msi (msiexec /i XLiveRedist01.02.0241.00.msi)
- apply crack

You also need registry entries. You can use this, just change install path and location, save file as .reg and use regedit filename.reg

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks]

[HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks\Fallout 3]

[HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks\Fallout 3\1.00.0000]

[HKEY_LOCAL_MACHINE\SOFTWARE\Bethesda Softworks\Fallout3]
"Installed Path"="E:\\Games\\Fallout 3\\"

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{974C4B12-4D02-4879-85E0-61C95CC63E9E}]
"InstallLocation"="E:\\Games\\Fallout 3"
"InstallSource"="H:\\"
"ProductGuid"="{974C4B12-4D02-4879-85E0-61C95CC63E9E}"
"DisplayName"="Fallout 3"
"Publisher"="Bethesda Softworks"
"URLInfoAbout"=" fallout.bethsoft.com"
"RegCompany"="PRiVATE"
"RegOwner"="USER"
"NoModify"=dword:00000001
"NoRemove"=dword:00000000
"NoRepair"=dword:00000001
"InstallDate"="20081030"
"Language"=dword:00000009
"DisplayVersion"="1.00.0000"
"Version"=dword:01000000
"MajorVersion"=dword:00000001
"MinorVersion"=dword:00000000
"LogMode"=dword:00000001

Run FalloutLauncher to set graphic details and play (if you have stability issues set lower details)

[post new] [reply to this]

Nitpick here... (Nickpick)
by Nick on Sunday January 11th 2009, 1:17
Can you really say it's Gold if you have to patch and compile Wine?

Gold is working in certain configurations (I'm thinking registry, setting VBO, or using ALSA over OSS, essentially anything under Wine Config) But compiling code with special patches? That sounds a lot like "garbage" to me (and I'm a developer.) I say garbage because garbage itself states that there should be a bug report on it. Patches are tied to bug reports and are therefore bugs in Wine that render the game inoperable without changing code.

[post new] [reply to this]

Registry question
by Jim Newland on Friday January 9th 2009, 19:21
I'm not understanding something about the registry settings defined above. A video driver is not a single shared library file ("nv4_disp.dll" in the example). Where can I find the equivalent file for my videocard (GeForce 8800GT)?

[post new] [reply to this]


by wegg on Wednesday January 7th 2009, 7:40
Hi, after apply the patch, compile wine 1.1.12 and install directx9 with winetricks i haven't any "Direct3D" label in regedit. Must i create a new one with provided options ???

I can install and run the game, but i have a lot of crashes and graphic errors ................

[post new] [reply to this]

  • RE: by Wellington on Wednesday January 7th 2009, 11:34
Rating / Patching
by Björn Krombholz on Monday January 5th 2009, 10:10
Hi,

I don't understand the recent ratings. I've played the game a lot under Windows and with various versions of wine, using all kinds of different tweaks and settings the game itself and wine offer. It runs pretty well and it's become even better (meaning faster) since 1.11 (no evidence, could be caused by a driver update as well).

Nevertheless, as far as I can see, noone has ever managed to get past menu + the loading screen without at least applying the D3D patch attached to [1], that allows setting the VideoDescription and VideoDriver in the registry. For flawless mouse interaction, you also need the mouse hack from [2].

Considering these 2 as a fact (please correct me, if there actually is a way to run it without patches), how can it ever be rated higher than "Garbage"? My understanding of the ratings are, that they offer a quick hint on what you are able to run (nearly) without problems, while the discussion and howto sections deal with "broken" stuff and tell a user, how he might be able to run an app/game despite the garbage state.

[1] bugs.winehq.org/show_bug.cgi?id=15839
[2] bugs.winehq.org/show_bug.cgi?id=6971

[post new] [reply to this]

Fallout 3 faults/bugs
by blaise on Sunday December 28th 2008, 12:52
To those of us wondering why the game crashes all the time and freezes unexpectedly. See link below.

forums.theeca.com/showpost.php?p=90151&postcount=42

[post new] [reply to this]

disabling securom
by Jim Robert on Saturday December 27th 2008, 18:09
Due to the fact that many WINDOWS PC's have problems with incorrect detection of virtual drives - which disables fallout 3 - A patch has been released to disable the check. If you have an issue with this (I did) try using the patch.

support.securom.com/fallout3/

good luck!

[post new] [reply to this]


by Daniel McLaughlin on Saturday December 27th 2008, 0:21
I got it running, but it took a lot of frustrating work.

I had to get the binary packages, follow 64 bit compiling instructions, and installed it. Then I installed GIT and created a tree for Wine under it. I installed the Direct3D and Mouse patches there, and had to follow the same 64 bit compiling instructions before going through the proper make commands that the patching instructions told me to do.

