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EverQuest II The Shadow Odyssey



Category: Main > Games > Online (MMORPG) Games > EverQuest II > The Shadow Odyssey


NameEverQuest II
VersionThe Shadow Odyssey
License Retail
URLhttp://www.everquest2.com/
Votes Marked as obsolete
RatingGarbage
Wine Version1.2-rc3
Maintainers of this version:
Description
EverQuest II is a massively multiplayer online game with a vast online world featuring amazing graphics and a large game world to explore.  EverQuest II's design is one graphical realism as opposed to the cartoon like feel of some other popular MMORPG's. There is no shortage of exciting content for all levels and styles of play in this game.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Patcher, Sound, In-game chat, character rendering, ProfitUI (auto updating edition)


What does not
Fullscreen (maximized works fine), mount rendering (game crashes if you have your mount and are in 3rd person), patcher browser (this stays the same with and without gecko)


What was not tested
Long-term stress tests, voice chat (my mic currently doesn't work in ubuntu), transportation mounts (griffons, sokokar, etc)


Additional Comments

Besides the above bugs, the game is as playable as it is on my XP partition. I put it at silver because mounts are a big part of the game. You can stay in 1st person or take off your mount.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowMac OS X 10.5 "Leopard"Jun 19 20101.2-rc3 Yes No Garbage Joe Terwilliger 
ShowDebian GNU/Linux 6.0 "Squeeze"Jun 15 20101.2-rc3 Yes Yes Garbage Colin Wetherbee 
ShowUbuntu 10.04 "Lucid" (+ variants like Kubuntu)Jun 18 20101.1.42 Yes Yes Silver John Beaulieu 
ShowUbuntu 9.10 "Karmic" x86_64 (+ variants like Kubuntu)Oct 05 20091.1.30 Yes Yes Gold John Beaulieu 
ShowDebian GNU/Linux 6.0 "Squeeze"Sep 26 20091.1.30 N/A Yes Bronze Colin Wetherbee 


Known bugs
Bug # Description Status Resolution Other apps affected
6194 Several Microsoft Installers/Updaters fail due to missing "%systemroot%\system32\CatRoot\{F750E6C3-38EE-11D1-85E5-00C04FC295EE}" folder and catalog file (Microsoft XmlLite, BITS Service 2.0, MSI 4.5 Update) NEW View

 
HOWTO

Suggested Registry Settings:

HKEY_CURRENT_USER

    Software
        Wine
           Direct3D

DirectDrawRenderer -> opengl

OffScreenRenderingMode -> fbo (with newer video cards)

PixelShaderMode -> enabled

RenderTargetLockMode -> texdraw

  1. Requirements: Please make sure your system meets these specs.
    • MUST have wine > 0.9.49. Everquest 2 will not work with earlier wine versions.
    • Runs slowly, if at all with 512MB RAM. 2GB+ recommended.
    • Graphics cards that support pixel shaders 3.0 are known to work: refs: http://en.wikipedia.org/wiki/Pixel_shader
      • GeForce series 6+
      • Intel GMA 950+
      • Radeon R520+ (X1300+)
      • Todo: test SiS Mirage 4
    • glxinfo | grep direct # should say yes. If not, check your distro's docs for setting up accelerated video drivers.
  2. Install, or copy working game folder from windows partition. If anyone can confirm that it installs ok post below.
  3. Add r_font_ft 0 to eq2.ini
  4. wine_gecko crashes the patcher screen (no BITS support in wine yet. See bug 6253) so if you want to run patcher, rename the HKCU/wine/MSHTML that should disable Gecko. or You can not install wine_gecko.
  5. Run the patcher you should be able to launch the game from the patcher


 
Download Locations

Download here for new players:

http://download.station.sony.com/patch/download/eq2/EQ2trialinstaller.exe

or here for existing players:

http://download.station.sony.com/patch/download/eq2/eq2-us.zip



 
Updater for EQ2Map

I recommend downloading PyEQ2MAP:

http://www.eq2interface.com/downloads/info4863-PyEQ2MAPUpdaterUNOFFICIALforLinux.html


If you would rather use the old perl script posted by Stefan Klein you might be able to get it working by following the next steps, but I'm not making any promises:

1) Change the $basefile = "extra_file.xml" to $basefile = "file_list.xml";
2) Add the following directories to your UI ($eq2mapdir) folder if they don't exist:
* POI
* eq2map2
* images
* images/maps
* images/icons
3) Run the script
4) If you're experiencing problems in the game you might need to delete the file 'eq2ui_mainhud_map.xml' in your UI folder.


