· Fixed slow framerate bug on ATI Radeon 9500/9700
· Improved gamepad detection support
· Advanced support for analog axes on gamepads
· Worked around a sound bug crash on SBLive sound cards (only used to occur with out-of-date drivers)
· Fixed start-up problems related to a second window "Black"
· Fixed bug related to weight of dynamic objects (way too heavy before)
· Fixed replay problems: jiggering, damage, bomb, flag visibility
· Fixed mirroring bug of dynamic objects in track editor display
· Fixed language selection in multiplayer browser filter
· Disconnected players are no more shown on radar or pointed to by target arrow
· Wrecking or shooting disconnected players does not give any more points or damage
· Disconnected players will no more score in Pass The Bomb
· Players that disconnect while holding the flag will loose the flag
· Improved synchronization of multiplayer missiles
· Fixed crash in usermenu on simultaneous press of RETURN and X
· Fixed multiplayer crash related to clients and spamming reconnect messages
· Fixed multiplayer browser crash if a Finnish language-hosted game was listed
· Fixed multiplayer lobby crash when user was typing chat message and host quits the game
· Fixed crash bug coming up when deleting a track that is just being edited
· Fixed crash bug when clicking "Select Car" on host machines with specific car or specific car classes
· Fixed crash bug in Stunt Mode when driving close to track boundary
· Fixed crash bug when deleting a custom car without selling it before
· Fixed crash bugs related to selecting custom cars in multiplayer (which is still not supported, but which was possible to be exploited from host side and led to a crash)
· Fixed rare crash bugs related to overwriting existing tracks, but not updating precalculated shadow information properly (occasionally could cause crashes in track editor test drive, multiplayer or replays)
NEW FEATURES AND MISCELLANEOUS FIXES
· Skidmarks added
· Added brightness setting in graphics options
· Game controller's coolie hat can be used to look left/right during driving
· Show the car stats in the shop when a new car is unlocked but not yet purchased
· Slightly increased view range in lowest graphics detail preset
· Always use higher view range in minigames to avoid artifacts
· Improved online cheat protection code
· Prevented stunt mode cheating on arena stunts ("On top of the arena").
· Fixed a situation in HoldTheFlag that flag fell below the track on relatively high ping times sometimes in multiplayer
· Slightly lowered speed of person holding flag in Hold The Flag
· Shader performance improvements
· Replaced error with an unsupported graphics card by a more meaningful message
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
Installing, playing the game (singleplayer and multiplayer)
What does not
The HUD is still screwed up. It seems that the sky gets painted over it - so loading-screens and all of the ingame HUD are messed.
Furthermore backlights of cars are covered by white squares as described in this bugreport.
Also the editor for custom tracks crashes from time to time, so if you plan to make tracks, SAVE OFTEN (luckily there's a quicksave feature which does not take much time)!
What was not tested
Whether new keybindings work. The default ones are fine for me.
The game is very playable, although the screwed HUD is a bit annoying. I really suggest running in a new XServer, as the game changes gamma and stuff, which your desktop will keep in case the game crashes.
If your game crashes at start of every multiplayer match with blendTimePassed >= -0.001, try this fix.
1. Mount your Crashday CD and install the game from a terminal:
(replace /media/crashday with the path where you mounted the CD)
# cd /media/crashday
# wine setup.exe
- Oh and you might want to turn wine sound output off before (with
winecfg), because there's loud music playing during the setup.
When the installation dialog says finished, terminate it with CTRL+C in the terminal.
2. Patch the game to 1.1 (links are at the description above)
3. Start the game (maybe in a new x server?) with:
# WINEDEBUG=-all wine Crashday.exe -skipvideo
(skipvideo because intro videos don't work anyway and it therefore saves a few seconds)
4. If you want to join a multiplayer game, you have to open up network.cfg in the installation path (eg ~/.wine/drive_c/Program Files/Atari/Crashday ) and change the masterserverip line to:
If you don't do that, the game will crash (yep, thats bad code by the game devs).
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by phoenix on Saturday January 30th 2010, 4:22
When I launch crashday.exe it always sends me Segmentation error.
The game freezes when I try to assign controls
by Monsta on Tuesday January 27th 2009, 11:56
I select anything from keyboard controls menu and when the game asks to press a key to assign... it doesn't react to any key anymore. So I just have to kill the process.
Did anybody experience that? Everything else is working fine, except for already mentioned minor bugs - strange HUD colors and weird looking loading screen. I just don't like the default controls.
Wine version is 1.1.7.