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Fallout 3 1.7 and GOTY



Category: Main > Games > Fallout 3 > 1.7 and GOTY


NameFallout 3
Version1.7 and GOTY
License Retail
URLhttp://fallout.bethsoft.com/
Votes 136
RatingGold
Wine Version1.7.10
Maintainers of this version:
Description

Fallout 3 DVD and Steam version. Including all 5 DLCs or Game of the Year Edition.

When adding test results please specify video card and driver version you are using.

Follow the guide located below the bug list for installation instructions!

Selected Test Results (selected in 'Test Results' table below)

What works

  • Playing Game
  • Installing Trought Steam


What does not

  • DotNetFx Installer


What was not tested

  • Playing more than 20 minutes
  • Playing Windowed


Additional Comments

Running the game trought Steam.

I've just disabled the installers from steam, specially the DotNetFx installer that don't work. Just go to the Fallout 3 Folder and rename the DotNetFX folder to anything else or just delete it.

The game works perfectly, no problems at all until now, just the workaround with DotNetFx.

It's not necessary to install dotnet with winetricks, Fallout 3 seems to work fine without it (only mono).

Outside that, i've only need the workarounds to steam work correctly.

I've also installed vcrun, corefonts and msxml but it isn't necessary, this just make things flow better.

Software:
Arch Linux x86_64 with multilibs
Wine 1.7.10 32Bits prefix
Nvidia Proprietary Driver 331.38
KDE 4.12.1

Hardware:
AMD Phenom II x6 1090T 3.2GHz
Nvidia GeForce GTX770 OC 2GB
Asus M5a88-M - 4x2GB DDR3 DC
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentArch Linux x86_64Jan 15 20141.7.10 Yes Yes Gold Artur hoOmE 
ShowUbuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)Jan 15 20141.7.10 Yes Yes Silver Konrad Materka 
ShowGentoo Linux AMD64Jan 27 20141.6.1 Yes Yes Gold Oschtan 
ShowLinux Mint 15 "Olivia"Aug 02 20131.6 Yes Yes Silver Carlos Rodriguez 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Jul 31 20131.6 Yes Yes Gold Gethyn ThomasQuail 


Known bugs
Bug # Description Status Resolution Other apps affected
16816 Fallout 3 slowdowns dramatically when using VATS NEW View
21267 Fallout 3 GOTY: Crashes Randomly NEW View
23174 Fallout 3: Diologue and Video/sound issues UNCONFIRMED View
28035 Fallout 3 crashes when hitting play on launcher. UNCONFIRMED View
30639 Audio stuttering and performance drops in Star Wolves 3 NEW View
30694 Fallout 3 Launcher Crashes Instantly UNCONFIRMED View
31566 Fallout 3: regression causes block at critical section when radio is enabled UNCONFIRMED View
32973 Fallout 3: Game crashes after hitting "New game" UNCONFIRMED View

 
Fallout 3 GOTY Installation Guide

Last updated 2013-11-17 14:22:30 UTC by Jonas Jelten

Fallout 3 GOTY installation guide

This guide works with a completely fresh 64bit (x86_64) wineprefix.
DO NOT SET WINEARCH=win32

The guide was created using wine-1.5.17 on Funtoo GNU/Linux x86_64.
It should also work on other GNU/Linux distributions.

32bit x86 will probably not be supported.
This means: I assume you are under x86_64 (aka 64 bit system)

==> You have to install x86 libraries for Fallout, as it is a 32-bit game

  • On Debian-based systems (ubuntu,mint,etc): install ia32-libs
  • On Archlinux: enable [multilib] repo and install lib32-...
  • On Funtoo/Gentoo: install app-emulation/emul-linux-...

And so on, you get the point. Refer to your distribution FAQ or forum for help and support installing x86 libraries on x86_64.


Look at the test results/bugs below for version changes affecting Fallout 3.

== DVD/Steam version

  • If you own the Steam version, just follow this guide.
  • If you have the DVD version, use your brain, and also follow this guide. Apply the 1.7 patch after you finished the installation process by DVD. 

== Overview of installation steps

  • Create wineprefix
  • Configure wineprefix
  • Install fonts
  • Download, install, run Steam
  • Download the game
  • Start the game for automatic dependency installation
  • Install missing dependencies (msasn)
  • Run the game for creating FALLOUT.ini
  • Patch FALLOUT.ini
  • Run and play the game.

== About this guide

The following text block is a shell command. You have to execute them with your terminal (xterm, gnome-terminal, urxvt, ...).

Search on the web or ask in the forums if you need help.

echo "This is shell code, execute it in a terminal!"

== Create a fresh wineprefix

This guide assumes you create a fresh wineprefix.

export WINEPREFIX=~/.wine-fallout3

  • This command sets a environment variable
  • It is used by all wine programs to know where the "Windows installation" is located.

Make sure the wineprefix is set correctly all the time you execute wine and fallout-related commands!

  • you can check whether you have set it correctly by:

echo $WINEPREFIX

  • This should print your installation directory name

== Configure this wineprefix

Now we create a new "Windows installation" and customize its behaviour.

winecfg

  • Default Windows Version: Windows XP
  • Under "Graphics"
    • Activate "Automatically capture the mouse in full-screen windows"

  • Under "Desktop Integration":
    • Default save-file path will be ~/My Games/Fallout3/
    • You can change the location for the configuration/save files:
    • Set "My Documents" to the desired path (optional).
    • This will result in save-files and settings being saved to this directory

== Install fonts

  • This is distribution specific. Ask in your distro forum for installation help
  • you need the following fonts:
    • ttf-dejavu
    • ttf-bitstream-vera
    • corefonts (arial, times, ...)
== Download Steam

DVD version: skip this step.

cd /tmp && wget http://cdn.steampowered.com/download/SteamInstall.msi && msiexec /i SteamInstall.msi

  • Install Steam to C:\Steam
    • The spaces in "Program Files (x86)" cause problems sometimes...
== Launch Steam

cd $WINEPREFIX/drive_c/Steam && wine Steam.exe -no-dwrite

  • log into your steam account
  • Steam can be left open for the whole installation procedure.
== Download the Game
  • Steam version: Download Fallout3 - Game of the Year Edition 
  • DVD version: insert DVD, mount it, and execute the installer:

wine /mountpoint/of/game/dvd/setup.exe

== Launch the Game
  • Steam version:
    • To install the first set of dependencies, launch the Game.
    • Steam will install .Net, DirectX and Games for Windows Live.
    • Quit the opening Fallout launcher, if it shows up!
  • DVD version:
    • Do nothing.
== Install dependencies
  • Download msasn1.dll and move to "C:/windows/syswow64"

curl http://www.dllbank.com/zip/m/msasn1.dll.zip | funzip > $WINEPREFIX/drive_c/windows/syswow64/msasn1.dll

wget -O /tmp/gfw.exe http://download.microsoft.com/download/5/5/8/55846E20-4A46-4EF8-B272-7F988BC9090A/gfwlivesetupmin.exe && wine /tmp/gfw.exe /nodotnet

== Run the Game
  • Steam version: Click run game in your game library
  • DVD version only:

wine "$WINEPREFIX/.drive_c/Program Files (x86)/Bethesda Softworks/Fallout 3/FalloutLauncher.exe

  • The launcher will open
  • enable all data files (these are the DLCs)
  • configure options -> adjust graphics settings etc.
  • ~/My Games/Fallout3/FALLOUT.ini has been created now
    • If you changed "My Documents" path in winecfg before, the config will be in there.
== Configure Fallout.ini

cd "~/My Games/Fallout3/" && curl "http://pastebin.com/download.php?i=SVqfWG0K" | patch

  • This patch adds multicore support, and disables water refractions.
  • If you chose another game-save-file path ("My Documents"), change the cd command path appropriately

== (optional) Install uncut patch

This patch replaces four game files, removes censorshit (whoops, typo), and also fixes some launch problems. 

cd "$WINEPREFIX/drive_c/Steam/steamapps/common/Fallout 3 goty/" &&
wget -O - "http://home.stusta.mhn.de/~006619/fallout3uncut/fallout3uncut.tar.xz" | xz -d | tar vx

The above command downloads the file archive and extracts/overwrites the relevant game files (namely Fallout3ng.exe, Fallout3ng.exe.cat, Fallout3ng.exe.cfg, FalloutLauncher.exe).

== Run/play the game

  • Reminder: WINEPREFIX has to be set correctly!
  • To launch Steam:

export WINEPREFIX=~/.wine-fallout3 && cd $WINEPREFIX/drive_c/Steam && wine Steam.exe -no-dwrite

  • You should create a script for the above command.
  • In Steam, start Fallout3 regularly
  • Recommended Steam launch script:

#!/bin/bash
# Fallout 3 Steam launch script

export WINEPREFIX="~/.wine-fallout3"
cd "$WINEPREFIX/drive_c/Steam"

wine Steam.exe -no-dwrite

  • recommended DVD version launch script:

#!/bin/bash
# Fallout 3 DVD launch script

export WINEPREFIX="~/.wine-fallout3"
cd "$WINEPREFIX/.drive_c/Program Files (x86)/Bethesda Softworks/Fallout 3"
wine FalloutLauncher.exe

That's it, you should be able to play Fallout 3 now. Report problems at the comment section below.

I'm happy about any feedback improving/correcting this guide, so please leave a comment down below :-)

You should also submit test results so the game's wine-compatibility-rating is up to date and known for most distributions. Thanks!

_


 
Fallout 3 DVD version installation guide

This section might be out of date. Try the steps from the Steam installation guide first, but install from your DVD instead of Steam.

How to get Fallout 3 Working with DLC

Install Wine-1.1.33 or newer. It is strongly recommended that you install the latest version of wine (wine 1.2). The official information on Wine HQ will always be written for the latest version of wine.

Steps & Requirements:

  • Winetricks extras: d3dx9, cc580, Directx9, vcrun2005
  • Games for Windows Live client (Requires override of msasn1.dll)
  • Install Fallout 3
    • Modify Fallout.ini (Only if you have a dual or 2+ core processor)
  • Install patch (Not required, but it's to your benefit)
  • Troubleshooting/Fixes

Winetricks extras:

Open a Terminal

Download winetricks by typing :-

wget http://www.kegel.com/wine/winetricks

Install DirectX libraries and native comctl32.dll by typing :-

sh winetricks d3dx9 cc580

Install Directx9 and vcrun2005 winetricks packages by typing :-

sh winetricks directx9 vcrun2005

Game for Windows Live client:

Now we need to install the Games For Windows LIVE client, follow the steps below :-

Download msasn1.dll from the link - HERE

Extract the DLL files and copy them into your C:/windows/system32 folder of wine

Override msasn1.dll in Wine Configuration - Set as native.

Now download the installer for Games For Windows LIVE from the link - HERE

Note : If you experience issues during that installation of Games For Windows LIVE try changing your windows version to Windows 7 in your winecfg.

Now we need to install the Games For Windows LIVE program but without installing the .NET framework, to do this run the code below in Terminal :-

cd /where/you/downloaded/the/file
wine gfwlivesetupmin.exe /nodotnet

Now in the Libraries tab of your winecfg add xlive.dll as native.

The Games For Windows LIVE client has now been installed.


NOW INSTALL THE GAME FROM STEAM OR THE DISK

(Note: DISK 1 IF YOU HAVE GAME OF THE YEAR EDITION)

Now if your CPU has 2 or more cores then follow the steps below, if not then skip over this section.

If you have 2 or more cores, do the following  :-

1) Open ~/My Games/Fallout3/FALLOUT.INI
2) Find bUseThreadedAI=0 and change it to bUseThreadedAI=1
3) Add iNumHWThreads=2 after bUseThreadedAI=1
4) Save file

If you downloaded the game from STEAM then it will already be the newest version and you will not need to patch or install the DLCs (if you own game of the year edition from STEAM). If you own a retail version then you will now need to patch the game. Follow the steps below :-

Make sure your Fallout 3 disk is in the tray (Disk 1 if you own Game Of The Year Edition)

Fallout 3 1.7 patch:

Download the latest patch from the links below depending on your location

US Patch (North America Only) - HERE

UK / EU / Rest of world patch - HERE

Run the patch with wine and it will install.

Now the game will run, see below for how to install the DLCs.


IMPORTANT - To run the game, right click on the fallout3.exe in your C:/Program Files/Bestheda Softworks/Fallout 3 and select "Open with wine windows program loader". DO NOT run the game by using any desktop shortcut or wine menu entry or by the fallout launcher. Use the fallout launcher to set graphics and resolution etc. but don't use it to launch the game.


Install Fallout 3 DLCs

To install the DLCs, follow the steps below :-

If you have the Game Of The Year Edition from STEAM you will already have the DLCs and you are ready to go.

If you own a retail version insert your disk now (Disk 2 if you own the Game Of The Year Edition).

Run the disk's .exe with wine and the DLCs will install.

Note : Some people are finding that the DLCs don't activate when in game. This can be solved, see the DLC Fix section below.

This concludes the installation process for Fallout 3 with wine on Linux.

Troubleshooting/Fixes:

If you have any problems, see the FIX SECTION below for solutions to common issues or you can post a comment and we will get back to you.


 
FIX SECTION

DLC Fix

Note : This seems to be a problem with retail disks of the Game Of The Year Edition. The STEAM version should be fine.

Some people have difficulty in getting the DLCs to load. Normally you should receive a message after you have exited Vault 101. However, it seems that some people are not getting the message so the DLCs are not activating. This can be fixed by following the steps below :-

First open~/My Documents/My Games/Fallout3/FALLOUT.INI

Find the line bInvalidateOlderFiles and set it to 1.

Then open the fallout launcher (the .exe is in the same folder as the fallout3.exe) and click on DATA FILES and make sure that they are all selected. Click OK and then launch the game. The DLCs should load in after playing for a few minutes (you will have to have exited Vault 101).


Resolution FIX

Some people have a problem when starting Fallout 3. The menu is displayed but then crashes. This is because sometimes when the game alters your resolution it can break.

Solution 0: You can activate the virtual wine desktop
Solution 1: Set your resolution in Linux to the game resolution manually before you launch fallout3. Change it back to your normal Linux resolution when you finish playing.


Radio / Music FIX

If VATS and Radio crash the game, and there is no ingame music, try this:
install quartz.dll with winetricks

Open winecfg, goto library settings, and configure:
quartz = builtin, then native


 
NOTE - Mouse Behaviour

Fallout’s mouse doesn’t seem to work correctly with either the mouse patch or these settings.

- The mouse patch: doesn’t work with Fallout’s 1.1.0.35 patch.
- bBackground Mouse -setting: setting it 1 DOES make menus usable, but it’s quite a problem when you run this in windowed mode as when you move enough the mouse, it goes outside the window... I have dualhead so I need/want to run this windowed.
- MouseWarpOverride were thought to fix this problem with bBackground Mouse -setting? Well, just gives problems here. Don’t set it. MIGHT be useful if you have non-patched version. So you gan set to Direct3D registry key MouseWarpOverride="enable" or MouseWarpOverride="force"


 
Games For Windows Live

­Updated (20th July 2010)

Note : If you experience issues during that installation of Games For Windows LIVE try changing your windows version to Windows 7 in your winecfg.

Patch 1.7 requires Games for Windows - Live 3.0 client. To install it follow these steps:

1) Download msasn1.dll from e.g. here
2) Override msasn1.dll in Wine Configuration. How to Override DLL
3) Download gfwlivesetupmin.exe from e.g. here
4) Install gfwlivesetupmin.exe but without .NET Framework (wine gfwlivesetupmin.exe /nodotnet)
5) Only set xlive to native in Wine Configuration.
6) Download and install 1.7 patch for Fallout 3

Note:Should you have any issues running Fallout 3 because of 'xlive unimplemented function' errors, see the fix section above.


 
NOTE - PlayOnLinux

Fallout 3 can be easily installed and patched by PlayOnLinux. You can download PlayOnLinux from here. There is an video made by DaweyYT on YouTube showing installation of Fallout 3 by using PlayOnLinux here.


 
Terribly low FPS in VATS and during speech
by NSLW on (December 13th 2009) ­

It has been reported that the game slows down dramatically when entering VATS or into a speech. The problem hits owners of GeForce 7xxx and older graphic cards. Proposed fixes are:

  • Patch Fallout 3 to the latest version
  • Update driver for your graphic card
  • Apply one of the patches from bug #16816

fix proposed by Bogdan:

  • Set graphic settings higher

fix proposed by Claudio:

  • Set OffscreenRenderingMode to backbuffer

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Perfect (through POL)
by Jèrome Lumière on Wednesday March 5th 2014, 11:16
Runs smoothly and perfectly through PlayonLinux script, with Wine 1.3.26-xliveless2.
It runs smoothier than in Windows! With Windows8, infact, VAT sequences very quite slow, while with Gentoo there are really no problems, with identical graphic quality.


These are the tweaks I found in this page and on the web that proved to be essential for me:

1) bUseThreadedAI=1 and iNumHWThreads=2 in .ini files;
2) I couldn't get FalloutLauncher.exe to set antialiasing on; so I forced it through .ini files: iMultiSample=8
3) I had troubles with the background music - I could hear ambient sounds and radio speech, but not the wonderful music, so essential, imho, for Fallout3. I couldn't install quartz.dll via POL either, 'cos it gave me this error:

"Couldn't load in-process dll L"C:\\windows\\system32\\devenum.dll".

So I used:

$WINEPREFIX=$HOME/.PlayOnLinux/wineprefix/Fallout3 sh winetricks quartz devenum l3codecx

and the problem got fixed. l3codecx is *very* important - I think it was its absence to cause the music problem.

Very big thanks to everyone for the informations!