Then I added the mousewarpoverride to the registry and set it to "force".

It now runs flawlessly as far as I've seen. Heck, I'd say of the games I have it's the one that seems to do the most justice of my two Nvidia 9600 GT cards. Though that was certainly quite a bit of work, involving a bunch of failures to get it running this far.

[post new] [reply to this]


by Cory on Friday December 19th 2008, 3:15
I've got the game running relatively well using the two patches listed. The post I got these from said the mouse patch might break other games.

bugs.winehq.org/attachment.cgi?id=17157

bugs.winehq.org/attachment.cgi?id=17130

I still get random crashes, but from what I have read, these crashes are occurring in windows also. I read here and other places about a possible memory leak.

note:I've decided to not play fallout3. I couldn't get the stupid game for windows to even run in windows. Tech support and fixes didn't help, and to get it to work in linux, I just had to apply some wine patches.

[post new] [reply to this]

patch required for installer wine 1.1.10
by John Pycroft on Tuesday December 16th 2008, 3:28
i mounted the game image and ran the setup.exe file, it gets like 3 bars into the installer and then fails, the only error the console spits out is a "fixme" "fixme:storage:StgCreateDocfile Storage share mode not implemented."

i wouldnt have thought i'd need to modify wine at all to get that working

[post new] [reply to this]

Graphics related freezes
by lostape on Monday December 8th 2008, 7:26
The game runs really well on my amd64 system using a GeForce 9600 GT except for one thing: it freezes extremely often when (I assume) large textures cover the field of vision. The music continues, but the graphics just freeze. There are no interesting output from wine even with WINEDEBUG=warn+all, but two times I've got glibc memory corruption traces caused by my nvidia drivers (that was when I used the current beta driver).

The freezes occur in these situations:

1) When I look into the floor or at walls in first person mode. I've never been able to look at a wall closely for more than 30 seconds I think. Playing in third person mode kind of makes this never happen.

2) When I enter a new area through a door, there's a ~1/20 chance of video freeze. Some places seems to be worse than other, e.g. the museum before entering Underworld.

3) The game occasionally freezes when I open the pipboy.

4) Lastly, sometimes it freezes with no distinguishable reasons whatsoever.

I've experimented with wine version 1.1.8, 1.1.9 and 1.1.10, with the D3D and mouse patches applied in combination with 10+ different version of nvidia-driver, and different video settings for the game. Nothing seems to affect the freeze frequency. I don't experience this in any other games, either run through wine or native opengl.

Any ideas?

[post new] [reply to this]

RE:
by Alexey Shevchuck on Sunday December 7th 2008, 9:20
directly same crap.
Gentoo, Nvidia drivers 180.11
wine 1.1.10 patched.

Can anybody switch to 177?

[post new] [reply to this]

RE:
by j-ro on Thursday December 4th 2008, 11:29
I get the same results on Gentoo Linux (x64) both with a patched wine 1.1.9 and a patched wine 1.1.8. I've tried with and without the specified registry settings, but can never get Fallout3 to start. I run nvidia-drivers-180.08 at this time. If anyone can get past this and can offer some advice, it'd be appreciated! :)

[post new] [reply to this]

  • RE: by Mikael Åkersund on Friday December 5th 2008, 9:32
    • RE: by Lauri Niskanen on Saturday December 6th 2008, 15:28
No D3D Device description found.
by Ryan Harris on Tuesday December 2nd 2008, 23:16
so, I have wine 1.1.8, Ubuntu 8.10.

I have compiled wine with the patch, and gotten winetricks and directx. Now, upon trying to run Fallout3.exe in wine, I get the following lines.

err:d3d:InitAdapters Can't load opengl32.dll!
err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
err:d3d:WineDirect3DCreate Direct3D9 is not available without opengl
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (2,27)-(322,267)
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (2,27)-(322,267)
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (2,27)-(322,267)
fixme:winmm:MMDRV_Exit Closing while ll-driver open

I am very new, and have no Idea what all of this means. Two windows pop up, one is a small black square, and the other is an error reading:
Failed to initialize renderer.
No D3D Device description found.

Any help would be greatly appreciated.

[post new] [reply to this]

Problem Applying patch
by Anthony Wolfe on Tuesday December 2nd 2008, 12:46
I've not been having much luck and am trying to start from scratch. I've downloaded both the source files from wine (sourceforge) and from opensuse software manager(what I have --including development files).

When trying to install from source using the ./tools/wineinstall it eventually fails with the lack of a x-dev package. However, I am unable to locate OpenSuse equivilant for this. Obviously wine works on Opensuse, since was working before. But how would I apply this patch to the development files which are installed ...looks like .so files,etc...

