WineHQ
Defense Grid: The Awakening Steam



Category: Main > Games > Defense Grid: The Awakening > Steam


NameDefense Grid: The Awakening
VersionSteam
License Retail
URLhttp://defensegrid.hiddenpath....
Votes 11
RatingBronze
Wine Version1.5.8
Maintainers of this version:
Description

Available for purchase from Steam.

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

  • Installing game.
  • Installing included Direct X and running (with manual edit of game configuration file)
  • Menu UI
  • A limited subset of graphics: Level geometry, particle effects, shadows.
  • Gameplay UI


What does not

  • Running from a fresh install (requires installing MS Direct X, manual edit to configuration file)
  • Tower and enemy models do not display (shadows and particle effects provide enough information to play)


What was not tested
Features not available in free demo (available from www.playgreenhouse.com/game/HDPTH-000001-01/)


Additional Comments

To play, you must run the DX9 installer (included with the game, look in folder DirectX), and manually edit the config .ini file to change the Quality option to 0 or 1 (rather than default 2). Without both of these tweaks, game will not run.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Jul 08 20121.5.8 Yes Yes Bronze an anonymous user 
ShowUbuntu 11.04 "Natty" i386 (+ variants like Kubuntu)Jul 31 20111.3.25 Yes Yes Bronze Dennis Straffin 
ShowArch Linux x86_64Jun 25 20111.3.23 Yes Yes Bronze CB 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Jun 14 20111.3.18 Yes Yes Bronze an anonymous user 
ShowopenSUSE 11.4 x86_64Apr 15 20111.3.17 Yes Yes Bronze an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected
21076 Defense Grid: The Awakening does not draw the models properly NEW View

 
Howto
With Wine Version 1.3.29 and higher winetricks are not needed any longer to get the sound working. Just set Wine Windows version to "Windows 7"

Before install get following winetricks:

* To get sound flawlessly working: directmusic dsound
* Working graphics (except turret and alien textures): d3dx9

For a wine gaming-pc setup read this guide (you can skip the praphics part if you dont own a nvidia card:
[klick] http://linux-software-news-tutorials.blogspot.com/2011/04/install-wine-and-configure-maximum.html

For wine sound setup read this guide:
[klick] http://www.carpefulgur.com/forum/index.php?topic=178.0

1. Install Steam (use AppDB Steam Guide)
2. get yourself a copy of Defense Grid
3. Install the game via Steam
4. winecfg: Set Windows version to "7" and Audio to "emulation"
5. Enjoy!

 
Starting problems on older wine versions/ wine 1.2 stable

To get the game to load you need to edit the ~/.wine/drive_c/Program\ Files/Steam/steamapps/common/defensegridtheawakenine/config.ini

Change "Quality 2" to "Quality 0" or "Quality 1" and the game will load.


With wine version 1.3.20 and later this shouldn't be necessary anymore.

 
Textures and shaders
Delete these shaders:

Shaders/Common/LastStandLowEndSkinnedLightingShader-V.hlsl
Shaders/Common/LastStandMidEndSkinnedLightingShader-V.hlsl
Shaders/Common/LastStandSkinnedLightingShader-V.hlsl

And you will have at least black mobs and towers.

Thanks to lubosz
For further info refer to bugreport 21076

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Non-black textures
by Keeeeeper on Saturday July 7th 2012, 2:11
Actually, you can improve the textures from pure black by opening the shaders mentioned above in a text editor and commenting out a few lines of code.

In each of the shader files here:
Shaders/Common/LastStandLowEndSkinnedLightingShader-V.hlsl
Shaders/Common/LastStandMidEndSkinnedLightingShader-V.hlsl
Shaders/Common/LastStandSkinnedLightingShader-V.hlsl

Comment out the lines of code shown below:

//#ifdef _XENON
float2 UV0 : TEXCOORD0; // Base map UVs
//#else
// float3 UV0AndDepth : TEXCOORD0; // Base map UVs and the depth value
//#endif

And further down in the file:

//#ifdef _XENON
Out.UV0 = In.UV0;
//#else
// Out.UV0AndDepth = float3(In.UV0.x, In.UV0.y, 1 - (Out.PosProjected.z / Out.PosProjected.w));
//#endif

The textures will still look very plain and won't blend the cursor at all, but it's easier to make the towers out compared to black textures.

[post new] [reply to this]

No model in game
by parinya on Wednesday April 20th 2011, 4:06
Yeah, I got the same issue as you.
- wine 1.3.17
- Driver Nvidia 260.19.26
- Ubuntu10.10 64bits with GTX465

[post new] [reply to this]

Towers and Mobs
by lubosz on Monday April 18th 2011, 20:34
Delete these shaders:

Shaders/Common/LastStandLowEndSkinnedLightingShader-V.hlsl
Shaders/Common/LastStandMidEndSkinnedLightingShader-V.hlsl
Shaders/Common/LastStandSkinnedLightingShader-V.hlsl

And you will have at least black mobs and towers.

[post new] [reply to this]




   << Back

Page loaded in 0.09551 seconds.