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[Mac] Fallout 3 has encountered a serious problem...
by ivarin on Monday December 23rd 2013, 6:35
As I press New or Continue (with previously imporetd saves) it crashes this way (subj). On windows, running on VM, same installation works if to put d3d9.dll (intel hd bypass) to game folder. But same fix doesn't work on wineskin. Anything I've tried with this dll is unsuccessful. Also I've noticed that under Windows VM graphic card is detected as nVidia 7900 and this is the trick, I assume since I have intel hd 5000. is there any way to make Fallout think I have nvidia card through wineskin? (besides compiling it from source)

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Works with Wine 1.7.6
by Carlos Rodriguez on Wednesday December 18th 2013, 11:39
Tested on:

Wine 1.7.6 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel 3.8.0.26 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33

www.youtube.com/watch?v=Xahlb8Za3tQ

[post new] [reply to this]

the right quartz.dll settings made my music work
by Claske on Sunday November 17th 2013, 4:12
On Ubuntu 12.04 with wine 1.4 I had the game almost perfect playing by following this guide. Only VATS and Radio made the game crash, and there was no music.
Then I found postings on quartz.dll and I installed it with winetricks.
But the recommended settings made the game not start at all.
Disabling quartz gave the game back to me.
But with the winecfg libraries setting:
quartz = builtin, then native
(which is the revers of the recommended settings) suddenly music also worked!
This may be valid for more recent versions of wine (and Ubuntu) as well?

[post new] [reply to this]

doesnt open iso file
by shengzhanzhe on Friday April 26th 2013, 23:13
ubuntu just doesnt open iso file. technically it does but i cant browse, there is nothing! it says its 5.5 gb but i cant see anything worth 5.5 gb.. what a waste

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No Sound Detected
by Will on Tuesday April 2nd 2013, 17:46
I followed the above guide and I am getting an error when I try to run the game: "No sound device detected, Fallout 3 can't run"

Arch Linux x86_64 (kernel 3.8.4)
Steam - Game launcher will appear, I can manipulate the settings, just can't run game.

Wine Version(s): 1.5.27 (tried, 1.5.17-26), also tried 1.5.4.

I have tried running strait stick wine and I have also tried through PlayOnLinux.

The interesting part is; the startup launcher music clip is playing...

Has anyone else had this problem?

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game crashes after clicking new game
by Jordan on Wednesday January 30th 2013, 2:13
installed retail version of f3 goty, pretty sure i have all of the req dll in the right folders and the right files set to native, am getting this error after clicking on new game from main screen. any thoughts on fixes?


Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00ad8cdb).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:105f GS:000f
EIP:00ad8cdb ESP:17f0ecc4 EBP:00000001 EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:0573835c ECX:9156bb69 EDX:16a78b50
ESI:00000000 EDI:056f7a58
Stack dump:
0x17f0ecc4: 0000001d 056f7a58 056f7a58 00000000
0x17f0ecd4: 02db5a54 00bc47a2 00d88ccc 00000006
0x17f0ece4: 17f0ee38 740ddfee 767b1c1a 17f0efb8
0x17f0ecf4: 02c55638 02d8cd0c 00869823 17f0efb8
0x17f0ed04: 7bc3b6de 17f0ed78 7bc3b74f 74636172
0x17f0ed14: 5c737265 74756f4d 02005c68 00000000
020b: sel=105f base=7ff10000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x00ad8cdb in fallout3 (+0x6d8cdb) (0x00000001)
0x00ad8cdb: movl 0x0(%esi),%eax
Modules:
Module Address Debug info Name (55 modules)
ELF 0-7bf03000 Stabs
PE 330000- 346000 Deferred xinput1_3
PE 400000- 133d000 Deferred fallout3
PE 1340000- 21fe000 Deferred xlive
PE 2200000- 25c8000 Deferred d3dx9_38
PE 25d0000- 2703000 Deferred libvorbis
PE 10000000-1001e000 Deferred libvorbisfile
PE 18000000-18068000 Deferred binkw32
PE 401c0000-401c4000 Deferred version
PE 401e0000-401e4000 Deferred iphlpapi
PE 40690000-406b0000 Deferred comctl32
PE 40790000-40794000 Deferred advapi32
PE 42710000-42714000 Deferred d3d9
PE 42750000-42754000 Deferred setupapi
PE 427c0000-427c4000 Deferred winspool
PE 43fb0000-43fde000 Deferred user32
PE 440f0000-440f4000 Deferred gdi32
PE 44210000-44214000 Deferred rpcrt4
PE 442a0000-442a4000 Deferred msvcr90
PE 442d0000-442d3000 Deferred secur32
PE 44410000-44414000 Deferred wined3d
PE 44550000-44554000 Deferred opengl32
PE 44650000-44654000 Deferred msvcrt
PE 44700000-44704000 Deferred msvcr100
PE 44730000-44738000 Deferred ole32
PE 44880000-44883000 Deferred netapi32
PE 448b0000-448b4000 Deferred ws2_32
PE 448e0000-449ee000 Deferred shell32
PE 44ae0000-44ae4000 Deferred shlwapi
PE 44b60000-44b67000 Deferred oleaut32
PE 44c90000-44c94000 Deferred dsound
PE 44cf0000-44cfb000 Deferred winmm
PE 44d40000-44d44000 Deferred msacm32
PE 44d60000-44d66000 Deferred crypt32
PE 44e00000-44e04000 Deferred wintrust
PE 44e30000-44e34000 Deferred wsock32
PE 44e50000-44e54000 Deferred dinput8
PE 44f10000-44f14000 Deferred winex11
PE 45150000-45154000 Deferred uxtheme
PE 454e0000-454e3000 Deferred winemp3
PE 45ce0000-45ce4000 Deferred imm32
PE 45fa0000-45fa4000 Deferred mmdevapi
PE 47090000-47094000 Deferred dinput
PE 470e0000-470e3000 Deferred winecoreaudio
PE 474e0000-474e4000 Deferred psapi
PE 49260000-49269000 Deferred quartz
PE 49350000-49354000 Deferred msvfw32
PE 49380000-49384000 Deferred devenum
PE 493b0000-493b3000 Deferred avicap32
PE 494d0000-494d3000 Deferred msacm32
PE 494e0000-494e3000 Deferred midimap
PE 49500000-49504000 Deferred wineqtdecoder
PE 78480000-7850d000 Deferred msvcp90
PE 7b810000-7b994000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe
00000038 0
00000037 0
00000036 15
00000035 0
00000034 0

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Crash on Load Screen
by Perry on Saturday January 26th 2013, 20:28
I installed a retail version of the game, but when ever I try to start a game the game freezes, and this is what I get in the log:


err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x10de device_id=0xfd5 for driver_model=2
fixme:win:EnumDisplayDevicesW ((null),0,0x32f53c,0x00000000), stub!
fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x10de device_id=0xfd5 for driver_model=2
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee0c,0x00000000), stub!
error: xp_attach_gl_context returned: 2
X Error of failed request: 0
Major opcode of failed request: 148 (GLX)
Minor opcode of failed request: 26 (X_GLXMakeContextCurrent)
Serial number of failed request: 392
Current serial number in output stream: 392



Any help would be appreciated.

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by Booman on Wednesday November 14th 2012, 9:05
Test posted. Thank You

[post new] [reply to this]

Mint 13 and Tutorial
by Booman on Tuesday November 13th 2012, 15:30
Fallout 3 runs almost perfectly on my Mint 13 machine

Specs:
Mint 13 32-bit
AMD tri-core
4 Gigs RAM
GeForce 550 Ti
Wine 1.5.16
PlayOnLinux

Follow my Mint 13 step-by-step tutorial on how to install and configure with PlayOnLinux:
www.aoaforums.com/frontpage/software-news-reviews-60/linux/12412-fallout-3-linux-mint-13-tutorial.html

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DLCs dont work
by Sebastiano Tibolla on Wednesday October 10th 2012, 16:37
I have the GOTY version of the game and I followed all the installation instructions above. The games and the DLCs has been installed without a problem, and when I run the luncher I can see them listed, but here cames the problem: I can check the DLCs, press OK, and if I open the DATA FILES menu again they are unchecked. Obviusly the DLCs are not loaded in the game, nor added in the FALLOUT.ini file.

I tested it with wine 1.4.1 and 1.5.14 with the same result. Also I can start the game only from the launcher, running wine Fallout3.exe doesn't work.

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Crash after introduction + tutorial
by William on Sunday June 17th 2012, 3:36
I downloaded the Wrapper from Portingteam.com (WS8 w/ [modified] Wine 1.3.12)
installation + starting the game works perfectly, performance is flawless, even on Ultra settings.
But, the game crashes whenever I activate the door to the atrium (at 19 yrs old)
When I run debug mode, it crashes immediately when i click on "continue" at the main menu.

crash reports:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f580,0x00000000), stub!
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ee50,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {da4e3da0-d07d-11d0-bd50-00a0c911ce86} could be created for context 0x1
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(1440,900)
wine: Unhandled page fault on write access to 0x00000000 at address 0x650072 (thread 0021), starting debugger...
XIO: fatal IO error 35 (Resource temporarily unavailable) on X server ":3761"
after 45 requests (43 known processed) with 0 events remaining.


and:
WineskinX11: main(): argc=12
argv[0] = /Users/Username/Downloads/Fallout 3/Wrapper/Fallout 3.app/Contents/MacOS/WineskinX11
argv[1] = :3761
argv[2] = -depth
argv[3] = 24
argv[4] = +xinerama
argv[5] = -br argv[6] = -fp
argv[7] = /usr/X11/lib/X11/fonts/75dpi,/usr/X11/lib/X11/fonts/100dpi,/usr/X11/lib/X11/fonts/cyrillic,/usr/X11/lib/X11/fonts/misc,/usr/X11/lib/X11/fonts/OTF,/usr/X11/lib/X11/fonts/Speedo,/usr/X11/lib/X11/fonts/TTF,/usr/X11/lib/X11/fonts/Type1,/usr/X11/lib/X11/fonts/util
argv[8] = -xkbdir
argv[9] = /Users/Username/Downloads/Fallout 3/Wrapper/Fallout 3.app/Contents/Frameworks/bin/X11/xkb
argv[10] = +extension
argv[11] = '/usr/bin/quartz-wm'
Waiting for startup parameters via Mach IPC.
WineskinX11: do_start_x11_server(): argc=12
Attempting to use pixel depth of 24
[4144569.812] WineskinX11 starting:
[4144569.812] X.Org X Server 1.11.99.902
[4144569.812] Build Date: 20120208
[4144569.812] _XSERVTransmkdir: ERROR: euid != 0,directory /tmp/.X11-unix will not be created.
[4144569.839] (II) GLX: Initialized Core OpenGL GL provider for screen 0

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bUseThreadedAI
by Ian on Wednesday May 16th 2012, 10:12
bUseThreadedAI=0 doesn't exist in Fallout.ini

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fose_loader error after update to 12.04
by Antonin on Friday April 27th 2012, 8:56
i updated lubuntu to the next version, now got single line in log after loading fose_loader:

Couldn't inject dll.

this is fose_loader.log:

launching: Fallout3.exe (C:\fallout3\Fallout3.exe)
crc = FE5B82AE
hook call addr = 00C05F61
load lib addr = 00D9B0F0
dll = C:\fallout3\fose_1_7.dll
remote memory = 00370000
couldn't read memory (update winmain)
couldn't init hook
Couldn't inject dll.
terminating process

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Crash on loading a saved game
by Simon Janich on Thursday April 26th 2012, 6:57
As mentioned in my test result (which I assume will turn up above shortly), I had the same crashes when trying to load a saved game as already reported by others here (e.g. Brett or YaYo).

I found that these crashes stop when I disable the sound in either the game settings (bEnableAudio in Fallout.ini set to "0") or winecfg. However, this is a somewhat unsatisfactory solution as I'd prefer to play the game with sound.

I have yet to try if it is possible to tinker with Wine's audio drivers.

I tried this with a custom build of Wine 1.4 (without Xinput2) on my Mac mini (2.7 GHz i7, AMD HD6630, OS X 10.7.3).

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Need explanation of errors
by Antonin on Thursday April 12th 2012, 22:17
My wine log consists of repeating errors:

err:ole:CoGetClassObject no class object {e436ebb3-524f-11ce-9f53-0020af0ba770} could be created for context 0x1
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\quartz.dll"


where can i find their explanation

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Game freezes every five minutes
by Zootal on Thursday March 15th 2012, 13:07
I have Fallout 3 working, by following the above install instructions. However, it freezes every five minutes or so, and is almost unplayable because of this. Anyone else experience this, and have any suggestions as to what can be done?

Slackware 13.37 64 bit
Wine 1.4 (doesn't seem to matter what version of wine I use)
Steam version of Fallout 3

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Mouse Not Functioning
by Brandon on Sunday March 4th 2012, 15:16
Hey everyone, I have searched everywhere for a resolution to the only issue I am experiencing without any luck. I'm using the newest version of Wine/Wineskin and created my own wrapper for Fallout 3. I followed the directions to a "T" and have no issues launching the game.

I can not for the life of me get the mouse cursor to respond accurately. It is all over the place and gets sucked to each side of the screen. I am on a late 2011 MBP. Is there a specific patch for this issue or specific settings I should be using to resolve this issue? I tried just about all resolutions including windowed and non as well as messing with v-sync just in case.

Game is unplayable for me and would like some guidance here as it's driving me crazy. Any help would be great!! Thanks in advance.

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Fallout 3 Crashes on Load Screen
by Brett on Wednesday February 22nd 2012, 21:05
I successfully installed Fallout 3 along with the 1.7 Patch. The menu worked just fine, and then I clicked on Continue (I had an old Fallout 3 wrapper that could not play background music and didn't have DLCs). The loading screen came up successfully and smoothly, but after a few seconds of loading, an error pops up: "The program Fallout3.exe has encountered a serious problem and needs to close. We are sorry for the inconvenience." I clicked on Show Details and here's what came up. By the way, I tried loading the game several times and this error kept occurring. I was hoping someone could make sense of this and perhaps give me a suggestion as to what I can do to fix this problem. Thanks.

Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00addf7b).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:105f GS:0037
EIP:00addf7b ESP:15fdecb4 EBP:00000001 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:04eaba94 ECX:4ac02f6d EDX:174ce690
ESI:00000000 EDI:08cd3218
Stack dump:
0x15fdecb4: 0000001d 08cd3218 08cd3218 00000000
0x15fdecc4: 03005a54 00bc99a2 00fd8ccc 00000001
0x15fdecd4: 15fdee28 740edfee 160816d4 15fdefa8
0x15fdece4: 0929c694 02fdcd0c 09b3f570 15fdefa8
0x15fdecf4: 7bc3c3de 15fded68 7bc3c44f 74636172
0x15fded04: 5c737265 74756f4d 02005c68 00000000
020b: sel=105f base=7ff10000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x00addf7b in fallout3 (+0x6ddf7b) (0x00000001)
0x00addf7b: movl 0x0(%esi),%eax
Modules:
Module Address Debug info Name (242 modules)
ELF 0-82001000 Stabs
PE 330000- 346000 Deferred xinput1_3
PE 400000- 136b000 Deferred fallout3
PE 1370000- 2221000 Deferred xlive
PE 2230000- 25f8000 Deferred d3dx9_38
PE 2600000- 2733000 Deferred libvorbis
PE 10000000-1001e000 Deferred libvorbisfile
PE 18000000-18068000 Deferred binkw32
PE 27500000-2760d000 Deferred msidcrl40
PE 40001000-40145000 Deferred libwine.1.dylib
ELF 4019e000-401b9000 Deferred version
\-PE 401a0000-401b7000 \ version
ELF 401b9000-40200000 Deferred d3d9
\-PE 401c0000-401ef000 \ d3d9
ELF 40582000-405f4000 Deferred advapi32
\-PE 40590000-405db000 \ advapi32
PE 405f4000-405fe000 Deferred libsm.6.dylib
ELF 40782000-407f9000 Deferred setupapi
\-PE 40790000-407d6000 \ setupapi
PE 407f9000-407fd000 Deferred libxau.6.dylib
ELF 4265b000-42763000 Deferred comctl32
\-PE 42660000-4273c000 \ comctl32
ELF 42763000-428ae000 Deferred user32
\-PE 42770000-42862000 \ user32
ELF 428ae000-4297f000 Deferred gdi32
\-PE 428b0000-42952000 \ gdi32
ELF 4297f000-42ad3000 Deferred wined3d
\-PE 42990000-42ab1000 \ wined3d
ELF 42ad3000-42b10000 Deferred winspool
\-PE 42ae0000-42b06000 \ winspool
ELF 42b10000-42ba2000 Deferred rpcrt4
\-PE 42b20000-42b7d000 \ rpcrt4
ELF 42ba2000-42bd5000 Deferred secur32
\-PE 42bb0000-42bcd000 \ secur32
ELF 42bd5000-42c07000 Deferred netapi32
\-PE 42be0000-42bfc000 \ netapi32
ELF 42c07000-42c2d000 Deferred iphlpapi
\-PE 42c10000-42c27000 \ iphlpapi
ELF 42c2d000-42c62000 Deferred ws2_32
\-PE 42c30000-42c5b000 \ ws2_32
ELF 42c62000-42e60000 Deferred shell32
\-PE 42c70000-42e22000 \ shell32
ELF 42e60000-42ee2000 Deferred shlwapi
\-PE 42e70000-42eba000 \ shlwapi
ELF 42ee2000-4302a000 Deferred ole32
\-PE 42ef0000-42fe0000 \ ole32
ELF 4302a000-4314e000 Deferred oleaut32
\-PE 43030000-4310f000 \ oleaut32
ELF 4314e000-431e7000 Deferred crypt32
\-PE 43150000-431cd000 \ crypt32
ELF 431e7000-43250000 Deferred wininet
\-PE 431f0000-4323d000 \ wininet
ELF 43266000-43289000 Deferred mpr
\-PE 43270000-43284000 \ mpr
ELF 43289000-432a0000 Deferred oleacc
\-PE 43290000-4329e000 \ oleacc
ELF 432a0000-432b5000 Deferred sensapi
\-PE 432b0000-432b4000 \ sensapi
ELF 432b5000-432ca000 Deferred psapi
\-PE 432c0000-432c9000 \ psapi
ELF 432ca000-43304000 Deferred wintrust
\-PE 432d0000-432fa000 \ wintrust
ELF 43304000-4335f000 Deferred dsound
\-PE 43310000-43347000 \ dsound
ELF 4335f000-433af000 Deferred winmm
\-PE 43370000-433a1000 \ winmm
ELF 433af000-433d6000 Deferred msacm32
\-PE 433c0000-433d1000 \ msacm32
ELF 433d6000-43474000 Deferred msvcrt
\-PE 433e0000-4344f000 \ msvcrt
ELF 43474000-43490000 Deferred wsock32
\-PE 43480000-4348e000 \ wsock32
ELF 43490000-434ba000 Deferred dinput8
\-PE 434a0000-434ab000 \ dinput8
PE 434ba000-43544000 Deferred libfreetype.6.dylib
ELF 43544000-435f6000 Deferred winex11
\-PE 43550000-435cd000 \ winex11
PE 435f6000-4360e000 Deferred libice.6.dylib
PE 4360e000-43620000 Deferred libxext.6.dylib
PE 43620000-43743000 Deferred libx11.6.dylib
PE 43743000-4375d000 Deferred libxcb.1.dylib
PE 4375d000-43763000 Deferred libxdmcp.6.dylib
ELF 43763000-43789000 Deferred imm32
\-PE 43770000-43783000 \ imm32
PE 43789000-4378d000 Deferred libxinerama.1.dylib
PE 4378d000-43794000 Deferred libxxf86vm.1.dylib
PE 43794000-4379f000 Deferred libxrender.1.dylib
PE 4379f000-437a8000 Deferred libxrandr.2.dylib
PE 437a8000-437b7000 Deferred libxi.6.dylib
PE 437b7000-437c1000 Deferred libxcursor.1.dylib
PE 437c1000-437c7000 Deferred libxfixes.3.dylib
ELF 437c7000-43802000 Deferred uxtheme
\-PE 437d0000-437fb000 \ uxtheme
ELF 43943000-43968000 Deferred localspl
\-PE 43950000-43963000 \ localspl
ELF 43968000-43986000 Deferred spoolss
\-PE 43970000-43981000 \ spoolss
PE 43986000-439cc000 Deferred libgl.1.dylib
PE 439cc000-439e1000 Deferred libxplugin.1.dylib
PE 53a8c000-53c37000 Deferred glengine
PE 53c8c000-53cb8000 Deferred glrendererfloat
PE 53f45000-548ed000 Deferred geforcegldriver
PE 548ed000-54d16000 Deferred libclh.dylib
PE 54d50000-54d59000 Deferred audioipcplugin
PE 54d59000-54d64000 Deferred applehdahalplugin
ELF 54e1d000-54e64000 Deferred dinput
\-PE 54e20000-54e51000 \ dinput
ELF 54e64000-54e98000 Deferred mmdevapi
\-PE 54e70000-54e86000 \ mmdevapi
ELF 54e98000-54ed0000 Deferred winecoreaudio
\-PE 54ea0000-54ec0000 \ winecoreaudio
PE 54ed0000-54f41000 Deferred coremidi
PE 55033000-550af000 Deferred divx decoder
PE 550af000-550b7000 Deferred divx toolkit
ELF 55f1e000-5600e000 Deferred quartz
\-PE 55f20000-55fd9000 \ quartz
ELF 5600e000-56035000 Deferred msvfw32
\-PE 56010000-56030000 \ msvfw32
ELF 56035000-56068000 Deferred devenum
\-PE 56040000-56057000 \ devenum
ELF 56068000-5607d000 Deferred avicap32
\-PE 56070000-5607c000 \ avicap32
ELF 5616a000-56184000 Deferred msacm32
\-PE 56170000-56182000 \ msacm32
ELF 56184000-5619b000 Deferred midimap
\-PE 56190000-56199000 \ midimap
ELF 5619b000-561e0000 Deferred wineqtdecoder
\-PE 561a0000-561ca000 \ wineqtdecoder
ELF 562b0000-562c6000 Deferred winemp3
\-PE 562c0000-562c5000 \ winemp3
PE 562c6000-56323000 Deferred libmpg123.0.dylib
PE 56323000-5632d000 Deferred libltdl.7.dylib
PE 5632d000-56330000 Deferred libmx.a.dylib
PE 78480000-7850d000 Deferred msvcp90
PE 78520000-785c3000 Deferred msvcr90
ELF 7b800000-7b9f9000 Deferred kernel32
\-PE 7b810000-7b9bd000 \ kernel32
ELF 7bc00000-7bcd6000 Deferred ntdll
\-PE 7bc10000-7bc9a000 \ ntdll
PE 90298000-902cb000 Deferred libxslt.1.dylib
PE 902c1000-90417000 Deferred libcrypto.0.9.8.dylib
PE 90573000-90919000 Deferred quicktime
PE 90a9a000-90ab4000 Deferred libgl.dylib
PE 90a9a000-90ab4000 Deferred libgl.dylib
PE 90ac0000-90beb000 Deferred libglprogrammability.dylib
PE 90ac0000-90beb000 Deferred libglprogrammability.dylib
PE 90c86000-90d48000 Deferred ats
PE 90d97000-90dff000 Deferred familycontrols
PE 90e31000-90e5b000 Deferred libresolv.9.dylib
PE 90f5b000-91080000 Deferred libxml2.2.dylib
PE 9105d000-91136000 Deferred quicktimeimporters
PE 9105d000-91136000 Deferred quicktimeimporters
PE 9115a000-91213000 Deferred securityfoundation
PE 9115a000-91213000 Deferred securityfoundation
PE 91221000-9125d000 Deferred dictionaryservices
PE 91317000-9135e000 Deferred libcups.2.dylib
PE 91317000-9135e000 Deferred libcups.2.dylib
PE 913ff000-9145a000 Deferred libtiff.dylib
PE 913ff000-9145a000 Deferred libtiff.dylib
PE 915d2000-915fd000 Deferred libjpeg.dylib
PE 91601000-91613000 Deferred carbonsound
PE 9160c000-91614000 Deferred applicationservices
PE 917f0000-9181c000 Deferred openscripting
PE 9184c000-91855000 Deferred libgfxshared.dylib
PE 91851000-9185e000 Deferred commercecore
PE 91851000-9185e000 Deferred commercecore
PE 91858000-91c93000 Deferred quartzcore
PE 91858000-91c93000 Deferred quartzcore
PE 92161000-921de000 Deferred iokit
PE 921bf000-921eb000 Deferred directoryservice
PE 921bf000-921eb000 Deferred directoryservice
PE 92232000-9223a000 Deferred libcorevmclient.dylib
PE 9226f000-922ed000 Deferred hiservices
PE 922c3000-922e1000 Deferred langanalysis
PE 922d5000-922db000 Deferred audiounit
PE 92315000-9233f000 Deferred opencl
PE 92343000-92394000 Deferred libglu.dylib
PE 92343000-92394000 Deferred libglu.dylib
PE 92496000-92501000 Deferred metadata
PE 924db000-925a0000 Deferred printcore
PE 92670000-92c2b000 Deferred liblapack.dylib
PE 92aa6000-92adc000 Deferred corevideo
PE 92ac6000-93159000 Deferred coreauc
PE 92ac6000-93159000 Deferred coreauc
PE 9317f000-93311000 Deferred coredata
PE 9317f000-93311000 Deferred coredata
PE 9317f000-93311000 Deferred coredata
PE 93420000-9347a000 Deferred systemconfiguration
PE 9353d000-935d6000 Deferred coretext
PE 935d8000-935eb000 Deferred diskarbitration
PE 93629000-9362e000 Deferred trustevaluationagent
PE 93812000-93a34000 Deferred imageio
PE 939d6000-93e2e000 Deferred libblas.dylib
PE 93e2e000-93e4d000 Deferred multitouchsupport
PE 94050000-943cf000 Deferred foundation
PE 94050000-943cf000 Deferred foundation
PE 946f3000-946ff000 Deferred iosurface
PE 9472d000-94ac3000 Deferred carboncore
PE 94a4e000-94ab1000 Deferred coreui
PE 94a4e000-94ab1000 Deferred coreui
PE 94c5f000-94cc8000 Deferred passwordserver
PE 94c5f000-94cc8000 Deferred passwordserver
PE 95125000-95178000 Deferred libauto.dylib
PE 95185000-95193000 Deferred agl
PE 951a3000-95607000 Deferred hitoolbox
PE 955f6000-9560c000 Deferred opengl
PE 95646000-95654000 Deferred commonpanels
PE 95684000-95694000 Deferred libkxld.dylib
PE 956cc000-95a0f000 Deferred security
PE 95a59000-95a70000 Deferred libsasl2.2.dylib
PE 95a6a000-95a8f000 Deferred libexpat.1.dylib
PE 95a6a000-95a8f000 Deferred libexpat.1.dylib
PE 95a8a000-95b5f000 Deferred qd
PE 95a8a000-95b5f000 Deferred qd
PE 95b48000-963ff000 Deferred coregraphics
PE 95b48000-963ff000 Deferred coregraphics
PE 96344000-96356000 Deferred libbz2.1.0.dylib
PE 963ad000-96459000 Deferred coreaudio
PE 964a6000-964cd000 Deferred libpng.dylib
PE 96573000-966bb000 Deferred libfontparser.dylib
PE 96573000-966bb000 Deferred libfontparser.dylib
PE 96573000-966bb000 Deferred libfontparser.dylib
PE 96649000-96725000 Deferred launchservices
PE 967b3000-979f6000 Deferred quicktimecomponents
PE 967b3000-979f6000 Deferred quicktimecomponents
PE 9881e000-98832000 Deferred libcsync.a.dylib
PE 9881e000-98832000 Deferred libcsync.a.dylib
PE 98b35000-98ce2000 Deferred audiotoolbox
PE 98cff000-98d08000 Deferred libgif.dylib
PE 98cff000-98d08000 Deferred libgif.dylib
PE 98dc1000-98e0c000 Deferred libvdsp.dylib
PE 98e04000-98f29000 Deferred desktopservicespriv
PE 99350000-99411000 Deferred libobjc.a.dylib
PE 993fe000-99427000 Deferred cfopendirectory
PE 993fe000-99427000 Deferred cfopendirectory
PE 99417000-994ce000 Deferred kerberos
PE 99772000-9984a000 Deferred ink
PE 998d8000-998db000 Deferred accelerate
PE 9a684000-9a687000 Deferred carbon
PE 9a684000-9a687000 Deferred carbon
PE 9a6a7000-9a6aa000 Deferred veclib
PE 9a6a7000-9a6aa000 Deferred veclib
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe
0000003f 0
0000003e 0
0000003d 0
0000003c 15
0000003b 0
0000003a 0

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Game Restarts After I hit Play
by Joey Tanner on Sunday January 22nd 2012, 13:00
Im very new at all of this wine stuff but I tried everything to try and fix this, and I have absolutly no clue what is going on.

When I launch the game, it comes up, and it does its thing and "figures out what settings would be best for my computer" like any other game I have. but after its done, I change the settings to my preferences (sometimes keeping it how it put it), then press play. But as soon as I press play it dosn't load the game, it just restarts it all over again.

I have a mac and updated version of wine and i have done everything i can think of to fix it, even restarting the whole process of downloading, installing, and restarting. Im out of ideas.

PLEASE HELP

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Getting very very low fps on some locations
by Rémi on Monday December 12th 2011, 14:59
Hey there !

I'm having some troubles with a very fresh installation of Fallout 3 (1.7 with adds) under playonlinux using wine 1.3.26-xliveless2 version :

When I'm moving on specific locations (like riverboat landing) the game slowdowns dramatically, it lasts around 5-10 minutes then it runs normally (but only for 5 seconds before 'slowdowning' again... )
I tried to change wine version in play on linux but it did nothing.

I don't have sound too, but it worked one time for the first launching of the game after installation...

Except of that everything runs perfectly anyone has ever experience the same issue ?

I'm runnning :
Ubuntu 10.04.2 LTs
Intel(R) Core(TM) i7 CPU @ 2.80GHz
Nvidia GTX 295 1Go
4Go Ram

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Can't launch game
by forthefail on Thursday November 17th 2011, 8:11
fixme:win:EnumDisplayDevicesW ((null),0,0x32f57c,0x00000000), stub!
wine: cannot find L"C:\\windows\\system32\\?\00ef\0006h`02\0003.exe"

Using Ubuntu 11.10, Wine 1.3.32

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Fallout 3 slow on Mac
by Chris Wigman on Wednesday October 26th 2011, 14:39
I'm finding that, despite installing and running otherwise correctly, under Mac OS X 10.6.8 and Macports wine-devel revision 1.3.30, audio lags and performance overall is sluggish. MacBook Pro 2.4GHz, 4GB RAM, Geforce 8600M GT. Specs should be more than enough to play this well.

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Launcher -> Data Files = Crash
by Gunman1982 on Monday October 24th 2011, 6:28
Hi,
just for the record if you have the problem that your DLC isn't working and you try the fix mentioned above you may get the problem that your launcher crashes. If that is the case open winecfg and change the override of comctl32 to buildin. After following through with the DLC workaround you can change it back.

Greetz and have fun

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Game not really installed
by Silejonu on Thursday October 20th 2011, 13:26
Hello, I installed the retail version of the game via PlayOnLinux.
The installation went fine, except a message I didn't understand : "Games For Windows Live is not installed skipping uninstall routine"
Then, when I launch the game I have a "Install" button instead of "Play". If I click on it, I get : "Fallout 3 does not appear to be installed and the installer could not be found. Try exploring to your DVD-ROM drive and selecting setup.exe to install the game."
Trying reinstalling the game over and over didn't solve the problem.

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Important tip how to prevent music glitches
by Rinaldus on Thursday October 20th 2011, 3:35
I installed Fallout 3, everything was good except sound. I heard only voices in radio but no music. But I found solution which never described here:
1. You don't have to install any d3dx9 from winetricks, only d3dx9_38.dll and set it to "native" on the Libraries tab.
2. Install msasn1.dll, xlive.dll, vcrun2005 as wrote in instruction above.
3. Install quartz from winetricks
4. INSTALL L3CODECX FROM WINETRICKS!!! I spent 2 days to understand that it's required codec, otherwise you won't hear any music on radio.

Wine 1.3.30, Gentoo Linux 64-bit, NVidia GTX 460

[post new] [reply to this]

FallOut 3 crashes when load a saved game
by YaYo on Wednesday September 28th 2011, 9:28
Hi,
FallOut 3 crashes always when load a saved game (autosave or manual).
I've the 1.7.0.3 version of FallOut 3 and wine 1.2.29.

My SO is latest Kubuntu-64bits (Kernel 2.6.38-11), an AMD Athlon II X3 440 processor and a GeForce GTS-450 grhaphic card.

I can't found any info about this kind of error on Internet, somebody can help?
Thanks in advance.

When FO3 crashes, the console ouptup was :