Any thought would be appreciated. I am desperate to play this game and it constantly hangs on my vista_64.

Thanks,

Tony

[post new] [reply to this]

Unable to Run after install
by Anthony Wolfe on Tuesday December 2nd 2008, 10:33
I have 1.1.9 wine. Installed Fallout3 great. Hit the Play button and tells me it can not find any audio device, then exits. However, I've configured audio in winecfg to use OSS and when I press the test button in winecfg I hear sound. Similarly, I've verified that no other device is using sound by sending random static to it and it works (cat /dev/urandom >> /dev/dsp).

Any thoughts?

Thanks,
Tony

[post new] [reply to this]

Freezing upon starting a new game.
by Wesley on Wednesday November 26th 2008, 21:48
When I click New game the game shows some cartoons and then loads for a little and then freezers. Sound continues in the background. Using warpoverride fix for the mouse. Have an ATI 512 mb video card. Any hints?

[post new] [reply to this]

Mouse look crashes fallout3?
by K on Friday November 21st 2008, 16:19
I got the game running using patched wine 1.1.8. But now when getting to the 'first steps area' whenever I start walking around the room using my mouse, the game freezes. When I dont touch my mouse and walk using keyboard I could sit there long after my game dad leaves the room and the game is fine. But obviously you cant play without a mouse.

I did everyting like the first HOWTO says.

Anyone knows how to fix those 'mouse crashes'? Thank you

[post new] [reply to this]

180C Rotation
by Mamede on Thursday November 20th 2008, 3:51
Hello Everything runs smoothly except mouse problems. I can only rotate the camera 180. I tried with WarpOverride enable and force. I tried to select that option that makes pointer don't leave dx window and it leaves anyway. Any solution for my problem?

[post new] [reply to this]

Just stops
by HonzaRez on Wednesday November 19th 2008, 7:06
Hello folks, Im trying to run Fallout3, too. I fixed the mouse problem (in startscreen works OK), then I wrote everything to Wine registry, then I installed DX9 (winetricks) and - nothing.

I can start the game with launcher, set everything to low, then I can start new game or load saves (from WinDos) And then progress clock run for a few seconds and stops. Just freeze, no processor load, nothing. I just have to kill it...
Mandriva 2008.1 x86-64, Phenom X3, 4Gigs RAM, GeForce 8600GT, drivers 177, Wine 1.1.8

Can anyone help?
Thank you very much.

[post new] [reply to this]

the end of the world as we know it
by shnull on Wednesday November 19th 2008, 1:48
I finished the game yesterday, totally, i cant say i did every single quest but i did a LOT. Used almost any weapons and definitely any skills. Compared to windows only differences are FAR better loading times on Linux, and slightly less fps in VATS on Linux.
If anyone's interested, i wrote this perl script that helps me hack the terminals in (mostly two but) three passes.

Find it here :
paste.ubuntu.com/74200/

feel free to adapt, send me a msg if you do, if you know perl you can get the routine from it, if you don't, well, take some time, its a useful scripting lng when using linux, though not one of the youngest,

Keep up the good work , winers ;-)

[post new] [reply to this]


by Mirek Slugeň on Tuesday November 18th 2008, 1:05
Fps slowdowns in VATS are only occurred with nVidia GF 7XXX or older, If you have nVidia GF 8XXX or 9XXX it should work better.

[post new] [reply to this]

  • RE: by Dan on Tuesday November 18th 2008, 10:37
  • RE: by Daniel Rammelt on Tuesday November 18th 2008, 13:12
  • RE: vats / 7xxx cards by flow on Tuesday November 18th 2008, 16:09
  • RE: by Samuel Nelson on Wednesday November 19th 2008, 18:52
  • RE: by Mamede on Friday November 21st 2008, 16:27
  • RE: by Sebastian Mikulec on Saturday November 22nd 2008, 20:27
  • RE: by MaraST on Wednesday November 26th 2008, 14:41
  • RE: by Alexander Frolushkin on Saturday November 29th 2008, 20:41
    • RE: by Alexander Frolushkin on Saturday November 29th 2008, 20:42
  • RE: by Lauri Niskanen on Tuesday January 6th 2009, 1:39
Patch for mouse problems (ver. 2)
by Mirek Slugeň on Tuesday November 18th 2008, 1:03
Hi I fixed lockpick issue in my previous patch for mouse, you should push mouse button and move with mouse to lockpick.

link: bugs.winehq.org/attachment.cgi?id=17342

[post new] [reply to this]

Steam Version
by Mamede on Sunday November 16th 2008, 20:46
To fix problem with mouse, in fallout.ini set following value:
bBackground Mouse= 1
If you still have mouse issues, set one of following registry values:
"MouseWarpOverride"="enable"
or
"MouseWarpOverride"="force"

I'm using steam version. I changed Fallout_default.ini and DirectInput value(mousewarpoverride) . Still mouse gets stuck in the center. What can I do, or what am I doing wrong?