**OLD SCRIPT by Stefan Klein on Monday December 10th 2007, 14:37
Hacked a small perl script to update EQ2MAP.
Edit $eq2mapdir to the full path of your installation, fix http in $baseurl.
use at own risk. **

--------------------------------------------------------
#!/usr/bin/perl

use XML::Simple;

$eq2mapdir = ".. PATH TO WINEDIR .. drive_c/Program Files/Sony/EverQuest\ II/UI/EQ2MAP/";


$baseurl = "h t t p : / / maps.eq2interface.com/POI_files/";
$basefile = "extrafile_list.xml";

my $mainfile = `wget -q -O - $baseurl$basefile`;

my $ref = XMLin($mainfile, SuppressEmpty =>'');

foreach my $file (@{$ref->{'Extra'}}) {
if (-e $eq2mapdir . $file->{LocalPath} . $file->{FileName}) {
($md5, $filename) = split(/ /,`md5sum \"$eq2mapdir$file->{LocalPath}$file->{FileName}\"`);
if ("$file->{MD5}" eq "$md5" ) {
next;
}
}

print "downloading $file->{FileName}: \t ";

`wget -q -O \"$eq2mapdir$file->{LocalPath}$file->{FileName}\" \"$baseurl$file->{ServerPath}$file->{FileName}\"`;

print " finished\n";
}


 
Please post data and questions under the correct version!
PLEASE DO NOT POST "Sentinel's Fate" test results under the "Shadow Odyssey"!
You may select the Sentinel's Fate version of EQ2 by scrolling to the top of your screen, clicking on EverQuest 2 in the game hierarchy, and then, at the next page, clicking Sentinel's Fate.

 
WARNING

Note From Maintainer djdunn,

Remember that many of the graphical options in everquest2 even on Windows are themselves buggy.  Many of them don't work right if at all on windows.  On top of this Many of the Windows API calls are far from well designed and many of the Devs problems with this project is trying to recreate broken API calls to perform and have exactly the same bugs as the original windows API.  On top of this understand that Wine has been developed for over 15 years and you may not be able to get this game to work on your hardware.  Compared to Everquest, or WoW or even Guildwars, Everquest2 takes a lot more resources.

Please remember a few months ago this game didn't work at all.   I as a maintainer do give this game a silver rating, but also with an application so graphical and hardware intensive you have to have your Linux in really good shape.  without much clutter, without a lot of running background processes. And the processes you are running have to be configured well to do what you need and configured to not do what you dont need them to do.

My biggest suggestion is that if you don't have your linux box configured the way you like, or your not getting the performance you would like off of you linux box and you don't like the performance you get from trying to play EQ2 on Linux.  This is probably not the way to go, I would really suggest sticking with Windows.

Note From Maintainer John Beaulieu, 

Please do not edit your eq2_recent.ini. There has been some confusion over this. This file should never be edited and if you do it will be overwritten by eq2 at some point. It is not a static file. The file that you may edit is eq2.ini. If you don't have the file when you need to edit it just create it.


 
Delete?
This version should probably be deleted. I'm fairly certain people are posting test data here that belongs on Sentinel's Fate. I'm not the only maintainer now, so I'm not going to just delete it, but that would be my inclination if I was still the only maintainer. +1 ... -cww

 
Download Locations
The station launcher is no longer supported by SOE. Launchpad 4 is now the default launcher. Using any other will cause it to upgrade itself to Launchpad 4. It can be downloaded directly from:

http://launch.soe.com/eq2//

 
Versions of EverQuest II

The game requires you to run the newest version of the game, so nobody uses an older version. Because of this, the only "versions" we maintain are the full install client and the streaming install client. Please place all test results in the proper one.