wine: Unhandled page fault on write access to 0x00000000 at address 0x6c0064 (thread 0036), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code (0x006c0064).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:006c0064 ESP:0033e5cc EBP:002e006d EFLAGS:00010216( R- -- I -A-P- )
EAX:00000000 EBX:0033edc4 ECX:00110064 EDX:00000000
ESI:68df3aac EDI:68defbe8
Stack dump:
0x0033e5cc: 68df3ba0 68df3b70 68df39a4 68df3aac
0x0033e5dc: 3554eade 00000028 00000000 00000000
0x0033e5ec: 00000010 00000000 00000000 00110000
0x0033e5fc: 68d8f000 68d8f000 3553357b 68d8f000
0x0033e60c: 7e1ccff4 68df3b70 7bc483dd 7e1ccff4
0x0033e61c: 0033edc4 0000000c 0033e674 68df3be8
Backtrace:
=>0 0x006c0064 in fallout3 (+0x2c0064) (0x002e006d)
0x006c0064: addb %al,0x0(%eax)
Modules:
Module Address Debug info Name (158 modules)
PE 340000- 356000 Deferred xinput1_3
PE 3f0000- 3f7000 Deferred msdmo
PE 400000- 136b000 Export fallout3
PE 1370000- 220b000 Deferred xlive
PE 2210000- 25c7000 Deferred d3dx9_37
PE 25d0000- 2998000 Deferred d3dx9_38
PE 29a0000- 2ad3000 Deferred libvorbis
PE ffb0000- ffd3000 Deferred devenum
PE ffe0000- fff8000 Deferred l3codecx.ax
PE 10000000-1001e000 Deferred libvorbisfile
PE 18000000-18068000 Deferred binkw32
PE 27500000-2760d000 Deferred msidcrl40
PE 35500000-35708000 Deferred quartz
PE 71590000-71617000 Deferred comctl32
PE 77b10000-77b22000 Deferred msasn1
PE 78480000-7850d000 Deferred msvcp90
PE 78520000-785c3000 Deferred msvcr90
ELF 79eef000-7b800000 Deferred libnvidia-glcore.so.280.13
ELF 7b800000-7b9aa000 Deferred kernel32
\-PE 7b810000-7b9aa000 \ kernel32
ELF 7bc00000-7bcc4000 Deferred ntdll
\-PE 7bc10000-7bcc4000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7bf70000-7c0e8000 Deferred libvorbisenc.so.2
ELF 7c0e8000-7c134000 Deferred libflac.so.8
ELF 7c134000-7c200000 Deferred libasound.so.2
ELF 7c43b000-7c4a1000 Deferred libsndfile.so.1
ELF 7d308000-7d324000 Deferred libgcc_s.so.1
ELF 7d324000-7d34b000 Deferred libvorbis.so.0
ELF 7d3d0000-7d3d7000 Deferred libogg.so.0
ELF 7d3d7000-7d3e0000 Deferred libwrap.so.0
ELF 7d3e0000-7d429000 Deferred libpulsecommon-0.9.22.so
ELF 7d429000-7d42e000 Deferred libxcb-atom.so.1
ELF 7d42e000-7d46f000 Deferred libpulse.so.0
ELF 7d485000-7d48b000 Deferred libasound_module_pcm_pulse.so
ELF 7d499000-7d4de000 Deferred winealsa
\-PE 7d4a0000-7d4de000 \ winealsa
ELF 7d4de000-7d500000 Deferred mmdevapi
\-PE 7d4e0000-7d500000 \ mmdevapi
ELF 7d500000-7d53e000 Deferred dinput
\-PE 7d510000-7d53e000 \ dinput
ELF 7d655000-7d727000 Deferred libgl.so.1
ELF 7d72b000-7d731000 Deferred libxtst.so.6
ELF 7d775000-7d77e000 Deferred librt.so.1
ELF 7d77e000-7d7bb000 Deferred libdbus-1.so.3
ELF 7d7bb000-7d7c0000 Deferred libgpg-error.so.0
ELF 7d7c0000-7d7d1000 Deferred libtasn1.so.3
ELF 7d7d1000-7d7d5000 Deferred libkeyutils.so.1
ELF 7d7d5000-7d7dd000 Deferred libkrb5support.so.0
ELF 7d7dd000-7d7ed000 Deferred libavahi-client.so.3
ELF 7d7ed000-7d7f9000 Deferred libavahi-common.so.3
ELF 7d7f9000-7d86d000 Deferred libgcrypt.so.11
ELF 7d86d000-7d903000 Deferred libgnutls.so.26
ELF 7d903000-7d9b1000 Deferred libkrb5.so.3
ELF 7d9b1000-7d9e1000 Deferred libgssapi_krb5.so.2
ELF 7d9e1000-7da2b000 Deferred libcups.so.2
ELF 7da2d000-7da30000 Deferred libx11-xcb.so.1
ELF 7daba000-7dac0000 Deferred libxfixes.so.3
ELF 7dac0000-7daca000 Deferred libxcursor.so.1
ELF 7daca000-7dad9000 Deferred libxi.so.6
ELF 7dad9000-7dadd000 Deferred libxcomposite.so.1
ELF 7dadd000-7dae5000 Deferred libxrandr.so.2
ELF 7dae5000-7daef000 Deferred libxrender.so.1
ELF 7daef000-7daf5000 Deferred libxxf86vm.so.1
ELF 7daf5000-7daf9000 Deferred libxinerama.so.1
ELF 7daf9000-7daff000 Deferred libxdmcp.so.6
ELF 7daff000-7db18000 Deferred libxcb.so.1
ELF 7db18000-7dc33000 Deferred libx11.so.6
ELF 7dc33000-7dc42000 Deferred libxext.so.6
ELF 7dc42000-7dc5a000 Deferred libice.so.6
ELF 7dc5a000-7dc62000 Deferred libsm.so.6
ELF 7dc62000-7dc66000 Deferred libcom_err.so.2
ELF 7dc66000-7dc8a000 Deferred libk5crypto.so.3
ELF 7dc8c000-7dd32000 Deferred winex11
\-PE 7dca0000-7dd32000 \ winex11
ELF 7dd38000-7dd62000 Deferred libexpat.so.1
ELF 7dd62000-7dd91000 Deferred libfontconfig.so.1
ELF 7dd91000-7de17000 Deferred libfreetype.so.6
ELF 7de17000-7de1b000 Deferred libxau.so.6
ELF 7de41000-7de5c000 Deferred dinput8
\-PE 7de50000-7de5c000 \ dinput8
ELF 7de5c000-7de77000 Deferred wsock32
\-PE 7de60000-7de77000 \ wsock32
ELF 7de77000-7debe000 Deferred dsound
\-PE 7de80000-7debe000 \ dsound
ELF 7debe000-7def1000 Deferred wintrust
\-PE 7dec0000-7def1000 \ wintrust
ELF 7def1000-7df05000 Deferred sensapi
\-PE 7df00000-7df05000 \ sensapi
ELF 7df05000-7df2a000 Deferred mpr
\-PE 7df10000-7df2a000 \ mpr
ELF 7df2a000-7df3f000 Deferred libz.so.1
ELF 7df3f000-7df44000 Deferred libuuid.so.1
ELF 7df4c000-7df69000 Deferred oleacc
\-PE 7df50000-7df69000 \ oleacc
ELF 7df69000-7dfd4000 Deferred wininet
\-PE 7df70000-7dfd4000 \ wininet
ELF 7dfd4000-7e080000 Deferred crypt32
\-PE 7dfe0000-7e080000 \ crypt32
ELF 7e080000-7e0a9000 Deferred msacm32
\-PE 7e090000-7e0a9000 \ msacm32
ELF 7e0a9000-7e149000 Deferred winmm
\-PE 7e0b0000-7e149000 \ winmm
ELF 7e149000-7e1d6000 Deferred msvcrt
\-PE 7e160000-7e1d6000 \ msvcrt
ELF 7e1d6000-7e2c8000 Deferred oleaut32
\-PE 7e1f0000-7e2c8000 \ oleaut32
ELF 7e2c8000-7e3ce000 Deferred ole32
\-PE 7e2e0000-7e3ce000 \ ole32
ELF 7e3ce000-7e402000 Deferred winhttp
\-PE 7e3d0000-7e402000 \ winhttp
ELF 7e402000-7e46b000 Deferred shlwapi
\-PE 7e410000-7e46b000 \ shlwapi
ELF 7e46b000-7e67b000 Deferred shell32
\-PE 7e480000-7e67b000 \ shell32
ELF 7e67b000-7e6ad000 Deferred ws2_32
\-PE 7e680000-7e6ad000 \ ws2_32
ELF 7e6ad000-7e6c2000 Deferred libresolv.so.2
ELF 7e6ca000-7e6ec000 Deferred imm32
\-PE 7e6d0000-7e6ec000 \ imm32
ELF 7e6ec000-7e70e000 Deferred iphlpapi
\-PE 7e6f0000-7e70e000 \ iphlpapi
ELF 7e70e000-7e738000 Deferred netapi32
\-PE 7e710000-7e738000 \ netapi32
ELF 7e738000-7e764000 Deferred secur32
\-PE 7e740000-7e764000 \ secur32
ELF 7e764000-7e778000 Deferred psapi
\-PE 7e770000-7e778000 \ psapi
ELF 7e778000-7e7ed000 Deferred rpcrt4
\-PE 7e780000-7e7ed000 \ rpcrt4
ELF 7e7ed000-7e827000 Deferred winspool
\-PE 7e7f0000-7e827000 \ winspool
ELF 7e827000-7e88b000 Deferred setupapi
\-PE 7e830000-7e88b000 \ setupapi
ELF 7e88b000-7e9bf000 Deferred wined3d
\-PE 7e8a0000-7e9bf000 \ wined3d
ELF 7e9bf000-7e9f7000 Deferred d3d9
\-PE 7e9d0000-7e9f7000 \ d3d9
ELF 7ea1a000-7eb58000 Deferred user32
\-PE 7ea30000-7eb58000 \ user32
ELF 7eb58000-7ebb8000 Deferred advapi32
\-PE 7eb60000-7ebb8000 \ advapi32
ELF 7ebb8000-7ec5e000 Deferred gdi32
\-PE 7ebc0000-7ec5e000 \ gdi32
ELF 7ec5e000-7ec66000 Deferred libnss_compat.so.2
ELF 7ec66000-7ec69000 Deferred libnvidia-tls.so.280.13
ELF 7ec77000-7ec90000 Deferred version
\-PE 7ec80000-7ec90000 \ version
ELF 7efb0000-7efd6000 Deferred libm.so.6
ELF 7efdd000-7efe9000 Deferred libnss_files.so.2
ELF 7efe9000-7f000000 Deferred libnsl.so.1
ELF f7403000-f740e000 Deferred libnss_nis.so.2
ELF f7410000-f7414000 Deferred libdl.so.2
ELF f7414000-f7571000 Deferred libc.so.6
ELF f7571000-f758a000 Deferred libpthread.so.0
ELF f75b4000-f76f5000 Dwarf libwine.so.1
ELF f76f7000-f7715000 Deferred ld-linux.so.2
ELF f7715000-f7716000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001f 0
0000001e 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001a 0
00000019 0
00000014 0
00000013 0
0000001b plugplay.exe
00000020 0
0000001d 0
0000001c 0
0000002f explorer.exe
00000030 0
00000035 (D) C:\Archivos de programa\Bethesda Softworks\Fallout 3\Fallout3.exe
00000027 0
00000026 0
00000025 15
00000009 0
0000000b 0
00000024 1
00000042 15
00000041 0
00000040 0
0000003f 0
0000003e 0
0000003c 0
0000003b 0
0000003a 0
00000039 0
00000038 0
00000037 0
00000036 0 0 0x006c0064 in fallout3 (+0x2c0064) (0x002e006d)
err:alsa:wine_snd_pcm_recover underrun occurred
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xf74890a6
wine client error:36: write: Descriptor de fichero erróneo

[post new] [reply to this]

Game won't start
by CyberDomovoy on Monday September 5th 2011, 13:42
Here is the debug output, the game is installed with PlayOnLinux:


[POL_Wine_SetVersionEnv] Message: Setting wine version path: 1.3.26-xliveless2, x86
[POL_Wine_SetVersionEnv] Message: "/home/cd/.PlayOnLinux//wine/linux-x86/1.3.26-xliveless2" exists
[POL_Wine] Message: Running wine-1.3.26-xliveless2 Fallout3.exe
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
fixme:win:EnumDisplayDevicesW ((null),0,0x33f55c,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels
ALSA lib ../../../src/pcm/pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
ALSA lib ../../../src/pcm/pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
ALSA lib ../../../src/pcm/pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x14ac68,0x14b108): stub
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
Allocating 16 x 16 radeon RBO (pitch 16)
fixme:win:EnumDisplayDevicesW ((null),0,0x33ee2c,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for context 0x189a78, last error 0x591
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
ERROR:

Could Not Find D3DKMTEscape in gdi32.dll

Could Not Find D3DKMTOpenAdapterFromHdc in gdi32.dll

fixme:xlive:XLiveInitializeEx XLiveInitializeEx
fixme:xlive:XLIVE_5310 stub
fixme:xlive:XLIVE_652 stub: 1
fixme:xlive:XLIVE_5270 stub: 47 0
wine: Unhandled page fault on read access to 0x00000000 at address 0xb4de75 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00b4de75).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00b4de75 ESP:0033f794 EBP:000002f5 EFLAGS:00210246( R- -- I Z- -P- )
EAX:021a18fc EBX:0239504c ECX:00000000 EDX:00ea1f00
ESI:01ef5558 EDI:021f4994
Stack dump:
0x0033f794: 0bbe7afc 0239501c 021f4994 000002f5
0x0033f7a4: 02394f80 0000ec15 1500b204 0033f9a8
0x0033f7b4: 00c7c4c0 ffffffff 00b0ed19 02395000
0x0033f7c4: 000002f5 02363450 00000000 0234e401
0x0033f7d4: 000002f5 0238c2c0 01ef43cc 00b0f335
0x0033f7e4: 02363450 00000001 00000001 00000001
Backtrace:
0x00b4de75: movl 0x0(%ecx),%edx
Modules:
Module Address Debug info Name (130 modules)
PE 340000- 356000 Deferred xinput1_3
PE 400000- 136b000 Export fallout3
PE 1370000- 1738000 Deferred d3dx9_38
PE 1740000- 1873000 Deferred libvorbis
PE 10000000-1001e000 Deferred libvorbisfile
PE 18000000-18068000 Deferred binkw32
ELF 7b800000-7b8f0000 Deferred kernel32
\-PE 7b810000-7b8f0000 \ kernel32
ELF 7bc00000-7bcc0000 Deferred ntdll
\-PE 7bc10000-7bcc0000 \ ntdll
ELF 7bf00000-7bf03000 Deferred
ELF 7d2ea000-7d3b2000 Deferred libasound.so.2
ELF 7d3b2000-7d4a2000 Deferred oleaut32
\-PE 7d3d0000-7d4a2000 \ oleaut32
ELF 7d4a2000-7d4dc000 Deferred dinput
\-PE 7d4b0000-7d4dc000 \ dinput
ELF 7d4de000-7d75a000 Deferred r300_dri.so
ELF 7d98c000-7d9a1000 Deferred midimap
\-PE 7d990000-7d9a1000 \ midimap
ELF 7d9a1000-7d9e5000 Deferred winealsa
\-PE 7d9b0000-7d9e5000 \ winealsa
ELF 7d9e5000-7da05000 Deferred mmdevapi
\-PE 7d9f0000-7da05000 \ mmdevapi
ELF 7da05000-7da0b000 Deferred libdrm_radeon.so.1
ELF 7da0b000-7da15000 Deferred libdrm.so.2
ELF 7da15000-7da7a000 Deferred libgl.so.1
ELF 7da7c000-7da94000 Deferred msacm32
\-PE 7da80000-7da94000 \ msacm32
ELF 7dac6000-7dac9000 Deferred libxdamage.so.1
ELF 7dac9000-7dae9000 Deferred localspl
\-PE 7dad0000-7dae9000 \ localspl
ELF 7dae9000-7daf2000 Deferred librt.so.1
ELF 7daf2000-7db2c000 Deferred libdbus-1.so.3
ELF 7db2c000-7db30000 Deferred libgpg-error.so.0
ELF 7db30000-7db40000 Deferred libtasn1.so.3
ELF 7db40000-7db43000 Deferred libkeyutils.so.1
ELF 7db43000-7db4a000 Deferred libkrb5support.so.0
ELF 7db4a000-7db5a000 Deferred libavahi-client.so.3
ELF 7db5a000-7db66000 Deferred libavahi-common.so.3
ELF 7db66000-7dbda000 Deferred libgcrypt.so.11
ELF 7dbda000-7dc72000 Deferred libgnutls.so.26
ELF 7dc72000-7dc75000 Deferred libcom_err.so.2
ELF 7dc75000-7dc98000 Deferred libk5crypto.so.3
ELF 7dc98000-7dd4a000 Deferred libkrb5.so.3
ELF 7dd4a000-7dd79000 Deferred libgssapi_krb5.so.2
ELF 7dd79000-7ddc4000 Deferred libcups.so.2
ELF 7ddc4000-7ddde000 Deferred spoolss
\-PE 7ddd0000-7ddde000 \ spoolss
ELF 7ddf5000-7de28000 Deferred uxtheme
\-PE 7de00000-7de28000 \ uxtheme
ELF 7de28000-7de31000 Deferred libxcursor.so.1
ELF 7de31000-7de3e000 Deferred libxi.so.6
ELF 7de3e000-7de43000 Deferred libxfixes.so.3
ELF 7de43000-7de46000 Deferred libxcomposite.so.1
ELF 7de46000-7de4d000 Deferred libxrandr.so.2
ELF 7de4d000-7de56000 Deferred libxrender.so.1
ELF 7de56000-7de5b000 Deferred libxxf86vm.so.1
ELF 7de5b000-7de5e000 Deferred libxinerama.so.1
ELF 7de5e000-7de7f000 Deferred imm32
\-PE 7de60000-7de7f000 \ imm32
ELF 7de7f000-7de84000 Deferred libxdmcp.so.6
ELF 7de84000-7de87000 Deferred libxau.so.6
ELF 7de87000-7dea0000 Deferred libxcb.so.1
ELF 7dea0000-7dea4000 Deferred libuuid.so.1
ELF 7dea4000-7dfc1000 Deferred libx11.so.6
ELF 7dfc1000-7dfd0000 Deferred libxext.so.6
ELF 7dfd0000-7dfe7000 Deferred libice.so.6
ELF 7dfe7000-7dfef000 Deferred libsm.so.6
ELF 7e009000-7e0b0000 Deferred winex11
\-PE 7e010000-7e0b0000 \ winex11
ELF 7e1d6000-7e1fc000 Deferred libexpat.so.1
ELF 7e224000-7e253000 Deferred libfontconfig.so.1
ELF 7e253000-7e267000 Deferred libz.so.1
ELF 7e267000-7e2de000 Deferred libfreetype.so.6
ELF 7e2f8000-7e33e000 Deferred dsound
\-PE 7e300000-7e33e000 \ dsound
ELF 7e33e000-7e364000 Deferred msacm32
\-PE 7e340000-7e364000 \ msacm32
ELF 7e364000-7e3aa000 Deferred winmm
\-PE 7e370000-7e3aa000 \ winmm
ELF 7e3aa000-7e3be000 Deferred libresolv.so.2
ELF 7e3be000-7e3d8000 Deferred dinput8
\-PE 7e3c0000-7e3d8000 \ dinput8
ELF 7e3d8000-7e3f8000 Deferred iphlpapi
\-PE 7e3e0000-7e3f8000 \ iphlpapi
ELF 7e3f8000-7e427000 Deferred ws2_32
\-PE 7e400000-7e427000 \ ws2_32
ELF 7e427000-7e441000 Deferred wsock32
\-PE 7e430000-7e441000 \ wsock32
ELF 7e441000-7e4ce000 Deferred msvcrt
\-PE 7e460000-7e4ce000 \ msvcrt
ELF 7e4ce000-7e5d3000 Deferred ole32
\-PE 7e4f0000-7e5d3000 \ ole32
ELF 7e5d3000-7e63b000 Deferred shlwapi
\-PE 7e5e0000-7e63b000 \ shlwapi
ELF 7e63b000-7e80f000 Deferred shell32
\-PE 7e650000-7e80f000 \ shell32
ELF 7e80f000-7e839000 Deferred xlive
\-PE 7e820000-7e839000 \ xlive
ELF 7e839000-7e8ae000 Deferred rpcrt4
\-PE 7e840000-7e8ae000 \ rpcrt4
ELF 7e8ae000-7e8e5000 Deferred winspool
\-PE 7e8c0000-7e8e5000 \ winspool
ELF 7e8e5000-7e945000 Deferred setupapi
\-PE 7e8f0000-7e945000 \ setupapi
ELF 7e968000-7ea9e000 Deferred wined3d
\-PE 7e980000-7ea9e000 \ wined3d
ELF 7ea9e000-7ead5000 Deferred d3d9
\-PE 7eaa0000-7ead5000 \ d3d9
ELF 7ead5000-7eaed000 Deferred version
\-PE 7eae0000-7eaed000 \ version
ELF 7eaed000-7eb4d000 Deferred advapi32
\-PE 7eb00000-7eb4d000 \ advapi32
ELF 7eb4d000-7ebef000 Deferred gdi32
\-PE 7eb60000-7ebef000 \ gdi32
ELF 7ebef000-7ed29000 Deferred user32
\-PE 7ec00000-7ed29000 \ user32
ELF 7ed29000-7ee16000 Deferred comctl32
\-PE 7ed30000-7ee16000 \ comctl32
ELF 7ef8b000-7ef97000 Deferred libnss_files.so.2
ELF 7ef97000-7efa1000 Deferred libnss_nis.so.2
ELF 7efa1000-7efb8000 Deferred libnsl.so.1
ELF 7efb8000-7efc0000 Deferred libnss_compat.so.2
ELF 7efc0000-7efe6000 Deferred libm.so.6
ELF f74f5000-f74f9000 Deferred libdl.so.2
ELF f74f9000-f7640000 Deferred libc.so.6
ELF f7640000-f7659000 Deferred libpthread.so.0
ELF f7674000-f77b5000 Dwarf libwine.so.1
ELF f77b7000-f77d5000 Deferred ld-linux.so.2
ELF f77d5000-f77d6000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Bethesda Softworks\Fallout 3\Fallout3.exe
0000002a 15
00000029 0
00000028 0
00000027 0
00000026 0
00000025 0
00000024 0
00000023 0
00000022 0
00000021 0
00000020 0
00000009 0