[post new] [reply to this]

I'm so close!
by Dan on Sunday November 16th 2008, 18:58
I'm so close to getting this working I can taste it!

Whenever I start a game (new or loaded), I can hear sounds, but the screen is black. The intro movie works, but after that it's initial sounds with a black screen then nothing. This happens whether or not bUseFaceGenHeads is set to 1 or 0.

I've patched Wine 1.1.8, I'm using Ubuntu 8.10, and I have the latest drivers (version 177) for my NVIDIA GeForce 7900 GT (confirmed working for others).

If anyone has any ideas please let me know.

[post new] [reply to this]

error messages at start-up
by Bogdan on Sunday November 16th 2008, 11:25
If the error messages wine spews out at start-up about unsupported formats annoy you, try the patch in bugs.winehq.org/show_bug.cgi?id=16087

[post new] [reply to this]

Steam or Retail
by Mamede on Saturday November 15th 2008, 6:41
Is steam or retail the same thing? Wanted to go buy, but not if it doesn't work. Have your say ;)

[post new] [reply to this]

speech and vats slowness
by hamish on Saturday November 15th 2008, 3:26
has anyone managed to avoid the massive slowdown with vats and speech segments?

the general in-game seems to be running well (7800 gt on medium settings with no hdr/bloom) so I know it's not a hardware issue.

have applied both patches to the wine kernel, and installed directx9 and vcrun2005 using winetricks.

there is a video posted earlier in this thread which seems not to suffer from the slowdown, so it'd be great to find out what's causing it. there seems to be very little console output when the lag is occurring, but I can post it if it could be relevant.

[post new] [reply to this]

mouse troubles/lock picking
by Bogdan on Friday November 14th 2008, 16:55
I think that mouse bug is messing up with lock-picking, too. I can't get the mouse to do anything on the lock-pick screen: if I move it sideways all the way the cursor appears; towards the center the cursor disappears but nothing seems to happen. Has anyone managed to get it to work?

(I'm using the mouse patch referenced elsewhere, without it I can't play at all. If you want to try, the first pickable lock I found is just before exiting the vault: Opposite the vault door there's a normal door with a couple of guards coming out of it. If you follow that you can get to the reactor, and there's a pickable medicine cabinet next to the door inside the reactor chamber.)

[post new] [reply to this]


by Bogdan on Friday November 14th 2008, 10:52
I got the mouse unstuck and clicks working:

I'm a wine noob, so I didn't know about ~/My Games. I noticed the settings are there, actually (I think the Launcher creates those files). I was setting the background mouse option in the ini files form Program Files/Fallout. It probably depends on the order of operations (e.g., probably the first time I got it to work I did it before running the launcher).

Anyway, with compiz disabled ('metacity --replace') and the bBackground mouse setting enabled in My Games/Fallout/*.ini the cursor isn't tied to the center, and clicks work. (I think compiz was eating clicks.) This is with no mousewrap option in regedit.

However, it seems there's a hidden cursor "stuck" inside the screen: I can only turn for a set degree around the starting point. (It depends on resolution; on 960x600 it turns around 90 degrees, on 1920 it turns almost 180.)

I'm not sure what to try next. I did manage to have this work in one previous try, but I can't figure out what I had did then. Any ideea?

[post new] [reply to this]

  • RE: by Bogdan on Friday November 14th 2008, 10:59
  • RE: by Tymoteusz Paul on Friday November 14th 2008, 11:14
    • RE: by Bogdan on Friday November 14th 2008, 11:23
      • RE: by Bogdan on Friday November 14th 2008, 12:54
        • RE: by Bogdan on Friday November 14th 2008, 13:01
          • RE: by Bogdan on Friday November 14th 2008, 13:31
          • RE: by SoleSS on Friday November 14th 2008, 14:46
            • RE: by Bogdan on Friday November 14th 2008, 16:50
        • RE: by Pawel Dajczak on Friday November 14th 2008, 17:34
choppy audio
by shnull on Friday November 14th 2008, 2:58
Yes, for anyone who has choppy sound in directx games use the command :

killall pulseaudio

then restart wine, if necessary do wineserver -k first

(you have to have another driver selected in winecfg ofcourse)

[post new] [reply to this]


by Bogdan on Thursday November 13th 2008, 19:58
I got it sort-of working, but I'd still need some help.

I'm running Intrepid for amd64, with a GeForce 9600 GT/1GB (the board; another 4GB in the machine). I compiled 1.1.8 with the patch given above. After several tries I got it to work by clearing ~/.wine, installing directx9, entering all registry fixes, and then installing the game.