 EverQuest II Extended has been merged with the Live game. The Steam version is a wrapper around the Full Install Client and still uses Launchpad.


 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Lite Combat Parser
by Alex Glidden on Tuesday June 22nd 2010, 9:35
Hey Guys,

Not related to Wine at all, but for those who are running EQ2 under Wine we finally have a parser. LCT is a java combat parser that's running great for me, and its code is available via GPL. Its fast and accurate, I've compared to ACT. A parser and Ventrilo were the only 2 things missing from my gaming experience, and now we have both.

LCT forums: www.eq2flames.com/lite-combat-tracker-forum/
Mangler: www.mangler.org/

Happy Gaming!! - Alex

[post new] [reply to this]

Using Wineskin on OS X 10.5.8 with 1.2RC3, RC2 or 1.1.44
by Joe Terwilliger on Saturday June 19th 2010, 20:27
I gave it a serious try, but still no love.

I get as far as the loading screen (with music and banners) and the loading character/world messages (depending on whether I select a character in the launcher or not) and then it crashes with a 'Serious Problem' message from Wine. Here is what is in the LastRunX11.log file (the only log I can find):

X11.app: DISPLAY does not look like a launchd set variable, unsetting.
X11.app: main(): argc=8
argv[0] = /Users/spanky/Wineskin/EverQuest II.app/Contents/MacOS/WineskinX11
argv[1] = :8676
argv[2] = -depth
argv[3] = 24
argv[4] = +xinerama
argv[5] = -br
argv[6] = +extension
argv[7] = WineskinLine
Waiting for startup parameters via Mach IPC.
X11.app: No launchd socket handed off, unsetting DISPLAY
X11.app: do_start_x11_server(): argc=8
argv[0] = /Users/spanky/Wineskin/EverQuest II.app/Contents/MacOS/WineskinX11
argv[1] = :8676
argv[2] = -depth
argv[3] = 24
argv[4] = +xinerama
argv[5] = -br
argv[6] = +extension
argv[7] = WineskinLine
Attempting to use pixel depth of 24
[mi] Extension "WineskinLine" is not recognized
[mi] Only the following extensions can be run-time enabled:
[mi] Generic Events
[mi] DAMAGE
[mi] DOUBLE-BUFFER
[mi] GLX
[mi] MIT-SCREEN-SAVER
[mi] MIT-SHM
[mi] RANDR
[mi] RENDER
[mi] X-Resource
[mi] XFIXES
[mi] XINERAMA
[mi] XTEST
[mi] XVideo
Xquartz starting:
X.Org X Server 1.7.6
Build Date: 20100410
[dix] Could not init font path element /Applications/.Wineskin2/lib/X11/fonts/misc/, removing from list!
[dix] Could not init font path element /Applications/.Wineskin2/lib/X11/fonts/TTF/, removing from list!
[dix] Could not init font path element /Applications/.Wineskin2/lib/X11/fonts/OTF, removing from list!
[dix] Could not init font path element /Applications/.Wineskin2/lib/X11/fonts/Type1/, removing from list!
[dix] Could not init font path element /Applications/.Wineskin2/lib/X11/fonts/100dpi/, removing from list!
[dix] Could not init font path element /Applications/.Wineskin2/lib/X11/fonts/75dpi/, removing from list!
[dix] Could not init font path element /System/Library/Fonts, removing from list!
/bin/sh: WineskinLine: command not found
/bin/sh: -c: option requires an argument
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Error: Can't find file "empty" for symbols include
> Exiting
> Abandoning symbols file "default"
Errors from xkbcomp are not fatal to the X server
Quitting Xquartz...
start_x11_server: (ipc/mig) server died


I used the registry and eq2_recent.ini settings from the HOWTO and have tried both windowed and fullscreen modes and Wine versions 1.2RC3, RC2 and 1.1.44 with no luck. I tried setting PixelShaderMode -> disabled, in case my hardware doesn't support it, but that makes things works; dies right after hitting PLAY from the launcher.

I've also tried Johnathan Langley's resolution tricks in this message thread from June 2009 with no improvement.