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Game performs slow.
by Lomax on Wednesday August 17th 2011, 0:29
I have wine 1.3.26 and 270.41.06 nvidia driver. Graphic card is 9800GT and four core processor. I have performed all steps to run the game (Fallout 3 GOTY edition) and game runs without a problems. Problems occur when you play the game. I've played the game on windows and Ubuntu 11.04. There is a difference in graphics in the game on wine and on windows. You have to start the game directly from the game folder and using run with wine to open correctly and not using shortcuts. When you play the game game is slow. When you reach some areas (For example Oasis caves below a tree) it has really LOW FPS to unplayable level. Ive tried it with Windows 7 and Windows XP mode in Wine but it performs the same. I agree that this game shouldn't be marked gold (game must run flawlesly with special configuration to have this rating) but maybe bronze since even with all settings explained in the howto it runs slow and this affects gaming expirience.

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FOSE Not working for me
by William Bowman on Monday August 1st 2011, 15:48
I've managed to get Fallout 3 working under 1.3.25, following these instructions, and Fallout Mod Manager (FOMM) working by installing Mono 2.8. However, Fallout Script Extender (FOSE) is giving me grief.

Here's a log: pastebin.com/y2Yy0vha

After launching fose_loader.exe, it looks like it's launching just as it does in windows, but then the whole screen freezes. I have to alt-tab and try to kill the Fallout 3 window a few times to regain control of my desktop.

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Installing and gameplay
by Jake ward on Saturday July 30th 2011, 4:41
Installing the game:
www.youtube.com/watch?v=76Q3mn4LGNE

Gameplay video:
www.youtube.com/watch?v=Fgm7WZoN6NI

It installs and runs great, any lag in the gameplay video is caused by recordmydesktop!!

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Gameplay Video
by Jake ward on Saturday May 14th 2011, 9:38
www.youtube.com/watch?v=Fgm7WZoN6NI

The game running brilliantly! It was installed through a wine prefix in PlayonLinux

[post new] [reply to this]

Mouse error [fixed]
by PoohBear on Tuesday May 10th 2011, 20:06
Hi,
I just had to post this here because I was tearing my hair out. I have been running Fallout 3 in Wine for a few days, version 1.3.12. I played around with windowed mode and alt+tabbing back and forth between native applications (or else it was trying to run the same Fallout exe from a native Windows installation, can't quite remember when it happened), and Fallout lost all mouse visibility. At first when this happened, when I started the game up, it would scroll through the menu as though I was holding down the "down" key, and after I rebooted it stopped doing this.

I don't know if it just didn't display or if it didn't register the mouse at all, because I couldn't see to click on anything. I think it registered clicks because in the beginning you can click through some of the screens before the menu comes up and I *think* that did work.

After the mouse support disappeared, the keyboard still worked, but if I alt+tabbed out and back in, escape and enter didn't work anymore, as in I could scroll through the menu but couldn't exit or choose items anymore. One time I started playing with no mouse support, and the character was stuck continuously walking up and to the left.

I am describing this detail in case anyone else experiences these issues. What fixed it for me, just now, was I started up the game, and from the main menu used the keyboard to go to setting -> controls. The "invert y" option was changing back and forth from off to on like I was holding a button down, and I pushed up and down several times with the keyboard and moved the mouse around, and suddenly bingo the mouse appeared and the option stopped switching on its own, and I had mouse support back. I suspect I may have moved the invisible mouse somewhere that it triggered an event to do something in the application, like over the invert y option, or perhaps trying to change that option made it check for the mouse again. Anyway, even if it was a coincidence, that worked for me to get the mouse back. The Wine registry setting for MouseWarpOverride did nothing for this problem.

[post new] [reply to this]

mouse regression
by julovac on Monday April 18th 2011, 18:42
game worked like a charm untill recent wine update from 1.3.17 to 1.3.18 (ubuntu 10.10_64, i followed the instructions A-Z)
now, mouse is showing weird behavior, cannot move cursor too far from center of the screen, fullscreen/windowed, no difference. solutions provided under "NOTE - Mouse Behaviour" did not help.

problem solved by switching back to wine 1.3.17

[post new] [reply to this]

Ubuntu
by Dan Butler on Monday April 4th 2011, 23:12
Just a few thing I hope I can iron out before writing a test review. Fallout3.exe crashes with no obvious cause if you run it manually. This has been a problem for several versions of Ubuntu, has anyone figured it out? Also is there a good solution to make the background music and other secondary sounds work well with pulseaudio? Winepulse with full acceleration semi-works but it crashes sometimes, with a restart of Falout being the only way around (that I've found). Winepulse with emulation and ALSA with full acceleration both crash when the background music on the main menu turns on (the click and the music both going seem to crash them) ALSA with emulation just ignores the background sounds and OSS and Jackaudio do nothing for Ubuntu/Pulseaudio users. If anyone knows the solution to either of these problems it would be very helpful.

[post new] [reply to this]

  • RE: Ubuntu by Mahen on Tuesday April 5th 2011, 1:59
    • RE: Ubuntu by Dan Butler on Tuesday April 5th 2011, 17:52
Call to unimplemented function msvcp80.dll
by tjbp on Sunday March 27th 2011, 18:08
I get the following error when I try to load this game:

wine: Call from 0x7b83a9cb to unimplemented function msvcp80.dll.??Y?$ basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAEAAV01@ABV01@@Z, aborting

I've seen numerous other people experience the same problem, even after installing vcrun2005 and setting it to Native. Strangely, setting it to Builtin also causes the game to fail with the exact same error.

I've now tried with Play On Linux, and have the exact same problem. I'm confused - how can this game run under Windows using the same library if it is apparently missing a required method?!

[post new] [reply to this]

F3 GOTY will not install on gentoo x86_64
by Pantelis Evgenidis on Saturday March 19th 2011, 15:50
I'm using wine 1.3.15 built from sources on gentoo x86_64. The installer whould fail with an error on startup. At first I tried using playonlinux but it whouldn't install. Then I switched to manual and still didn't install.
Finally I managed to get it working by creating a 32bit wineprefix with:
WINEARCH=win32 WINEPREFIX=~/.wine32 wincfg.

[post new] [reply to this]

Can't run on Wine 1.3.13 + KUbuntu - page fault
by Vilém Otte on Saturday March 5th 2011, 14:52
Hello, I've tried to run Fallout 3 patched to 1.7, but I met some issues. I did change to xlive.dll, msvcp90.dll and msasn1.dll - set msvcp90.dll to native and msvcr90.dll to builtin ... so it should everything work, should... but it doesn't.

The problem seems to be in D3D, as just before page fault, I get this issue:
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
and right after this, I get:
wine: Unhandled page fault on read access to 0x00000014 at address 0x7a6a8a4e (thread 0029), starting debugger...

and this kills the application of course - for me the address 0x00000014 seems a bit low - so I'd say it is not issue in game or wine, but it should be issue in some library?

Anyone met same issue, how can one solve it?

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New Graphic card = Lower fps?
by Joni Larsen-Haikarainen on Wednesday February 2nd 2011, 19:31
Ok so I used to run this game with a nvidia Geforce 8600GT 512MB
and I got playable FPS aroun 15-25 or so I would estimate.

Now I upgraded to a MSI Geforce 460 1GB HAWK Tallon Attack.
In other games, and native games specificly I got an insae preformance boost. In another Wine game (EQ2) I got less of a preformance boost but a preformance boost non the less.
But in Fallout 3 my FPS went down to an unplayable framerate (

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fallout 3 goty doesnt load
by Gintas on Wednesday January 19th 2011, 18:38
First i installed fallout 3 goty with playonlinux (manual installation), i run to try it and it worked fine, then after i installed all 5 DLC addons and now game doesnt even load. My wine version is 1.3.11 and here is how the error look like: img25.imageshack.us/img25/7180/screenshotdj.png
Does anybody know what the problem might be ?

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Unable to get GFW Live Installed
by John Marszalek on Saturday December 25th 2010, 2:46
I've been following the instructions above to get games for windows live installed. I'm running OpenSUSE 11.2 with Wine 1.3.9. When I try to install it after I did the msasn1 override, I get the following error message:

wine gfwlivesetupmin.exe /nodotnet
fixme:clusapi:GetNodeClusterState ((null),0x32ec24) stub!
fixme:advapi:DecryptFileA "c:\\f6cf7b7255e5ed8bc258f564d32fd9\\" 00000000
fixme:module:load_library unsupported flag(s) used (flags: 0x00000000)
fixme:shell:MLSetMLHInstance (0x71590000,0x7ec60000) stub
fixme:shell:MLClearMLHInstance (0x71590000)stub

Any suggestions, as I'm at a loss why I can't install :(

[post new] [reply to this]

Fallout 3 not starting
by Jim Hasslacher, Jr. on Tuesday December 21st 2010, 19:15
this is the retail version of Fallout 3
Wine 1.3.5
OpenGL is installed
I followed all instructions, however, I do not find a gfwlive.exe.

When I invoke the game from the command line this is the output I get before the dump:

samaricsm@server:~/.wine/drive_c/Program Files/Bethesda/Fallout 3$ wine Fallout3.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f55c,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x165928,0x1658b0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee2c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
wine: Call from 0x7bc4b580 to unimplemented function xlive.dll.5297, aborting
wine: Unimplemented function xlive.dll.5297 called at address 0x7bc4b580 (thread 0027), starting debugger...

Any help would be greatly appreciated.

[post new] [reply to this]

So far so good.
by Dan Kegel on Tuesday November 16th 2010, 20:56
I installed the GOTY edition with no trouble.
All I had to do was winetricks -q xlive
to work around bug 23522.
(Actually I just used wisotool, and it did the work.)

It seems runs ok... it seemed to hang
the first time I got out of the playpen, and the
framerate got kind of low in the birthday party,
but otherwise it seems fine.

[post new] [reply to this]

Catalyst 10.10
by Evan Goers on Thursday November 4th 2010, 2:40
Is anyone else here running Catalyst 10.10? I'm using Debian Testing(primary)+Unstable/Experimental. All of the game seems to work except for the player models(leaving the hair, eyes, and mouth visible but nothing else). Reverting to 10.9 appears to fix the problem.

[post new] [reply to this]

winegstreamer...
by macRoSS on Tuesday November 2nd 2010, 19:33
The game crashes to the latest version of wine, the reason seems to winegstreamer ...

How do I fix this?