Mouse: I did the tricks suggested, and for a while the cursor was movable. However it was very hard to click on things (clicks didn't register), so it was almost unusable. I did a bit more tweaking, and now I have the cursor glued to the center of the screen all the time. (I tried re-doing all the fixes, but it doesn't work. I'll try a clean install tomorrow.)
During the 3D parts the mouse works (I can turn around, etc). I did get some weird things with Compiz enabled: after turning about 180 degrees the cursor would exit the "game window" (though I was in full-screen), and start triggering Compiz effects. I'm running it with Metacity now and this doesn't happen anymore, but I have been tweaking settings so I'm not sure that did it.
For now however it's unplayable (can't use PIP, etc) due to this problem, and it would be even if the cursor moved because of the clicks not working.

Sound: FalloutLauncher says "no sound device detected" (although it's playing sound at the time), but I could run Fallout3.exe itself. However, with ALSA I get a lot of stutter, and the sound acts weird (I get long pauses after speech; I think the game is waiting for the sounds to end for very long.)
So I followed a suggestion to use padsp to enable OSS, which worked for a while (clear sound, no delays). But I got a lot of crashes, and there were pulseaudio function names on the stack, so it's not perfect. I tried running it with OSS but without padsp, which seems to work. (I still get crashes, but it doesn't seem related.)

Video: Whenever I start the game I get lots of messages like:

err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R16F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F

err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F

err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F

It spews out hundreds of copies of one pair of lines, then switches to another, and so on (I think it cycles between pairs, but there are too many for my terminal to keep up). And I do mean a lot, it takes fifteen or twenty seconds before it actually opens the window. But afterwards it seems to work. I could play through the birthday party a bit, but I still get weird crashes. The console is filled with hundreds of copies of error messages; for instance, the last time it was this:

fixme:d3d_surface:surface_load_ds_location (0x1af5d0) Not supported with fixed up depth stencil

Any suggestions, particularly for the mouse problem, would be much appreciated. I'd also like to get ALSA working.

[post new] [reply to this]

  • RE: by Tymoteusz Paul on Thursday November 13th 2008, 23:02
    • RE: by Bogdan on Friday November 14th 2008, 7:22
      • RE: by Tymoteusz Paul on Friday November 14th 2008, 7:25
        • RE: by Igor on Monday November 17th 2008, 11:36
crash on new game start
by hamish on Thursday November 13th 2008, 16:40
hey guys, trying to get Fallout3 working, I've patched my source code using both mouse and direct3d patches provided, but my mouse is still broken.
still, the game will load, which is an improvement, but it fails when I try to start a new game with this error : pastebin.com/m46d46ae8

anyone able to decipher it?

[post new] [reply to this]

Microsoft Visual C++ Runtime Library Error
by Pawel Dajczak on Thursday November 13th 2008, 9:05
When I'm trying to run the game I got the following error:

"Runtime Error!

Program: C:\Pro...

R6034
An application has made an attempt to load C runtime library incorrectly."

Any ideas ?

[post new] [reply to this]

Video @ Youtube!
by David Stenberg on Thursday November 13th 2008, 8:53
I posted a video of the game in-action on Youtube: www.youtube.com/watch?v=wbm8j4D1wTU

[post new] [reply to this]

Fallout3 can not use the keyboard?
by xmaseed on Thursday November 13th 2008, 4:31
I can run the fallout3 in ubuntu8.10,but only in windowed ,can not be in fullscreen ; and the keyboard is disable in game , what's wrong ?

[post new] [reply to this]

RE: Crash in xinput1_3.dll
by xmaseed on Thursday November 13th 2008, 4:25
You can download the XLiveRedist01.02.0241.00.msi , and run
$msiexec XLiveRedist01.02.0241.00.msi

[post new] [reply to this]

Mouse w/ fullscreen
by John Breen on Wednesday November 12th 2008, 13:12
Installed wine 1.1.8 and patched.
Have directx9 installed.

Edited/Added these keys:
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="256"

HOWTO fix mouse problem
To fix problem with mouse, in fallout.ini set following value:
bBackground Mouse= 1

Everything seems to work well (screwing around in the baby steps area)
But Is there any way to have wine work as full screen, mouse hitting the bottom of the screen is annoyong. Or at least windowed but keep the mouse locked into the wine window?