I am guessing it is the settings for Direct3D and/or my video card is incompatible. For the record, I have successfully used Wineskin to run KOTOR for PC and Neverwinter Nights for the PC with little to no problems.

Anyone have some suggestions or how I can enable better logging?

Hardware: ATI Radeon 2600 HD Mobility, 4GB RAM, 2.8Ghz Intel Core Duo
Software OS X 10.5.8

[post new] [reply to this]

LCT
by Joni Larsen-Haikarainen on Friday June 4th 2010, 13:45
Hi
I'm now writing a log parser for Linux/EQ2.
Much like the famous ACT for Windows but alot simpler and (atleast for now) without all the analytic tools.
I personaly just wanted a way to parse DPS and do some trigger work.
And although ACT dose work with some tricks in Wine its abit unstable.

Im just using this by myself atm. But I was wondering if there is any Linux Users playing EQ2 that actualy would want such a thing.

atm. It just parses total damage and dps. and supports costume triggers.
it has no UI what so ever, but insted works with / commands from within the game.

Its not rdy to be released as it is. But if there is enugh people who feel thay would actualy want to use it I could.

Please comment.

[post new] [reply to this]

  • RE: LCT by Alex Glidden on Sunday June 6th 2010, 10:17
  • RE: LCT by Colin Wetherbee on Tuesday June 15th 2010, 23:00
Shaders 3.0 with 1.1.18
by kjones on Tuesday May 25th 2010, 17:19
So, I got to play around with the new GU today and enabled Shaders 3.0. The new shaders seemed to fix the complex shader issues that have been nagging this game. Unfortunately, I went from around 25fps to 4-5fps in North Qeynos. Not to mention that Shaders 3.0 are having plenty of their own issues, just look at the official forum. I only tried this with version 1.1.18.

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Patcher Login Screen Crashing
by KP on Saturday May 15th 2010, 17:53
I am using Ubuntu 10.04 and wine v1.1.18 (locked).

I created a symbolic link on my desktop to the install folder (Sony/EverQuest II) on my windows partition. Then I opened the "Sony" folder on my desktop and drilled down to "eq2.exe" The starting, patching, and logging into the game worked flawlessly. As hoped, updated files went into the same folder as eq2.exe. If I create a link to the file itself, then updated files start appearing on my desktop.

The game even played to near perfection - minus certain elements such as fire, water interaction (ripples, etc.), airborne effects (spells, sky (unless I looked straight up) etc.), flora, and invisibility. I also noticed a minor wire frame looking artifact from my "interactions" with mobs.

It was kinda strange being invisible. I was not there, at all (unless I was in water, there I could see where I was supposed to be). Though I see my ambient light, and I could click on my name window to select myself and see where I was at on the screen. It seems though, that these elements are indeed trying to display themselves because they randomly flash on the screen for a millisecond before they disappear again.

THE PROBLEM:
I came back after being AFK for a bit, and found an EQ (in game) alert window stating that the game server could not be found. I have a dynamic IP address, so I believe that my address lease just renewed itself and I got served a new address. It happens, even on winblows. I just click ok to close the game and then log back in.

Only now, about half a second after the patcher login screen displays, it simply closes. No complaints or error windows. It just goes away. Unlike the first time I ran it, the patcher now refuses to run. To clarify, the patcher will patch itself, but closes at the login screen before I am able to login. So I am currently unable to patch the game. However, I am able to run "EverQuest2.exe" to run the game directly.

Any ideas as to what is going on, or what I should try to get the patcher running again? Out of winblows habit, I rebooted the computer to see if that would clear up some possible issue, but there was no change.

[post new] [reply to this]

Crash at launch...
by A Taylor on Monday May 10th 2010, 8:04
Crashing at launch after following the HOWTO with a error reference VeShader.cpp and m_pPixelShader.

Wine 1.1.42

[post new] [reply to this]

Patching Problems under 1.1.43
by JRay on Monday May 3rd 2010, 7:20
No matter how I try to run the patcher it always tries to patch to my Home/Usr directory. I run it manually from folder, through wine menu bar, through desktop emu...