My system Ubuntu 10.10 x86_64 & wine-1.3.6-117-gf38cc93


err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f55c,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1612c0,0x160900): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee2c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:advapi:RegisterTraceGuidsA (0x14872c6, (nil), {d5b9ac76-d546-4891-bb8c-bfd865e5c7d5}, 3, 0x19d1aa4, (null), (null), 0x19dd1a0,)
fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x32e274,(nil)): stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:UnregisterTraceGuids 0: stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {da4e3da0-d07d-11d0-bd50-00a0c911ce86} could be created for context 0x1
err:ole:CoGetClassObject class {2721ae20-7e70-11d0-a5d6-28db04c10000} not registered
err:ole:CoGetClassObject no class object {2721ae20-7e70-11d0-a5d6-28db04c10000} could be created for context 0x1
err:ole:CoGetClassObject no class object {71985f4b-1ca1-11d3-9cc8-00c04f7971e0} could be created for context 0x1
err:ole:CoGetClassObject no class object {a2e3074f-6c3d-11d3-b653-00c04f79498e} could be created for context 0x1
fixme:gstreamer:GST_QueryInterface No interface for {37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:gstreamer:GST_QueryInterface No interface for {8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:gstreamer:GST_QueryInterface No interface for {f90a6130-b658-11d2-ae49-0000f8754b99}!
wine: Unhandled page fault on read access to 0x00000000 at address (nil) (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00000000).
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": wcsOutputPinName src
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": wcsInputPinName src
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_strmbase __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_strmbase __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_strmbase __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_strmbase __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_strmbase __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_strmbase __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_strmbase __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_gstreamer __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_gstreamer __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_gstreamer __dbch
fixme:dbghelp:elf_new_wine_thunks Duplicate in L"winegstreamer": __wine_dbch_gstreamer __dbch
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00000000 ESP:0032f1c8 EBP:0032f264 EFLAGS:00010216( R- -- I -A-P- )
EAX:1880cf18 EBX:7c63aff4 ECX:1880cf1c EDX:0032f200
ESI:00000000 EDI:1880cf18
Stack dump:
0x0032f1c8: 7c62b0ba 1880cf18 00000000 0032f200
0x0032f1d8: 16a0bda0 7eddaff4 18819c98 7ef7a22b
0x0032f1e8: 0032f2c4 00000000 1880cf18 00000000
0x0032f1f8: 16a09790 00110060 7edcbea0 16a0c808
0x0032f208: 7eddaff4 18819c98 7ef8cbf1 0032f2b4
0x0032f218: e52ae735 00000030 00000000 00000000
Backtrace:
=>0 0x00000000 (0x0032f264)
1 0x7c62c3f0 BasePinImpl_EnumMediaTypes+0x7f(iface=0x1880cf18, ppEnum=(nil)) [/home/user/wine-git/dlls/strmbase/pin.c:323] in winegstreamer (0x0032f2a4)
2 0x7c62c3f0 BasePinImpl_EnumMediaTypes+0x7f(iface=0x1880cf18, ppEnum=0x32f2c4) [/home/user/wine-git/dlls/strmbase/pin.c:323] in winegstreamer (0x00000000)
0x00000000: -- no code accessible --
Modules:
Module Address Debug info Name (150 modules)
PE 330000- 346000 Deferred xinput1_3
PE 400000- 136b000 Deferred fallout3
PE 1370000- 2221000 Deferred xlive
PE 2230000- 25f8000 Deferred d3dx9_38
PE 2600000- 2733000 Deferred libvorbis
PE ffe0000- ffe7000 Deferred msdmo
PE 10000000-1001e000 Deferred libvorbisfile
PE 14fd0000-14ff3000 Deferred devenum
PE 18000000-18068000 Deferred binkw32
PE 27500000-2760d000 Deferred msidcrl40
PE 35500000-35708000 Deferred quartz
PE 78480000-7850e000 Deferred msvcp90
PE 78520000-785c3000 Deferred msvcr90
ELF 7a850000-7bf00000 Deferred libnvidia-glcore.so.260.19.12
ELF 7bf00000-7bf04000 Deferred
ELF 7c3c4000-7c3f9000 Deferred libpcre.so.3
ELF 7c3f9000-7c4c8000 Deferred libglib-2.0.so.0
ELF 7c4c8000-7c50a000 Deferred libgobject-2.0.so.0
ELF 7c50a000-7c5cc000 Deferred libgstreamer-0.10.so.0
ELF 7c5cc000-7c60b000 Deferred libgstbase-0.10.so.0
ELF 7c60b000-7c63c000 Dwarf winegstreamer
\-PE 7c610000-7c63c000 \ winegstreamer
ELF 7c9bd000-7c9d9000 Deferred libgcc_s.so.1
ELF 7c9d9000-7ca10000 Deferred libxslt.so.1
ELF 7ca10000-7ca7b000 Deferred urlmon
\-PE 7ca20000-7ca7b000 \ urlmon
ELF 7ca7b000-7cba6000 Deferred libxml2.so.2
ELF 7cbcc000-7cc3d000 Deferred msxml3
\-PE 7cbe0000-7cc3d000 \ msxml3
ELF 7cc83000-7cd49000 Deferred libasound.so.2
ELF 7d392000-7d397000 Deferred libgthread-2.0.so.0
ELF 7d3c9000-7d3d5000 Deferred libgstapp-0.10.so.0
ELF 7d3e5000-7d3fb000 Deferred midimap
\-PE 7d3f0000-7d3fb000 \ midimap
ELF 7d3fb000-7d421000 Deferred msacm32
\-PE 7d400000-7d421000 \ msacm32
ELF 7d421000-7d43a000 Deferred msacm32
\-PE 7d430000-7d43a000 \ msacm32
ELF 7d43a000-7d471000 Deferred winealsa
\-PE 7d440000-7d471000 \ winealsa
ELF 7d4ea000-7d5b3000 Deferred libgl.so.1
ELF 7d5b3000-7d5b7000 Deferred libgmodule-2.0.so.0
ELF 7d5b7000-7d5c0000 Deferred librt.so.1
ELF 7d5fd000-7d602000 Deferred libgpg-error.so.0
ELF 7d602000-7d676000 Deferred libgcrypt.so.11
ELF 7d676000-7d687000 Deferred libtasn1.so.3
ELF 7d687000-7d722000 Deferred libgnutls.so.26
ELF 7d86c000-7d8a0000 Deferred uxtheme
\-PE 7d870000-7d8a0000 \ uxtheme
ELF 7d8a0000-7d8aa000 Deferred libxcursor.so.1
ELF 7d8aa000-7d8b0000 Deferred libxfixes.so.3
ELF 7d8b0000-7d8b4000 Deferred libxcomposite.so.1
ELF 7d8b4000-7d8bc000 Deferred libxrandr.so.2
ELF 7d8bc000-7d8c6000 Deferred libxrender.so.1
ELF 7d8c6000-7d8cc000 Deferred libxxf86vm.so.1
ELF 7d8cc000-7d8ed000 Deferred imm32
\-PE 7d8d0000-7d8ed000 \ imm32
ELF 7d8ed000-7d8f3000 Deferred libxdmcp.so.6
ELF 7d8f3000-7d90d000 Deferred libxcb.so.1
ELF 7d90d000-7da2b000 Deferred libx11.so.6
ELF 7da2b000-7da3b000 Deferred libxext.so.6
ELF 7da3b000-7da54000 Deferred libice.so.6
ELF 7da54000-7dafc000 Deferred winex11
\-PE 7da60000-7dafc000 \ winex11
ELF 7dafc000-7db23000 Deferred libexpat.so.1
ELF 7db23000-7db53000 Deferred libfontconfig.so.1
ELF 7db53000-7dbca000 Deferred libfreetype.so.6
ELF 7dbee000-7dbf0000 Deferred libnvidia-tls.so.260.19.12
ELF 7dbf0000-7dc2a000 Deferred dinput
\-PE 7dc00000-7dc2a000 \ dinput
ELF 7dc2a000-7dc45000 Deferred dinput8
\-PE 7dc30000-7dc45000 \ dinput8
ELF 7dc45000-7dc60000 Deferred wsock32
\-PE 7dc50000-7dc60000 \ wsock32
ELF 7dc60000-7dce4000 Deferred msvcrt
\-PE 7dc70000-7dce4000 \ msvcrt
ELF 7dce4000-7dd79000 Deferred winmm
\-PE 7dcf0000-7dd79000 \ winmm
ELF 7dd79000-7ddc2000 Deferred dsound
\-PE 7dd80000-7ddc2000 \ dsound
ELF 7ddc2000-7ddf4000 Deferred wintrust
\-PE 7ddd0000-7ddf4000 \ wintrust
ELF 7ddf4000-7de0a000 Deferred psapi
\-PE 7de00000-7de0a000 \ psapi
ELF 7de0a000-7de1e000 Deferred sensapi
\-PE 7de10000-7de1e000 \ sensapi
ELF 7de1e000-7de41000 Deferred mpr
\-PE 7de20000-7de41000 \ mpr
ELF 7de41000-7de56000 Deferred libz.so.1
ELF 7de56000-7deb5000 Deferred wininet
\-PE 7de60000-7deb5000 \ wininet
ELF 7deb5000-7df55000 Deferred crypt32
\-PE 7dec0000-7df55000 \ crypt32
ELF 7df55000-7e03f000 Deferred oleaut32
\-PE 7df70000-7e03f000 \ oleaut32
ELF 7e03f000-7e141000 Deferred ole32
\-PE 7e060000-7e141000 \ ole32
ELF 7e141000-7e1a4000 Deferred shlwapi
\-PE 7e150000-7e1a4000 \ shlwapi
ELF 7e1a4000-7e394000 Deferred shell32
\-PE 7e1b0000-7e394000 \ shell32
ELF 7e394000-7e3c4000 Deferred ws2_32
\-PE 7e3a0000-7e3c4000 \ ws2_32
ELF 7e3c4000-7e3d8000 Deferred libresolv.so.2
ELF 7e3d9000-7e3dd000 Deferred libxinerama.so.1
ELF 7e3dd000-7e3e2000 Deferred libuuid.so.1
ELF 7e3e2000-7e3fe000 Deferred oleacc
\-PE 7e3f0000-7e3fe000 \ oleacc
ELF 7e3fe000-7e41f000 Deferred iphlpapi
\-PE 7e400000-7e41f000 \ iphlpapi
ELF 7e41f000-7e449000 Deferred netapi32
\-PE 7e430000-7e449000 \ netapi32
ELF 7e449000-7e475000 Deferred secur32
\-PE 7e450000-7e475000 \ secur32
ELF 7e475000-7e4e9000 Deferred rpcrt4
\-PE 7e480000-7e4e9000 \ rpcrt4
ELF 7e4e9000-7e521000 Deferred winspool
\-PE 7e4f0000-7e521000 \ winspool
ELF 7e521000-7e580000 Deferred setupapi
\-PE 7e530000-7e580000 \ setupapi
ELF 7e580000-7e6b3000 Deferred wined3d
\-PE 7e590000-7e6b3000 \ wined3d
ELF 7e6b3000-7e6e7000 Deferred d3d9
\-PE 7e6c0000-7e6e7000 \ d3d9
ELF 7e6e7000-7e743000 Deferred advapi32
\-PE 7e6f0000-7e743000 \ advapi32
ELF 7e743000-7e7ce000 Deferred gdi32
\-PE 7e750000-7e7ce000 \ gdi32
ELF 7e7ce000-7e903000 Deferred user32
\-PE 7e7e0000-7e903000 \ user32
ELF 7e903000-7e9f5000 Deferred comctl32
\-PE 7e910000-7e9f5000 \ comctl32
ELF 7ed55000-7eed6000 Deferred kernel32
\-PE 7ed70000-7eed6000 \ kernel32
ELF 7eed6000-7eee2000 Deferred libnss_files.so.2
ELF 7eee2000-7eef9000 Deferred libnsl.so.1
ELF 7eef9000-7ef1f000 Deferred libm.so.6
ELF 7ef1f000-7ef23000 Deferred libxau.so.6
ELF 7ef23000-7ef2c000 Deferred libsm.so.6
ELF 7ef2c000-7ef45000 Deferred version
\-PE 7ef30000-7ef45000 \ version
ELF 7ef45000-7f000000 Deferred ntdll
\-PE 7ef60000-7f000000 \ ntdll
ELF f74ac000-f74b0000 Deferred libdl.so.2
ELF f74b0000-f760a000 Deferred libc.so.6
ELF f760b000-f7624000 Deferred libpthread.so.0
ELF f7625000-f7630000 Deferred libnss_nis.so.2
ELF f7642000-f764a000 Deferred libnss_compat.so.2
ELF f764a000-f778a000 Deferred libwine.so.1
ELF f778c000-f77aa000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) E:\F3\Fallout3.exe
00000024 0
00000022 15
00000021 0
00000020 0
0000001f 0
0000001e 0
0000001d 0
0000001c 0
0000001b 0
0000001a 0
00000009 0 0 0x00000000 (0x0032f264)
1 0x7c62c3f0 BasePinImpl_EnumMediaTypes+0x7f(iface=0x1880cf18, ppEnum=(nil)) [/home/user/wine-git/dlls/strmbase/pin.c:323] in winegstreamer (0x0032f2a4)
2 0x7c62c3f0 BasePinImpl_EnumMediaTypes+0x7f(iface=0x1880cf18, ppEnum=0x32f2c4) [/home/user/wine-git/dlls/strmbase/pin.c:323] in winegstreamer (0x00000000)
Segmentation fault

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DVDROM path...
by Mahen on Sunday October 17th 2010, 12:39
Hi !

F3 (Fr version) used to work perfectly. I switched to Maverick + Wine 1.3.5. Now F3 complains that it cannot find the DVD drive.

Actually, I figured out it would work when specifying in winecfg a drive with the DVD path. The problem is that the path is "/media/Fallout 3" and there is no generic "/media/dvdrom". Thus the fix only works with Fallout 3 : another game will need to have this D: path changed...

Any idea ? I didn't have to specify this full path before.

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GFW FFS!
by Ragnar on Monday September 27th 2010, 7:42
So I've got dotnet3 installed and the launcher works. But the game itself depends on xlive.dll, which I cannot install in anyway by some reason. Tried importing the DLL from the link into c:\windows\system32 - no luck: wine dosn't see imported DLLs. XP mode prevents the installing of gfw, ok, so I've changed to win7 mode, and that's what I've got : command 'wine /home/rgnr/.cache/winetricks/gfwlivesetupmin.exe /nodotnet' returned status 67. Aborting.
Help anyone?

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  • RE: GFW FFS! by CommonOddity on Monday September 27th 2010, 11:03
    • RE: GFW FFS! by Ragnar on Tuesday September 28th 2010, 6:01
  • RE: GFW FFS! by CommonOddity on Monday September 27th 2010, 11:06
    • RE: GFW FFS! by Ragnar on Tuesday September 28th 2010, 6:09
      • RE: GFW FFS! by CommonOddity on Sunday October 10th 2010, 13:02
        • RE: GFW FFS! by CommonOddity on Monday October 18th 2010, 0:43

by Ragnar on Sunday September 26th 2010, 8:02
still the same..

[post new] [reply to this]


by TaffaN on Friday September 24th 2010, 1:27
set msvcr90.dll to builtin

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  • RE: by Ragnar on Saturday September 25th 2010, 12:10
No luck installing F3
by Ragnar on Thursday September 23rd 2010, 9:38
I have troubles running F3 in Wine without Playonlinux.
Here's th output :
rgnr@ajax:~$ wine /home/rgnr/.wine/drive_c/Program\ Files/Bethesda\ Softworks/Fallout\ 3/Fallout3.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
err:module:import_dll Library MSVCP90.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Library xlive.dll (which is needed by L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe" failed, status c0000135

It seems to be that Wine doesn't see imported dlls. However the dlls are in c:\windows\system32. What do I do?

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Playonlinux + Wine 1.3.3 + GeForce 7600GT dramatical slowdown in dialogs
by Ragnar on Wednesday September 22nd 2010, 16:28
I'm experiencing a dramatical slowdown when entering dialogs. I know this issue is a kinda year old, but does anyone have the fix so far?

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unimplemented function MSVCR90.dll
by dethredic on Monday September 20th 2010, 16:23
Hi
I am running ArchLinux, Wine 1.3.2-1 with the retail version of the game.

Everything thing went according to the instructions, then I encountered the xlive.dll problem. I followed the fix on the page, but now I get this error:

wine: Call from 0x7bc49cc0 to unimplemented function MSVCR90.dll._except_handler4_common, aborting
err:seh:setup_exception_record stack overflow 1204 bytes in thread 0009 eip f7576651 esp 00230e7c stack 0x230000-0x231000-0x330000

Not sure what is happening.

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not run
by TaffaN on Wednesday September 15th 2010, 4:45
In the terminal dialed

env WINEPREFIX="/home/taffan/.wine" wine Z:\\media\\sda1\\Games\\Fallout\ 3\\Fallout3.exe

ultimately

err:module:import_dll Library xlive.dll (which is needed by L"Z:\\media\\sda1\\Games\\Fallout 3\\Fallout3.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\media\\sda1\\Games\\Fallout 3\\Fallout3.exe" failed, status c0000135

what am I doing wrong? did everything according to instructions

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  • RE: not run by Ragnar on Saturday September 25th 2010, 11:41
Securom issues?
by Kyle Hacker on Monday September 6th 2010, 20:14
I'm trying to install Fallout 3 but every time the installer is roughly 85% percent done, it asks me to insert the disc that contains data3.cab. I found on google that for other games this indicates some issue with securom thinking you have a copied disc, and then not allowing you access to all the disc's data. I can't seem to find any way to get around this though, any ideas?

Ubuntu 10.04.1 amd64
Wine 1.3.1
Also, if it makes a difference, I'm trying to install the non-GOTY version.

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fomm works!
by Andreas Braml on Friday August 27th 2010, 18:21
Anastasius Focht (thanks, mate!) figured out how to get fomm working over at bug 23692.

1) winetricks dotnet20
2) install FO3 following the instructions here in the AppDB
3) install fomm
4) winetricks gdiplus
5) cd to fomm subdir in the Fallout 3 main directory && wine fomm.exe
6) start the fun!

[post new] [reply to this]

Sound problems
by Jake ward on Monday August 9th 2010, 3:06
If anybody is having issues with sound watch this video,

: www.youtube.com/watch?v=22jzP4VGS_M

The sound would previously be like this,

: www.youtube.com/watch?v=w0X_e7Phsxw

[post new] [reply to this]

No music
by Mahen on Saturday August 7th 2010, 9:09
As of wine 1.2 (Crossover 9.1), F3 does work pretty perfectly here (just had to disable Windows Live).

I do get all sounds, except background music though. Any idea ?

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Can not get game to work
by Seth on Sunday July 25th 2010, 2:22
I have been fiddling with this for some time now and I can NOT get the game to work. I tried installing in my normal .wine folder and all that the game would do is launch a black screen which required me to ctrl+alt+backspace out of X just to get back to a working system. I tried using a fresh .wine file and following the directions exactly and the game will not even start at all. Nor will the launcher. If I try runnin gin terminal I get this :

seth@linux-allj:~> wine .wine/drive_c/Program\ Files/Bethesda\ Softworks/Fallout\ 3/Fallout3.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Library xlive.dll (which is needed by L"Z:\\home\\seth\\.wine\\drive_c\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\seth\\.wine\\drive_c\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe" failed, status c0000135


I have installed the GFWL and have set xlive to native in wine, I don't know what the other is and it is not mentioned in the instructions.

I would really like this game to work and I am REALLY questioning the gold rating as it seems there is a lot more to getting the game to work than "it works right out of the box". I run DDo and it was WAY WAY WAY easier to install.

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1.2 Issues
by CommonOddity on Thursday July 22nd 2010, 22:13
I don't know what I am doing wrong- but I have followed the howto to the letter.

OpenSuSE 11.3 (32-bit, I've attempted this on 64-bit also, but 'sh winetricks directx9 vcrun2005' does not work with 64-bit).

Fallout 3 installs. I've installed the Live client. All steps necessary were taken. However- upon installing the Fallout 3 1.7 patch, Fallout 3 crashes at start.

Apart for all the obvious fixmes, it spits out these lines in particular:

wine: Call from 0x7bc4af38 to unimplemented function xlive.dll.5297, aborting
wine: Unimplemented function xlive.dll.5297 called at address 0x7bc4af38 (thread 0009), starting debugger...
Unhandled exception: unimplemented function xlive.dll.5297 called in 32-bit code (0x7bc4af38).

And this is the backtrace:

=>0 0x7bc4af38 call_dll_entry_point+0x4a8() in ntdll (0x0303e1bc)
wine: Call from 0x7bc4af38 to unimplemented function xlive.dll.5297, aborting
wine: Call from 0x7bc4af38 to unimplemented function xlive.dll.5297, aborting
Segmentation fault


I'm not sure what to do. I've tried everything. I've tried installing the patch with /nodotnet- and it still does not work. I uninstall Fallout 3, and re-install it so it is unpatched and it runs successfully. It is just after installing the 1.7 patch that all this happens. Has anyone else had this issue? Is there a possible fix?

I tried this with wine1.2-rc6 AND wine1.2-4.1 from the OpenSuSE repos (OSS + Wine CVS builds).

EVGA GTS250 512mb video card
AMD 240 class, 2.8Ghz CPU
Biostar TA790GX
Nvidia binary 256.35 drivers (from site, installed after wine was).

[post new] [reply to this]

If having problems with GFWL make sure Wine is set to Win 7 mode
by Seth on Tuesday July 20th 2010, 1:21
I could not get Games for Windwos LIVE to install and I finally figured out it was because Wine was set to Windows XP mode. Setting it to Windows 7 fixed it. Though I do not know if it is an issue for anyone else, if you are having problems getting GFWL to install check to see what version of Windows Wine is set to.

[post new] [reply to this]

Works on ATI But......
by Carlos Rodriguez on Sunday July 18th 2010, 8:37
buntu 10.04 Lucid Lynx 64Bit, Wine 1.2, ATI Catalyst 10.6, 2GB ram
DDR 2 800, IGP ATI Radeon 3100 512 shared memory, MSI K9A2VM

works good at least menus, after this mouse not work with/out dinput overrides

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Installation
by Jake ward on Wednesday July 14th 2010, 13:41
I dont understand what that warning is about, The game installs perfect for me in wine 1.2rc7, I use Ubuntu 10.04

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memory leak
by Tom Crown on Sunday July 11th 2010, 12:42
with 1.2rc7 Fallout is crashing after using up all system Ram, this has been the case since 1.13.

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Weird, weird, weird
by Holly Bostick on Sunday July 11th 2010, 3:44
I had installed FO3 (again), with 1.7 patch, in a clean prefix under 1.2-rc6, and sound didn't work in the childbirth scene, also the first dialog (choose your gender) did not appear. Soon after, rc7 appeared, so I ditched my previous install and attempted to reinstall under that, with no overrides except vcrun 2005, without which the Launcher will not run.

With vcrun 2005 installed, the Launcher would appear and allow me to run the installer, but the installer itself would not run:

motub /media/dvdrom0 $ wine H:\\setup.exe #The Launcher refuses to run the installer if you're not at the DVD;

motub /media/dvdrom0 $ err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files\\Common Files\\InstallShield\\Professional\\RunTime\\IsProBE.tlb" failed with error 2

fixme:storage:create_storagefile Storage share mode not implemented.

err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-1e00-00001b000000}

err:rpc:I_RpcReceive we got fault packet with status 0x80010108

There was also a Windows error dialog saying something about an object or object class not being created, but I didn't write it down; I expect that this is the same error others are experiencing with the InstallShield installer, thus already documented. Nice clean crash, though.