[post new] [reply to this]


by PYNuX on Tuesday November 11th 2008, 3:31
I try to patch my wine 1.1.8 but in my ubuntu 64 i cannot compile wine (32bit)
nobody in ubuntu32 can make a .deb with WinD3D please
thanks a lot

[post new] [reply to this]

  • RE: by Vojtěch Weiss on Thursday November 13th 2008, 18:39
Can't even install
by GNU_Raziel on Monday November 10th 2008, 12:40
Hi,

I follow advices on this page and builded a patched 1.1.8 (mouse patch+video card patch+bit patch for .Net 3.0), nothing special here, all was ok.

Then I tried to install Fallout 3 with this patched wine and it was a complete catastrophy...after solved the missing dll problems, I do :

wine d:\\setup.exe

At this point wine ask for gecko engine...ok, i click install and gecko is downloaded and installed and then I have a box witch require an email...well then I wrote mu email and click submit and then...NOTHING...20min of waiting and NOTHING !!

I finnally click on the close button of the email box and I end with a great wine crash...hourray...

Same crap if I launch FalloutLauncher.exe...

The ONLY way for me to have something like an install process is by launching setup.exe in the "bin/Uninstall" folder of the DVD but this is a VERY fast install...About 5sec...and I end with an empty game folder...

I add that I DO NOT have windows so this was my first attempt to install this game, I bought it after seeing it was kinda playable with wine...

Can someone help me ?

[post new] [reply to this]

Mouse still buggy, and "Bad file descriptor" craches
by morphles on Sunday November 9th 2008, 5:18
Mouse is still locked in center. And quite often wine crashes with error 27 Bad file descriptor. I have patch on wine 1.1.8 all suggested registry settings(in here and in bug description).

[post new] [reply to this]

Mouse problems
by Mirek Slugeň on Saturday November 8th 2008, 19:37
OK, now I have real patch for all mouse problems. Sadly it is just hack, but it should resolve those issues:
+ mouse click on buttons in menu
+ mouse click on buttons in game computer on hand
+ mouse move in menu
+ mouse escapes window in menu

How-to use it:
Apply patch from bug 6971 from date 9.11.2008, recompile wine, and set this in registry:
"MouseWarpOverride"="enable"
or
"MouseWarpOverride"="force"

Enable is default behavior so it should work out of box!

[post new] [reply to this]


by Georgii on Saturday November 8th 2008, 17:41
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameter GL_TEXTURE_MIN_FILTER, ... @ basetexture.c / 466

what fix it?

and wine 1.1.8 get abaut 2112 KB log!!!
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_A16B16G16R16F

[post new] [reply to this]


by Georgii on Saturday November 8th 2008, 14:22
i get windows and a heard musik when game loading and play when win i not heard it

[post new] [reply to this]

mouse cursor problem not solved
by mindhex on Saturday November 8th 2008, 13:18
I run game in window mode with registry or FALLOUT.ini workaround (or both)

* there is no mouse click issues in window mode *

But, when I change focus to another window or desktop mose cursor stuck at the center of the screen (like before registry/ini file workaround)

Also, mouse can left the game window, even if I allow DirectX handle cursor in the window (option in winecfg). That is very bothering.

[post new] [reply to this]

Game crashes with error 28 "bad file descriptor"
by morphles on Saturday November 8th 2008, 11:28
In process of character creation i get to "You are SPECIAL" book and about that time (a bit before or a bit after, but i guess maybe its totally unrelated to that book) the game crashes with said error

[post new] [reply to this]

fail
by Sarunas on Saturday November 8th 2008, 10:51
grr!

all works except video.. there are a lot of garbage coming from ppl heads..

fallout.wikia.com/wiki/Fallout_3_bugs indicates that:

"Streaks, flickers, and graphical corruption on full screen with Vista and SLI enabled. Running in Windowed mode solves the problem."

well, I run ATI (4670 card) and running in windowed mode does not work also (all window is filled with noise, does not even redraw).. some times, if I enter bFull Screen=0 into fallout.ini, it still runs in fullscreen, but problem is gone (note: *sometimes* + problem reapears in next level (scene change)).. still eyes and mouth are not filled (I can see through the head :) )

any ideas?

[post new] [reply to this]

  • RE: fail by Sarunas on Saturday November 8th 2008, 10:53
  • RE: fail by Sarunas on Saturday November 8th 2008, 11:54
direct sound problem
by mindhex on Saturday November 8th 2008, 9:25
fresh wine 1.1.8 with patch, GeForce Go 7300

problems with direct sound:
- select alsa or oss driver (sound works fine in menu with both drivers)
- turn ON radio - game almost freeze
- see a lot of "fixme:quartz:parse_header" messages in console

problems with dialogs:
- select NAS sound driver (for disable direct access)
- sound not working, game not freeze when radio is turned on
- when start dialog - game almost freeze

errors in console which repeats a lot of times:

err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_A32B32G32R32F

fixme:d3d_surface:surface_load_ds_location (0x168c30) Not supported with fixed up depth stencil

[post new] [reply to this]

Mouse problems
by Mirek Slugeň on Saturday November 8th 2008, 7:20
There is still mouse click issue, when I use native dinput8.dll, it is working without any problems, but mouse wrap is broken, so for mouse click there is not yet solution.

