WineHQ
Call of Duty 5: World at War 1.xx



Category: Main > Games > 1st Person Shooter > Call of Duty 5: World at War > 1.xx


NameCall of Duty 5: World at War
Version1.xx
License Retail
URLhttp://www.callofduty.com
Votes 5
RatingGold
Wine Version1.5.29
Maintainers of this version:
Description
Call of Duty: World at War retail version
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works

Installation

Launching


What does not
Nothing


What was not tested
Multiplayer


Additional Comments

DirectX and Windows 7 compatible needed.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentUbuntu 13.04 "Raring" i386 (+ variants like Kubuntu)May 02 20131.5.29 Yes Yes Gold Andrey Gusev 
ShowArch Linux x86_64Mar 19 20131.5.24 Yes Yes Gold Matt 
ShowPinguy OS 11.04Jun 15 20111.3.21 Yes Yes Gold an anonymous user 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Jan 12 20111.3.11 Yes Yes Bronze Wiebe Schuurbiers 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Nov 20 20101.3.7 Yes Yes Gold Alexis Emanuel Cirmi 


Known bugs
Bug # Description Status Resolution Other apps affected

 
HOWTO
HowTo for Call of Duty 5: WaW - for testers only
(Tested with wine 1.1.13, 1.1.12 and 1.1.11)
1. sh winetricks directx9 (http://wiki.winehq.org/winetricks)
2. regedit sound.reg (sound.reg being this file: http://bugs.winehq.org/attachment.cgi?id=18560)
3. patch your wine sources with this patch and compile: http://bugs.winehq.org/attachment.cgi?id=18559
4. copy the XAudio2_0.dll into the ~/.wine/drive_c/windows/system32 directory. Download XAudio2_0.dll from http://rapidshare.de/files/41317359/XAudio2_0.dll.html
5. game should work at this moment (it is only workaround - without in-game sounds)

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

No Sound In-Game
by Telly Williams on Monday January 17th 2011, 1:57
I get sound when the game first starts and during the cinema before the stage starts. I don't get any sound at the title screen or during gameplay. If I play an entire stage through (to see if sound will come back on) it stays off. If I complete a stage, start the next stage, quit the game, and then select the new stage, I get sound only during the cinema (again). Is there something I've forgotten to install? Two or three months ago this game worked fine. Thanks.

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by rocko on Sunday July 18th 2010, 4:47
Audio now works for me as well using wine1.2 (unpatched) in Ubuntu 10.04 x86_64. I didn't have to make any symbolic links for libopenal.

In winecfg:

- I set the default to windows7

- I set sound to ALSA in winecfg. At first I had it set to OSS and kept getting an uncaught exception error at startup.

I have the XAudio_2 DLL installed as per the how-to as well as native DirectX9 dlls.

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by Sean Jodrey on Sunday July 11th 2010, 5:01
Followed the how-to here, got a crash that said sound initialization error. Ubuntu 64 10.04, Wine 1.2-rc7.

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  • RE: by Thai N. on Tuesday September 28th 2010, 0:01
PS
by Chris Andrews on Sunday June 20th 2010, 5:39
Just tried getting it to run again - you need to set your windows version to windows 7

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Sound
by Chris Andrews on Saturday June 19th 2010, 8:19
I got sound to work. Im using 1.2-rc4. No patches needed, Just make sure you have the libopenal 32bit files installed.

In debian I downloaded the 32bit libopenal package and chucked libopenal.so.0 into /usr/lib32 then did the symlink from the winebuild/lib32/libopenal.so.0 to /usr/lib32/libopenal.so.0 thing.
i also have libopenal1 and libopenal-dev installed

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  • RE: Sound by Chris Andrews on Saturday June 19th 2010, 8:21
  • RE: Sound by Chris Andrews on Saturday July 31st 2010, 7:09
sound works!!!
by Mad Cow on Tuesday May 18th 2010, 2:20
Hi,

I got sound to work. using wine-1.1.44, and followed the instructions above. except that i changed the windows version to windows7 for CoDWaW.exe under winecfg.

can someone else test?


Mad.
---------------------------
There's a long-standing bug relating to the x86 architecture that allows you to install Windows

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Compiled Engine Mac OSX
by Marco Schmidt on Sunday April 18th 2010, 12:54
Hi,

can someone give me an compiled engine for Mac OSX?. I dont have any experience with C.

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CoD5 v1.6 with wine-1.1.30
by Temar on Thursday October 1st 2009, 8:27
I had to use a clean wine environment to get it to install.

1. Create COD5 WINE-Environment:
1.a) export WINEPREFIX="$HOME/.wine_cod5"
1.b) wineprefixcreate

2. Install Game and Patch:
2.a) wine setup.exe
2.b) wine CoDWaW-1.2-PatchSetup.exe
2.c) wine CoDWaW-1.2-1.4-PatchSetup.exe
2.d) wine CoDWaW-1.4-1.5-PatchSetup.exe
2.e) wine CoDWaW-1.5-1.6-PatchSetup.exe

3. Copy required DDLs
3.a) Download XAudio2_0.dll: rapidshare.de/files/41317359/XAudio2_0.dll.html
3.b) Download Registry Settings: bugs.winehq.org/attachment.cgi?id=18560 to sound.reg
3.c) cp XAudio2_0.dll $HOME/.wine_cod5/drive_c/windows/system32/
3.d) regedit sound.reg

4. Get NoCD/DVD Patch
4.a) Get Patch from www.gamecopyworld.com
4.b) cp CoDWaW.exe $HOME/.wine_cod5/drive_c//

5. Run it

You might want to delete the temporary/installer files from $HOME/.wine_cod5/drive_c/windows/temp/ and $HOME/.wine_cod5/drive_c/windows/Installer/ as the installer does not delete them and they are HUGE.