Upon reading comments here, I reverted to rc6, where I knew the installer did run, and reinstalled under the same prefix with only vcrun 2005 installed and ALSA selected as sound (I'm using Linux Mint 9, which is based on Ubuntu 10.04, so I have PulseAudio, which I have not uninstalled as yet).

This time, I decided to let the installer run the game when it had completed (rather than saying no and installing the patch first).

To my surprise, I had sound in the main title (the clicks of the slide, not the music, but that's been gone so long that I don't even count it as a bug anymore), and the intro ran absolutely perfectly.

Then I got to the childbirth sequence, lost sound and again the first dialog did not appear (I have subtitles on, and so Dad's line did appear, but I got no 'choose your gender' dialog).

I hit ESC, thinking to quit, but then hit 'Continue' instead, and on a hunch from another comment, where the poster said they could only hit 'E' to cry, I hit 'E' to see what would happen.

The dialog appeared. I chose my sex, and the first line of Dad's dialog appeared, then the sequence "froze" again-- the lights continued to blink on the monitors in the background, but 'baby-head cam' stopped moving, and so did Dad and the lady doctor (avoiding spoilers).

I continued to step through the intro with the combination of ESC=>Continue=>E. This worked OK till Mom died, at which point I was pushed out into the hall (!!!)-- an area that I had never seen, because normally the whiteout occurs before my crib even reaches the door.

I hit the combo, twice I think, and the whiteout happened-- complete with the sound of my crying from either the beginning of the sequence, or from my last press of E, running over the whiteout dialog.

The whiteout faded, and my ears were blasted by Dad's voice, and the music from the baby music box (so sound seems to work once the actual game has started, but not in the childbirth sequence).

I am so weirded out that I wanted to write this down before 'upgrading' to RC7 and starting a new game via the same install (since I can't install under RC7) to see if the childbirth sequence is really fixed there as promised.

Because all this happened under RC6, which is technically behind the current RC, I don't feel like a bug report is appropriate, but this was all so strange and complicated that I did feel like it needed to be documented.

There you go, then.

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Fun while it lasted
by Torbjörn Olsson on Saturday July 10th 2010, 14:43
For me sound worked fine in RC-6, but now in RC-7 it does not work again.

In fact, now it is worse than before RC-6. Then I could work around the problem by replacing winmm.dll.so. Now that trick no longer works.

There is one exception when sound does work for me in RC-7, and that is the sound that is played when the character dies, not very encouraging :p

Has anyone else experienced this problem? It seems like RC-7 will be the last RC before release of 1.2, so does that mean it is now too late to fix his last minute regression?

[post new] [reply to this]

Audio still partial, otherwise perfect...
by No OnE on Sunday June 27th 2010, 21:42
Just a heads up, tested on wine 1.2-rc5, using the instructions provided here. All launcher, interface and environmental sounds are still missing. Haven't been able to test radio because of lack of interest to make the necessary progress caused by the incomplete experience. A regretful regression (from 1.1.38 and later, very much related to a similar problem with Oblivion IV).

Still beats Windows 7 though(, which doesn't run anything else than the launcher, says "Fallout has stopped working"). ;)

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goty localized version crash on startup
by Indruck Balázs on Tuesday June 22nd 2010, 3:01
Hello!

I've managed to install the game, but it doesn't work sadly. I've installed al the necessary dlls, tried on different versions of wine (from 1.1.37 to 1.1.44), and I've tried all the ideas described here. Whenever I start the launcher or the fallout3.exe, I get the same fatal error messages:img254.imageshack.us/img254/906/fallout3polissue.jpg

I bought the game yesterday, and it's a localized version, I can't start it in English or whatever. Tried to change the language of Ubuntu but is doesn't work.

I use Ubuntu 10.04 LL, and I have ATI HD 3200 video card.

Oh, and whenever I start the game, it doesn't even starts to read from the dvd, and when I start the game from the dvd (launcher or fallout3.exe), i get the same fatal errors. I tried it with playonlinux but no solution.


I get this in the terminal:

bazsi@bazsi-laptop:~$ wine "C:/Program Files/Bethesda Softworks/Fallout 3/Fallout3.exe"
fixme:reg:GetNativeSystemInfo (0x32fc04) using GetSystemInfo()
fixme:volume:GetVolumePathNameW (L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\protect.x86", 0x37e942c, 32), stub!
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:reg:GetNativeSystemInfo (0x33f9f8) using GetSystemInfo()
bazsi@bazsi-laptop:~$

Any help would be appreciated!

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Crash on startup
by dremon on Wednesday June 16th 2010, 10:23
Can't get it working under Ubuntu 10.04/AMD64, Wine 1.2rc3 and 1.1.42, Nvidia GT240. Tried some patches, didn't help.

When Fallout3.exe starts it crashes with:

wine: Unhandled page fault on read access to 0x00090928 at address 0x6ba993 (thread 0026).

If I change the version from XP to 98 (in wincfg) then it starts but there is no sound.

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Installing GFWL per HOWTO
by ejwaxx on Monday June 14th 2010, 21:41
Whenever I try to install the GFWL software with "wine gfwlivesetupmin.exe /nodotnet," I get a crash:

wine: Unhandled page fault on read access to 0x0000001e at address 0x1e (thread 001c), starting debugger...
Unhandled exception: page fault on read access to 0x0000001e in 32-bit code (0x0000001e).
err:dbghelp:pe_load_dbg_file Couldn't find .DBG file "COMCTL32.dbg" ("")

with stacktrace following. Consequently I can't get Fallout 3 to run, as the Fallout3 executable crashes with a reference to a missing function in xlive.dll that GFWL provides. Any advice?

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Mods
by Torbjörn Olsson on Sunday May 23rd 2010, 5:26
Has anyone managed to make the "Fallout mod manager" (fomm.exe) work?

For me it crashes immediately after starting it...

[post new] [reply to this]

  • RE: Mods by Piotr on Tuesday June 15th 2010, 6:45
open developer console for commands
by Henry on Saturday April 24th 2010, 0:13
The key Tilde (~) should open the console for fallout3 developer commands, but it dont works..

Is someone being able to open the console with wine?

I have tried changing the keyboard layout, tried remmaping a key to send the tilde to fallout directly with xmodmap, tried even the windows application AutoHotkey to remmap a key to send the tilde (it worked for linux applications also!), and nothing helped to open the Fallout3 console!!! :(

on windows, ppl say we must disable infra red device, but I cant find it on wine... :(

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Crash on the end
by Laurent - CyberSDF on Wednesday April 14th 2010, 6:11
I run Fallout3 with wine 1.1.38 patched with bugs.winehq.org/attachment.cgi?id=26290 and it crash a the end off the mission on purificater water (i suppose before a end video or recap ?).

I have this message : wine: Unhandled page fault on read access to 0x000003c0 at address 0x6848b63e (thread 0009)

Any idea to bypass this crash.

[post new] [reply to this]


by Dan Butler on Monday April 12th 2010, 19:09
just a question, what gets bug fixes into the mainline/dev release? Because right now this app is highest voted in silver and could be 4th in gold if that vats/dialogue and/or audio bugs were fixed up.

[post new] [reply to this]

fallout3 sound issues
by yog on Friday March 26th 2010, 4:22
hi there, i got sound working in fallout3 i thought some might appreciate to read about it:

get wine-1.1.41 compile and install it.
then get old wine-1.1.37 compile it but do not install it,
instead just grab its "winmm.dll.so" and use it.

cd /usr/local/lib/wine/
mv winmm.dll.so winmm.dll.so--
cp wine-1.1.37/dlls/winmm/winmm.dll.so /usr/local/lib/wine/

and you get all the sounds back..

[post new] [reply to this]

Installler not works
by Carlos Rodriguez on Sunday March 21st 2010, 15:06
Ubuntu 9.10 Karmic Koala 64Bit, Wine 1.1.41, ATI Catalyst 10.2, 2GB ram
DDR 2 800, IGP ATI Radeon 3100 512 shared memory, MSI K9A2VM

installer in this version of wine not works when selected destiny directory freeze and fall

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Slowdown after a while
by Joni Larsen-Haikarainen on Wednesday March 17th 2010, 2:48
I have not experienced the Slowdown in V.A.T.S that some seams to get.
But I do get a general slowdown (much less FPS) if I move to a new area or sometimes when I zone.
Only way to solv it temporarely Iv found is to hit esc, save the game and quit and restart the game at that spot. Then the FPS is fine agin.

The specs I have:
Ubuntu 9.10 64bit
Intel Core i7 920
6GB RAM DDR3 1600MHz
Asus GeForce 8600GT 512MB Silent

If this was due to actualy loading new resources in the game I would expect it to go back to normal FPS agin, but it dosen't.
And if it where to the rather old graphics card i have I would expect sertan areas to allways be low FPS. But this is not the case ether as I get decent FPS agin after I restart the game.

Anyone else having this issue?

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Gameplay video
by Jake ward on Monday March 15th 2010, 14:53
www.youtube.com/watch?v=w0X_e7Phsxw

[post new] [reply to this]

Regression?
by Holly Bostick on Sunday March 14th 2010, 12:31
Fallout 3 was installed and working when I installed it around Wine version 1.1.35. I'm using Linux Mint 8, which is analagous to Ubuntu 9.10. I've updated Wine regularly as updates became available, but hadn't played FO3 till yesterday, under 1.1.40.

All of a sudden, I can't run FalloutLauncher.exe, or Fallout3.exe, because I get a Visual C++ Runtime error telling me that "an application has made an attempt to load the C runtime libraries incorrectly" (!!!) and that I should "contact the application's support team" (yeah, right).

So I uninstalled and reinstalled in the same .wine configuration; imagine my surprise when I got the same error trying to run FalloutLauncher.exe from the DVD. Setup runs fine, though, but when the installer tries to launch the game.... you guessed it.

I uninstalled again and renamed my .wine folder to create a new one, then attempted reinstall. With a clean .wine folder, FalloutLauncher.exe does run correctly, but the game itself does not; I can get to the first or second slide ("Please stand by" and sometimes the second test screen, but never the Beth logo screen) before a Microsoft "this application has encountered a serious error and has to close" messagebox shows up.

So I went back to my 'dirty' install, since the game wasn't working either way. I've reinstalled all of the Visual C++ runtimes with winetricks, as well as Windows Scripting host and common controls as well as common controls.ocx, but no joy.

Does anybody know if there's an override that I should install with Winetricks that would resolve this, or should I be submitting a bug on Bugzilla?

[post new] [reply to this]

Regression?
by Holly Bostick on Sunday March 14th 2010, 12:31
Fallout 3 was installed and working when I installed it around Wine version 1.1.35. I'm using Linux Mint 8, which is analagous to Ubuntu 9.10. I've updated Wine regularly as updates became available, but hadn't played FO3 till yesterday, under 1.1.40.

All of a sudden, I can't run FalloutLauncher.exe, or Fallout3.exe, because I get a Visual C++ Runtime error telling me that "an application has made an attempt to load the C runtime libraries incorrectly" (!!!) and that I should "contact the application's support team" (yeah, right).

So I uninstalled and reinstalled in the same .wine configuration; imagine my surprise when I got the same error trying to run FalloutLauncher.exe from the DVD. Setup runs fine, though, but when the installer tries to launch the game.... you guessed it.

I uninstalled again and renamed my .wine folder to create a new one, then attempted reinstall. With a clean .wine folder, FalloutLauncher.exe does run correctly, but the game itself does not; I can get to the first or second slide ("Please stand by" and sometimes the second test screen, but never the Beth logo screen) before a Microsoft "this application has encountered a serious error and has to close" messagebox shows up.

So I went back to my 'dirty' install, since the game wasn't working either way. I've reinstalled all of the Visual C++ runtimes with winetricks, as well as Windows Scripting host and common controls as well as common controls.ocx, but no joy.

Does anybody know if there's an override that I should install with Winetricks that would resolve this, or should I be submitting a bug on Bugzilla?

[post new] [reply to this]

Arefu people don't answer their door
by Robert Gregory on Monday March 8th 2010, 15:33
In the "Blood Ties" quest you are asked to knock on some doors in the town of Arefu. When you approach each door, you are given a choice beteen "knoock on the door" or "do nothing". A Youtube walkthrough of this quest shows the expected behaviour:
www.youtube.com/watch?v=YmFAyRwJ41g
Relevant bits are at 4:30 and 5:47

Every time I choose to "knock on the door" then a dialog appears with an elipsis ("...") and nothing further happens. The only way I can continue playing is to press escape and go back to a previous save, but I cannot finish this quest.

I checked the wine output, dmesg, and Xorg.0.log before trying to open the door and after exiting the game and there is no new output between the two events. Fallout3 wine output here:
pastebin.com/qnBmL5Zj

I have googled my heart out looking for reports of any similar issue, but I can't find one. Has anyone here had a similar issue with this quest in Fallout 3? I don't want to log it as a wine bug if I am the only one.

System specs as follows:
MOBO: Gigabyte GA-MA78GM-2SH (BIOS F11)
CPU: AMD Phenom II X4 940 AM2+ 3.0GHz
RAM: 8GB DDR2 800
Graphics: ATI RV730 PRO [Radeon HD 4650] (HDMI to Marantz receiver)
Display: Samsung 52" LCD TV (HDMI to Marantz)
Audio AMD RS780 onboard (SPDIF to Marantz)
OS: Ubuntu 9.10 Karmic Koala (using ALSA instead of Pulseaudio)
ALSA: 1.0.22 (from ppa.launchpad.net ubuntu ALSA repopsitory)
Wine: 1.1.39 (from ppa.launchpad.net ubuntu wine repopsitory)
(issue occurred with wine 1.1.37, 1.1.38 also)
Fallout 3: GFW DVD (not GOTY) version 1.0.0.12, patched to 1.7
(issue occurred both before and after 1.7 patch)

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Exiting Vault 101
by Dan Butler on Sunday March 7th 2010, 20:01
When I try to leave Vault 101 it crashes. It hangs to a black screen when it finishes loading. After a while it makes a noise and crashes completely. If I try to load the autosave it made, it goes black, and occasionally goes to the pause menu, with a white background, I'll hit continue and it will go pure white, does this until it crashes or I end the process.

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Video Issues
by Michael Griffith on Saturday February 20th 2010, 18:13
So I've had a misrible time attempting to set this game up, today I finally got it to work by updating the patch to 1.7 and then I used the Windows LIVE Disabler and it finally worked. The first problem after this was a glitchy video for people and the reported sound problem that occurs with the latest wine version. So I downgraded my wine version to 1.1.37 and I can't tell if the audio works or not I haven't tested it yet because now the people are nearly 100% transparent, I can see their eyes and their mouths and that is it. I have an amazing graphics card, ATI Radeon HD 4850 PCI Express 2.0 x16 (2gb on the card) and trust me I have other great hardware that is above the "recommended" required hardware for Fallout 3. Is there any way to fix these graphics issues? This game has given me so many problems on Linux I almost wish I had windows on my system (gag).

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Can't install xlive games garbage
by SiegeMachine on Friday February 12th 2010, 1:02
Trying to follow there this is what happens soon as I click next after setting 'install later' for the .net 3.5 thing

[ siegemachine@localhost Desktop]$ env WINEPREFIX=~/.wine-steam/ wine gfwlivesetupmin.exe
fixme:clusapi:GetNodeClusterState ((null),0x32ec3c) stub!
fixme:advapi:DecryptFileA "c:\\e98eea0cd3743c94c092\\" 00000000
fixme:advapi:LookupAccountNameW (null) L"siegemachine" (nil) 0x33f380 (nil) 0x33f384 0x33f378 - stub
fixme:advapi:LookupAccountNameW (null) L"siegemachine" 0x146ed8 0x33f380 0x14e028 0x33f384 0x33f378 - stub
err:msi:ITERATE_Actions Execution halted, action L"LaunchConditions" returned 1603
fixme:advapi:LookupAccountNameW (null) L"siegemachine" (nil) 0x6bd240 (nil) 0x6bd244 0x6bd238 - stub
fixme:advapi:LookupAccountNameW (null) L"siegemachine" 0x158568 0x6bd240 0x15f6b8 0x6bd244 0x6bd238 - stub
[ siegemachine@localhost Desktop]$

Can't install xlive *sigh*

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by Milos_SD on Thursday February 11th 2010, 4:33
I can't start Fallout3 at all now. :(
This is the terminal output:
pastebin.com/m6cd93b1e

How can I fix this?

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  • RE: by Robert Gregory on Thursday March 18th 2010, 20:45
WINE 1.1.38 and fallout 3
by Kevin on Monday February 8th 2010, 6:49
there's a sound regression within the newest wine, which prevents many sounds from playing within in fallout 3.
working sounds are restricted to voices (and background music with the appropriate patches).
you will not hear bullet, collisions, jumps, environmental, menu, and other scripted sounds - only speech

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Wine-git Uberpatch for 64bit ubuntu with fallout, pulse and mp123 lib fixes.
by hortonwho on Saturday February 6th 2010, 16:50
I use the fallout.ini fixes delete the wav file and steam to play fallout3 in 64bit karmic. This patch below is for wine from git. It is for wine versions > 1.1.35. It adds pulseaudio fixes the mp123 library bug for 64 bit karmic and the alpha_gl fix.

bugs.winehq.org/attachment.cgi?id=26095

Below is my regedit in wine.

[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"MouseWarpOverride"="enable"
"Multisampling"="enabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="auto"
"SoftwareEmulation"="disabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9800 GX2"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
"VideoPciDeviceID"=dword:00000640
"VideoPciVendorID"=dword:000010de

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Fallout 3 Game of the Year with DLC working
by Skyggen on Sunday January 24th 2010, 20:48
First install wine 1.1.37

Ubuntu wine has a ubuntu repo for karmic I used as Ubuntu Karmic is only 1.1.32 or something.