[post new] [reply to this]


by Georgii on Saturday November 8th 2008, 4:47
load lastest tar unpack it...

cd wine-1.1.7/dlls/wined3d
copa patch to this
patch -i driver.diff
cd ../..
./tools/wineinstall
answer yes after configure
write you pass where you asket to

wine install )

if wine ask for some pakage install it \sudo apt-get install pakage\

[post new] [reply to this]

Debug
by 1g0R[HUN] on Saturday November 8th 2008, 1:53
Hi,

I made the patch, and settings the registry, and add mouse trick, but i get an error:

fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {2721ae20-7e70-11d0-a5d6-28db04c10000} not found
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {2721ae20-7e70-11d0-a5d6-28db04c10000} not found
wine: Unhandled page fault on read access to 0x00000000 at address 0xad8cdb (thread 003c), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00ad8cdb).
Register dump:

[post new] [reply to this]

  • RE: Debug by Mirek Slugeň on Saturday November 8th 2008, 4:33
    • RE: Debug by 1g0R[HUN] on Saturday November 8th 2008, 8:35

by Georgii on Friday November 7th 2008, 15:07
WoW after patch work great not crash animore
but i hawe great lag in the talk and (sight fight) fps ~1-2
lag present before patch and after (

[post new] [reply to this]

as good as gold
by shnull on Friday November 7th 2008, 14:24
i must confirm

following the instructions below, setting the card to "NVIDIA GeForce 8500 GT" it runs like a dream, the mouse still acts a little strange but that's just the same in windows, only the left-click in menu's doesnt seem to work, in combat it works perfectly ... great job so far !!! thanks a lot people

[post new] [reply to this]

How-to
by Mirek Slugeň on Friday November 7th 2008, 11:24
Apply patch from bugs.winehq.org/show_bug.cgi?id=15839 (bug 15893)

The game has broken detection of graphic card capabalities, wine actualy supports SM2.0b perfectly even SM3.0, but the game used only SM2.0 which is broken (not in wine, but in this game).

After apply this patch you should set 2 new registry options in
Software\\Wine\\Direct3D:
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"

VideoDescription - set this option on the same value as the name of your card
(my is NVIDIA GeForce 9600 GT, but NVIDIA GeForce 7900 GT is tested as working
too).
VideoDriver - nv4_disp.dll for all nvidia based cards, ati is not tested

It should work perfectly smooth without any crashes. It is tested only with NVidia cards 6XXX, 7XXX, 8XXX and 9XXX.

Only one remaining problem is with mouse, for mouse move use patch from bug 6971, and set mouse wrap to forced, there is still issue with mouse click, but you can use enter.

[post new] [reply to this]

  • RE: How-to by Erik Bolsø on Friday November 7th 2008, 13:31
    • RE: How-to by Erik Bolsø on Saturday November 8th 2008, 10:21
  • RE: How-to by Vojtěch Weiss on Thursday November 13th 2008, 18:45
    • RE: How-to by Mirek Slugeň on Friday November 14th 2008, 2:42
      • RE: How-to by Vojtěch Weiss on Friday November 14th 2008, 9:16
Mousewarp
by shnull on Wednesday November 5th 2008, 3:57
yes indeed, setting

bBackground Mouse= 1 in FALLOUT.INI removes the need to set mousewarpoverride in the wine registry (how do you people know all this ???) and fiddling with mouse sensitivity makes the game at least playable

[post new] [reply to this]

night of the headless mutants
by shnull on Tuesday November 4th 2008, 17:00
once more : intel core2duo 2,66 w 6Mb l2 cache (wolfdale), Ubuntu 8.10 , 8500GT, 6Gb ram

wine : directx & gecko installed, winhttp native, virtual desktop 1440x900

So far the game does install flawlessly and sometimes it wont go further than the launcher cos' it doesnt find a sound device. Fixing this with MouseWarpoverride = disable to fix the mouse and running with wine Fallout3.exe the game starts perfectly but new game crashes during load.

Editing $home/My Games/FALLOUT.INI by setting bUseFaceGenHeads=0 as stated below in the post by MIkael kersund gets me able to start a new game indeed (with no heads rendered) upto where you can set your first steps as a baby.

Now after this, i installed the game on my girlfriends pc who runs win XP to play WoW mostly (same gfx card as me, nvidia 8500 GT) and asked her to create a savegame just after this point.