You might also want to get the "d3dx9_37.dll" and copy it to $HOME/.wine_cod5/drive_c/windows/system32/. I have the feeling that I get better fps with this DLL instead of the builtin wine version.

I could not get sound to work at all. I even unpacked all the game's IWD files and converted the game sounds from ADPCM WAV to uncompressed 16bit PCM WAV files. Unfortunately the game does not seem to support uncompressed PCM files anymore. With the converted sound files I get the error message "Streaming file does not have the PRIV chunk" in the game's console log.

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How to get CODWAW 1.0 - 1.4 to install.
by Justin Breithaupt on Saturday September 12th 2009, 14:41
I had some very interesting "Fun" getting this to work. I don't want anyone to experience the same torture and I didn't see these instructions posted anywhere so here you go:

justuselinux.blogspot.com/2009/09/how-to-install-call-of-duty-world-at.html

I'm still toying with the idea of finding an app that will configure the sound devices correctly. I'm even trying Windows Media Player 11. Whatever it takes to get sound.

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1.5 version works without patching Wine
by Josko on Monday August 10th 2009, 10:20
Hello,

after downloading a bunch of patches to CoD5 and patching it to 1.5 version I've successfuly ran it. Very playable, AAx4 AF max on 1680*1050 on a 3.0GHz Quad core with GTX260 and 185.18.29 nVidia drivers!

I've noticed I already got XAudio file in system32 and just downloaded the registry needed. Installed the game, patched it and runs.

Sound doesn't work and you can't create a online account (the game can't seem to connect online?) but that's maybe my own problem to fix.Also I didn't went pass mission one since playing without sound isn't my style.

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1.1.19
by Chris Andrews on Tuesday April 14th 2009, 20:25
Followed HOWTO to get it running - still patches against 1.1.19-f43762f

Installs flawlessly
Runs 10-20FPS on a 9800GX2 with nvidia drivers (180.44)

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Working, but unplayable !
by ryan on Monday January 26th 2009, 17:29
Got it working as per instructions but the frame rate is incredibly poor, less than 1 FPS ! Works fine in windows fps wise on same hardware.
Is there something im missing in the registry that may speed it up ? I added the videomemory option as it complained of "out of memory" and fbo in the wine/directx section, the fbo option helped a little.
Perhaps my system lacks the raw power to force a reasonable frame rate under wine ? COD 4 is certainly playable though .

Sabayon4 lite(Gentoo)
Wine 1.1.13 patched
AMD 3200 64
Gainward 7800GS+ 512Mb
2GB RAM

Keep up the good work folks, im sure you will get it running sweet eventually :D

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Got it working
by Rico on Wednesday January 7th 2009, 10:02
- I've installed the game with wine-1.1.11 (current git seems to be broken).
- installed directx9 via winetricks
- copied the XAudio2_0.dll from a XP installation
- added a few registry keys for XAudio2_0.dll
REGEDIT4



[HKEY_LOCAL_MACHINE\Software\Classes\CLSID\{fac23f48-31f5-45a8-b49b-5225d61401aa}]

@="\"XAudio2\"
\n"



[HKEY_LOCAL_MACHINE\Software\Classes\CLSID\{fac23f48-31f5-45a8-b49b-5225d61401aa}\InProcServer32]

@="C:\\\\WINDOWS\\\\system32\\\\XAudio2_0.dll"

"ThreadingModel"="Both"

[HKEY_LOCAL_MACHINE\Software\Classes\CLSID\{6f6ea3a9-2cf5-41cf-91c1-2170b1540063}]

@="AudioReverb"



[HKEY_LOCAL_MACHINE\Software\Classes\CLSID\{6f6ea3a9-2cf5-41cf-91c1-2170b1540063}\InProcServer32]

@="C:\\\\WINDOWS\\\\system32\\\\XAudio2_0.dll"

"ThreadingModel"="Both"


- applied this patch to the current git tree

diff --git a/dlls/dsound/dsound.c b/dlls/dsound/dsound.c
index 7032774..b82b6fb 100644
--- a/dlls/dsound/dsound.c
+++ b/dlls/dsound/dsound.c
@@ -1600,9 +1600,9 @@ HRESULT DirectSoundDevice_CreateSoundBuffer(

if (!IsEqualGUID(&pwfxe->SubFormat, &KSDATAFORMAT_SUBTYPE_PCM))
{
- if (!IsEqualGUID(&pwfxe->SubFormat, &GUID_NULL))
+/* if (!IsEqualGUID(&pwfxe->SubFormat, &GUID_NULL))
FIXME("SubFormat %s not supported right now.\n", debugstr_g
- return DSERR_INVALIDPARAM;
+ return DSERR_INVALIDPARAM;*/
}
if (pwfxe->Samples.wValidBitsPerSample > dsbd->lpwfxFormat->wBitsPe
{

- after all I started the game and it runs, it isn't enjoyable yet, but I'd say it is playable (no sound)

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Gold like CoD 4
by Daniel Spies on Wednesday November 26th 2008, 18:06
I'm wondering if this game has the potential to get to gold status, as it's using the same engine as CoD 4? If yes, I'm going to buy it... Anyone has an idea?

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