Then run winecfg just to generate files and default config. Make sure to navigate to the audio tab and select oss and the defaults should be fine.

Then follow the Games for Windows - Live Client as above making sure NOT to install .Net 3.5 because it breaks in wine as of yet.
A bit of clarity for the override.
winecfg -> libraries.
type msasn1 click add, then click edit set native only.
same for xlive.

Then get winetricks and run the sh winetricks d3dx9 cc580 command.

Install off the DVD. Fallout 3 has some sort of Securom BS which appears to break trying to copy it local and install.

Next download and install the 1.7 patch
static.bethsoft.com/fo3/patch/1.7/Fallout3_1.7_English_US.exe

Fallout 3 should launch at this point. Provided you have Disc 1 in the DVD drive and Wine can see it. Otherwise it will fail.

Next we need to get the FalloutLauncher working.

sh winetricks crun2005

Your FalloutLauncher will now be working.

To install the DLC just insert disc 2 into drive and install as normal. You still need disk 1 in the drive when you start it again or it will fail.

Sound is weird unless you install alsa-oss
apt-get install alsa-oss fixes this.

I run fallout with the following command:
aoss wine "C:\Program Files\Bethesda Softworks\Fallout 3\FalloutLauncher.exe"

Karmic Koala
2.6.31-17-generic #54-Ubuntu SMP Thu Dec 10 17:01:44 UTC 2009 x86_64 GNU/Linux
winehq repo wine v.1.1.37

.Net 3.5 and Securom make this a pain.

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Audio in FalloutLauncher and no sound in game
by Amarao on Saturday January 23rd 2010, 16:17
I think, I found a workaround: Game shall be started without launcher. If launcher make sound, no sound be avaible in game (dunno why).

So, go to Fallout3 directory and run it directly ./Fallout3.exe (after settings have been setted in Launcher).

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xrandr dual monitor configuration
by Amarao on Saturday January 23rd 2010, 15:55
I found some problems with using dual monitor configuration: FalloutLauncher does not seen any fullscreen resolution (list is empty).

I solve this problem with using a windowed mode (in FalloutLauncher). I think this similar to problems of many games, which one see not a two xrandr screens, but a single very wide screen.

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xlive crash on start
by wmute on Friday January 22nd 2010, 14:11
I got fallout 3 (patched to 1.7) started by first disabling games for windows live with disabler that can be found here:
www.fallout3nexus.com/downloads/file.php?id=1086
and then copying the xlive.dll from my system32 to fallout3 directory.

That got me to the main menu. Now, if I could just get sound working ...

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Why is this rated gold ?
by airtonix on Thursday January 21st 2010, 23:20
It doesn't even run.

1) can't install gamesforwindowslive.
2) spews out millions and millions of lines about failed detection of render mode
3) silenty exits without any indication why it doesn't work

4) howto on this page is missing critical steps to even get to this point.

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by Sugi on Monday January 11th 2010, 22:10
I can't get Fallout 3 past the Launcher or into the game if I use Fallout3.exe.

pastebin.ca/1747834

Ubuntu 9.10 x64
GeForce GTX 260
wine-1.1.36
VideoMemory
Winetricks

[post new] [reply to this]

  • RE: by airtonix on Tuesday January 19th 2010, 3:30
    • RE: by airtonix on Tuesday January 19th 2010, 6:45
  • RE: by smelly on Saturday January 23rd 2010, 3:20
    • RE: by smelly on Saturday January 23rd 2010, 3:22
      • RE: by Sugi on Monday January 25th 2010, 18:55
        • RE: by smelly on Monday January 25th 2010, 19:07
    • RE: by NSLW on Saturday January 23rd 2010, 4:18
      • RE: by smelly on Saturday January 23rd 2010, 4:25
Work without patch wine
by evilgoblin on Wednesday December 9th 2009, 20:46
Yes, like i read here.. works installing

www.microsoft.com/games/en-us/live/Pages/livejoin.aspx

(the exe gfwlivesetupmin.exe not install fine, i just go /windows/temp/dx.... and execute all files to install ..)


i uploading video show like work....

www.youtube.com/watch?v=oFnEv3PPNew

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It works!
by Per Johansson on Monday December 7th 2009, 17:35
It took a day our two to get it running, but now I'm outside Megaton :)

Ubuntu 9.10 Studio 32-bit w. 2.6.31-16-PAE-kernel
Nvidia 195.22, compiled on system
Wine 1.1.34, compiled on system, no patch but a lot of "winetricks" and GamesForWindowsLive3 + .net 3.5 SP1, using Windows 7 as alias, msasn1.dll added in system-folder
DX9 August 09 using the 3D3 registry-settings on this page
OSS 4.2, compiled on system

Fallout 3 installed through Steam(running on Wine), patched to 1.7.

The game runs fine and is very playable with good framerate and all menus are functional, and the graphics is great @ 1280x1024 @ highest settings, can't see any difference from Windows except a few flickering shadows sometimes.

E8400, 4GB(PAE), 9600GT 512MB

/Per

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DLC
by Sam on Saturday November 21st 2009, 8:51
Has anyone been able to find a way to get DLC through XLive onto Fallout 3?

I thought that maybe there might be a way I can get a copy of the files from my windows partition.

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  • RE: DLC by Foone on Sunday November 22nd 2009, 13:10
Works on ATI without ati driver config and work better!!
by Carlos Rodriguez on Friday November 20th 2009, 11:02
Works on AMD Athlon X2 3600+ 1.9Ghz - ATI HD 4350 512MB - 2GB 800 Ram - Wine 1.1.33 but add some register keys

I use same register keys for nvidia but modify some values and copy ati files from windows/system32 installation folder to windows/system32 folder in wine directory

Also copy microsoft.net, fonts and system folder from win installation to windows folder in wine

Run regedit and browse to: Current_user/Software/Wine/Direct3D. If Direct3D key doesn’t exist, create it. You may want to set following values:


This is for ATI:


"DirectDrawRenderer"="gdi"
"VideoMemorySize"="512"

[post new] [reply to this]

Works on ATI!!!!
by Carlos Rodriguez on Wednesday November 18th 2009, 10:34
Works on AMD Athlon X2 3600+ 1.9Ghz - ATI HD 4350 512MB - 2GB 800 Ram - Wine 1.1.33 but add some register keys

I use same register keys for nvidia but modify some values and copy ati files from windows/system32 installation folder to windows/system32 folder in wine directory

Also copy microsoft.net, fonts and system folder from win installation to windows folder in wine

I have installed in windows catalyst 9.11

Run regedit and browse to: Current_user/Software/Wine/Direct3D. If Direct3D key doesn’t exist, create it. You may want to set following values:


This is for ATI:


"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"RenderTargetLockMode"="enabled"
"UseGLSL"="enable"
"VideoDescription"="ATI Radeon HD 4350"
"VideoDriver"="ati3duag.dll"
"VideoMemorySize"="512"

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FalloutLauncher.exe does not start
by Tomas on Saturday November 14th 2009, 4:43
On Wine 1.1.33, when I try to start FalloutLauncher.exe on DVD it returns:
err:winedevice:ServiceMain driver L"atksgt" failed to load
err:winedevice:ServiceMain driver L"lirsgt" failed to load
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library MSVCP80.dll (which is needed by L"Z:\\mnt\\FalloutLauncher.exe") not found
err:module:import_dll Library MSVCR80.dll (which is needed by L"Z:\\mnt\\FalloutLauncher.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\mnt\\FalloutLauncher.exe" failed, status c0000135

After putting MSCVP80.dll and MSCRV80.dll in system32 folder, it returns:
err:winedevice:ServiceMain driver L"atksgt" failed to load
err:winedevice:ServiceMain driver L"lirsgt" failed to load
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
err:module:attach_process_dlls "MSVCR80.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\mnt\\FalloutLauncher.exe" failed, status c0000142

And I really wonder what the first two messages mean:
err:winedevice:ServiceMain driver L"atksgt" failed to load
err:winedevice:ServiceMain driver L"lirsgt" failed to load

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We have a void problem
by oiaohm on Monday November 9th 2009, 7:11
Patches being used for this program own to this bug
bugs.winehq.org/show_bug.cgi?id=15839 that is closed

The patches are not related to the issue what caused this bug to be opened so yes it correct to be closed.

Even worse there is more than 1 solution to the problem.
bugs2.winehq.org/attachment.cgi?id=24289
bugs2.winehq.org/attachment.cgi?id=24230
Are two different paths around problem that are not being tested.

Really a new bug needs to be created for this issue or exist bug found covering the issue. Applications seeing the wrong video card information.(Ok better name require) Message posted on to end of bug 15839 pointing to the new bug over this issue. Links to the attachments that works need to be in the bug truly targeting this issue.

At no time should any attachment in bugzilla be disconnected from its bug number it was created on. Makes finding it for updates hard. Or in cases that a bug was valid closed to get in there to find out about any other patches created related that did not relate to why the bug was opened in the first place.

Current patch being used need a code clean up. Without a open bug number this is kinda not going to happen. Without a open bug number patch is not on any path to get merged. Only open bug numbers can be attached to applications to get voted to show need as well. Its being lost to the void.

This has just been process breakdown. Lets see if we can get it back on track.

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2D Mouse Fix
by Brettskeh on Saturday November 7th 2009, 0:40
I've managed to get some decent control back over my mouse in menus, etc.

Edit your FalloutPrefs.ini

Under [Controls] add the following lines-

fForegroundMouseAccelBase=0

fForegroundMouseAccelTop=0

fForegroundMouseBase=0

fForegroundMouseMult=0

This disables mouse acceleration and seems to fix freaky mouse behaviour for the most part. Enjoy!

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Cannot play after installing the GOTY Edition
by ehren on Tuesday November 3rd 2009, 20:03
I bought and installed the GOTY edition, but when I find the "Fallout3.exe", or the "FalloutLauncher.exe" it seems like it is starting in the bottom of the screen, but disappears. I have in the pact configured wine to run with Oblivion,and Fallout trilogy, except Fallout tactics won't work. I just tested them today they still work, I cannot figure out how to do the "patching" and all that in the "howto" section, if someone could explain it easier.
I have a Athlon x2 64 processor, a EVGA 9800GT video card.

Thanks for your help.

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wine 1.1.32
by Tuomas on Saturday October 31st 2009, 6:35
The game runs fine with patched wine 1.1.32, although it is rather slow some times. My Linux distribution is Ubuntu 8.10 Intrepid Ibex (64 bit). I installed (and patched ) Fallout 3 (1.7) using the playonlinux and wine which are in the ubuntu repositories. Then, I removed both playonlinux and wine, and did `sudo make install' in the patched wine source directory. For me, it was important to remove the stock wine, since the "dlls" seem to be in the same directory for both the ubuntu wine and the custom build. (Or I do not know how to prefix the whole wine compilation correctly) There are good instructions for how to build wine in the WineHQ Wiki.

I define the WINEPREFIX variable to the wine folder created with playonlinux, define WINEDEBUG=-all, and execute `wine Fallout3.exe' or `wine FalloutLauncher.exe' in the Fallout3 folder. The launcher seems to require the DVD.

The mouse was behaving strangely until I defined the WINEDEBUG=-all.

[post new] [reply to this]

Works with playonlinux, but with no music
by Darin on Saturday October 24th 2009, 22:26
I installed the box version with playonlinux but the music does not play. What can I do to fix this?

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Antialiasing
by cosmophobia on Saturday October 24th 2009, 3:15
Hello,

another question. : )

Fallout 3 works now with a self-compiled wine.

I tried enabling antialiasing in the gameoptions & forcing it through
the NVidia-driver, but it won't work.

Antialiasing works with other wine-games.
Do you have any idea how to get it working with Fallout 3 too!?


My system: Mandriva 2009.1 x86_64 @ AMD Phenom X4 940, 4GB RAM, NVidia GeForce GTX 260 (896 MB RAM)

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Crashes on new/loading game
by cosmophobia on Saturday October 17th 2009, 12:37
Hello,

I tried installing Fallout 3 with PlayOnLinux (3.7/patched wine 1.1.31) and without (unpatched wine 1.1.31 without any tweaks). In both cases the game installs and starts fine.
When I try to start a new game (or load a downloaded one) the game crashes after loading a few secounds.

I tried a patched (1.7) and unpatched game. I tried using cracks. It's always the same.

My gameversion is german.

My system: Mandriva 2009.1 x86_64 @ AMD Phenom X4 940, 4GB RAM, NVidia GeForce GTX 260 (896 MB RAM)

Any ideas, what should I try to do next!?

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Fallout3.exe quits at startup
by RC on Tuesday August 11th 2009, 23:07
I've successfully gotten the Fallout Launcher to load. However, when running Fallout3.exe, it quits at startup with the following messages:

With windowed mode on:

Failed to initialize renderer.
Windowed mode not supported on this Adapter.

With windowed mode off:

Failed to initialize renderer.
Your display doesn't support the selected resolution. Please set a
different resolution in Fallout 3's Launcher under 'Display Settings'.

(It shows this regardless of what resolution I set in FalloutPrefs.ini, including the Fallout defaults and my screen's native resolution.)

Versions: Fallout 1.7, wine 1.1.27 (built from source with the above patch applied), and with the following installed from winetricks: d3d9, vcrun2005, and vcrun2005sp1 (for a few required DLLs). Using XQuartz 2.3.3.2 on a Mac.

[post new] [reply to this]

FOSE - Fallout Script Extender works
by DL on Friday July 31st 2009, 0:11
Just thought I'd let everyone know, that FOSE works, which is good news for mods in general.I tried the mod FO3Fps (shows frames per second in game) and it works perfectly.Too bad the oblivion counterpart OBSE, still doesn't work.

[post new] [reply to this]


by Jari Vetoniemi on Sunday June 14th 2009, 12:19
As the howto is not really detailed and i posted this as reply so some users dint see this so I'm gonna tell how i got this game work like Charm without heads tho.

Heres how:
1) I checked my shaderpack in renderinfo.txt file
2) Replaced it with Shaderpack019 (You may try others also if 019 wasn't good)
3) Searched fallout.ini and falloutprefs.ini for word decal
4) Every occuranse of the word Decal i setted to 0
5) If you have Quad Core or more than 2 cores:
5.2) Make bUseThreadedAI to 1 in Fallout.ini
5.3) Insert this after it then iNumHWThreads=2

If the game still crashes at startup you have to put useFaceGenHeads=0 in fallout.ini, this disables heads, but the game will work. This is because Fallout 3 has poor hardware compatibly and don't work well with all hardware. Now the game works just like under Windows with same proplems and bugs. You still may get flickering after playing some hours and slowdowns and rare crashes, but this happens also in Windows. I play with Very High settings btw =)

I have Q6600 and nVidia GForce 8600 GT. Hope this helps.
Btw, i really suggest installing latest version of PlayOnLinux and install Fallout 3 with the script that is already in the POL Repo. Because this game can easily break compatibly with your other Wine programs. And the POL Script just works after you've done the stuff above.

[post new] [reply to this]

  • RE: by Jari Vetoniemi on Sunday June 14th 2009, 12:24
Game Locked at Birth Scene
by Shannon T on Monday March 30th 2009, 11:42
The first ever bug that totally ruin the game experience

"Right after the nurse leaves and the mother says "we did it" the game becomes idle, only the e button works making the baby cry, the dad says nothing, nor leaves and nothing happens. "

And reading from a post from other forum, one of the guys said something like "you can tell straight away whether an install went right or wrong, If it detects it as all high but no water and no certain things, then u know its a goner." which is exactly happening to me, but it's a complete different story when the game is installed into my friend's PC, he's playing it right now.

i'd being trying and reinstalling for the 6th time so i dont know what to do.

while I was trying to find a solution, i stumbled across Wine
so i was just wondering, should i do the "Wine" thing? with the reg and stuff which is shown above the first post?

[post new] [reply to this]

disabling securom
by Jim Robert on Saturday December 27th 2008, 18:09
Due to the fact that many WINDOWS PC's have problems with incorrect detection of virtual drives - which disables fallout 3 - A patch has been released to disable the check. If you have an issue with this (I did) try using the patch.

support.securom.com/fallout3/

good luck!

[post new] [reply to this]

the end of the world as we know it
by shnull on Wednesday November 19th 2008, 1:48
I finished the game yesterday, totally, i cant say i did every single quest but i did a LOT. Used almost any weapons and definitely any skills. Compared to windows only differences are FAR better loading times on Linux, and slightly less fps in VATS on Linux.
If anyone's interested, i wrote this perl script that helps me hack the terminals in (mostly two but) three passes.

Find it here :
paste.ubuntu.com/74200/

feel free to adapt, send me a msg if you do, if you know perl you can get the routine from it, if you don't, well, take some time, its a useful scripting lng when using linux, though not one of the youngest,

Keep up the good work , winers ;-)

[post new] [reply to this]

Patch for mouse problems (ver. 2)
by Mirek Slugeň on Tuesday November 18th 2008, 1:03
Hi I fixed lockpick issue in my previous patch for mouse, you should push mouse button and move with mouse to lockpick.

link: bugs.winehq.org/attachment.cgi?id=17342

[post new] [reply to this]

Crashes are related to SM 2.0B+
by Mikael Åkersund on Tuesday November 4th 2008, 8:13
The reason that Fallout3 crashes when starting a new game is that some of the shader effects added require SM 2.0 B or higher. Oblivion only required SM 2.0. Windows users with Radeon 9x00 cards or Intel 965

To get past the New Game crash edit Documents/My Games/FALLOUT.INI and set bUseFaceGenHeads=0

You'll be able to see the intro movie, your birth, customize your character and take your first steps. All characters won't have any heads and the game is going to crash soon after that.

There's an effort over at www.oldblivion.com/sm/index.php?topic=5831.0 to rewrite Fallouts shader effects to SM 2.0, much in the same way as was done with OldOblivion.

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