It works, i can load and walk up to my headless dad, where it apparently crashes again (tried this like 5 times in a row). Most annoying part is that i cant turn after the mousepointer hits the side of the screen, unless i press tab and move the mouse right press tab again and turn left further (this MUST be a known issue with workaround so can someone please point me in the right direction)

terminal output here : paste.ubuntu.com/67529/

Playing from a savegame right after talking to the headless dad, everything seems to work fine (the game is running as a speak) Screen shifts to '9 years later' and i can interact with everyone except i get a blank screen with only the conversation options everytime some npc adresses me. I played this up to right after the G.O.A.T. test where it crashes after i talk to the young gang member about saving his mother
terminal output here : paste.ubuntu.com/67558/

or when i engage in melee combat with the officer you first meet
terminal output here : paste.ubuntu.com/67562/

Another savegame right after getting out of the vault (by Pynux from a post below) and that also seems to work for everything exept the unbearable mousepointer and it still seems to crash whenever i get hit (dogs and spiders all seem to have heads :p)
terminal output here : paste.ubuntu.com/67564/

i havent played any further since it's very annoying i have to press 'esc' to put my mousepointer back in the middle of the screen (any workaround is REALLY welcome

anything anyone learns from these posts is actually welcome , i'm not much of a coder anymore, and c has never been my thing (i wouldnt know where to start) but please, take a look and enlighten us all

[post new] [reply to this]

Crashes are related to SM 2.0B+
by Mikael Åkersund on Tuesday November 4th 2008, 8:13
The reason that Fallout3 crashes when starting a new game is that some of the shader effects added require SM 2.0 B or higher. Oblivion only required SM 2.0. Windows users with Radeon 9x00 cards or Intel 965

To get past the New Game crash edit Documents/My Games/FALLOUT.INI and set bUseFaceGenHeads=0

You'll be able to see the intro movie, your birth, customize your character and take your first steps. All characters won't have any heads and the game is going to crash soon after that.

There's an effort over at www.oldblivion.com/sm/index.php?topic=5831.0 to rewrite Fallouts shader effects to SM 2.0, much in the same way as was done with OldOblivion.

[post new] [reply to this]

windows user name
by shnull on Monday November 3rd 2008, 2:59
i also get this part in the output :

fixme:advapi:LookupAccountNameW (null) L"kingbenny" (nil) 0x32f3ec (nil) 0x32f3e4 0x32f3d4 - stub
fixme:advapi:LookupAccountNameW (null) L"kingbenny" 0x149f5628 0x32f3ec 0x159d4da8 0x32f3e4 0x32f3d4 - stub
fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub

means that it cant find the username in windows?

i created a dir $home/.wine/drive_c/Documents and Settings/kingbenny/My Documents/My Games/Fallout3/

and extracted the savegame into that dir, but i still can't select load game from the menu

fyi, as complete as i hope it has to be

[post new] [reply to this]

without windows
by shnull on Monday November 3rd 2008, 2:47
I kinda refuse to use windows either so that's no option,
When the game hangs while loading (after a fresh boot it loads a LOT longer than the next times i try) i get a whole lot of debugger crap which i dont understand and it ends with this, after i press ctrl-c:
Backtrace:
=>1 0x00ad8cdb in fallout3 (+0x6d8cdb) (0x00000001)
2 0x00000000 (0x00000000)
^Cwine client error:28: write: Bad file descriptor

so, i dont really know but could Bad file descriptor mean it's looking to write something in a directory that doesnt exist ? like for example $home/.wine/drive_c/Documents\ and\ Settings\ ...whatever else it needs

?

[post new] [reply to this]

uses bink video
by shnull on Friday October 31st 2008, 18:45
are there know problems with Bink video, yes i also had the thought that maybe it was the vid underlay that crashes when loading, when i run it from a fresh boot, it loads way longer btw ... any ideas why this can be ?

[post new] [reply to this]

Maybe The Intro freeze the game
by PYNuX on Friday October 31st 2008, 4:43
i test the game in the real windows and at the beggining there are a videos
i copy the savegame in wine and now i have this error :

err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"devenum.dll"
err:ole:CoGetClassObject no class object {62be5d10-60eb-11d0-bd3b-00a0c911ce86}

[post new] [reply to this]

Mouse movement fix
by Monsta on Friday October 31st 2008, 3:06
If the mouse cursor is stuck at the center of the screen (in the main menu), run regedit, go to HKEY_CURRENT_USER/Software/Wine/DirectInput key, create MouseWarpOverride string value and set it to "disable". (If DirectInput key doesn't exist then create it, of course.)
You need at least Wine 1.1.3 for this trick to work.

[post new] [reply to this]




   << Back

Page loaded in 0.71202 seconds.