Always starts patching to my user directory. I can play the game manually fine by skipping patcher but no other way, which means when it is time to patch I am out of luck. Any suggestions

[post new] [reply to this]

1.1.43
by kjones on Saturday April 24th 2010, 8:20
I have been messing around with 1.1.43 and it doesn't seem to be crashing anymore. The only issues I had were with the ever constant complex shader issues, specular lighting causes intense reflections when enabled, and the fonts aren't the standard EQ2 fonts. The game did not crash once while in any part of North Qeynos. Even in front of crafting stations.

[post new] [reply to this]

  • RE: 1.1.43 by Joni Larsen-Haikarainen on Friday April 30th 2010, 1:55
    • RE: 1.1.43 by kjones on Saturday May 15th 2010, 18:19
      • RE: 1.1.43 by kjones on Saturday May 22nd 2010, 19:30
        • RE: 1.1.43 by Joni Larsen-Haikarainen on Thursday June 3rd 2010, 10:12
          • RE: 1.1.43 by kjones on Thursday June 3rd 2010, 14:48
            • RE: 1.1.43 by Joni Larsen-Haikarainen on Thursday June 3rd 2010, 15:21
              • RE: 1.1.43 by Benj on Thursday June 3rd 2010, 16:29
              • RE: 1.1.43 by kjones on Thursday June 3rd 2010, 18:23
                • RE: 1.1.43 by Joni Larsen-Haikarainen on Friday June 4th 2010, 4:51
                  • RE: 1.1.43 by kjones on Friday June 4th 2010, 10:35
                    • RE: 1.1.43 by Joni Larsen-Haikarainen on Friday June 4th 2010, 11:23
  • RE: 1.1.43 by kjones on Monday June 14th 2010, 16:21
    • RE: 1.1.43 by kjones on Tuesday June 15th 2010, 8:53
new textures not rendering properly in "dressing room"
by kjones on Thursday April 8th 2010, 9:11
I've noticed that a lot of textures, especially newer ones since TSO, are not displaying in the dressing room view. They end up displaying as black and show a reflection of what it really looks like from certain angles, usually the left shoulder. Is this what we have to look forward to with new armor textures? This can be tested by viewing the Mermaid Scale Armor Crate that is available on the Marketplace.

Running Wine version 1.1.18 on Ubuntu 9.10. Graphics card is nVidia 7600 GS.

[post new] [reply to this]

Crash After Character Select Screen
by Matthew on Sunday March 21st 2010, 17:20
Sorry if this is a repeat, but I've looked at this for some time and am running out of ideas.

I've tried to backout my wine install to 1.1.18, and i couldn't even launch EQ2. I put 1.1.41 on my system and i can create a character, but it crashes when i attempt to play the game from that point.

The errors all point to a page fault when the shader pixel option is enabled. Here is what I see:

wine: Unhandled page fault on read access to 0x00000000 at address 0x6a5363e3 (thread 0032), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x6a5363e3).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:6a5363e3 ESP:0032f034 EBP:3f4d613e EFLAGS:00010202( R- -- I - - - )
EAX:b491ed84 EBX:b765b000 ECX:00000000 EDX:073a3e92
ESI:00000000 EDI:be9371a1
Stack dump:
0x0032f034: 00000000 00000024 00000006 b765b000
0x0032f044: 69e52cb7 b765b000 b491ed80 073a3e90
0x0032f054: 073a3e9c 68024d17 00000010 00000004
0x0032f064: 00020000 00000004 44200000 00000006
0x0032f074: 6a536380 b7588008 3a000003 00000040
0x0032f084: 00000000 3a000003 00000055 00000000
Backtrace:
=>0 0x6a5363e3 (0x3f4d613e)
1 0x00000000 (0x00000000)
0x6a5363e3: movl 0x0(%esi),%edi

Other games have this issue when shader pixel is enabled in wine. Only problem is the game will not launch at all without it.

Any ideas?

[post new] [reply to this]

OffscreenRenderingMode setting
by Matthew on Sunday March 21st 2010, 12:19
Just wanted to pass this along, the OffscreenRenderingMode setting did not work for me. I found someone else having a similar problem and solved it by using "pbuffer" or "backbuffer" instead.

www.fmtux.net/index.php?topic=254.0;wap2

This link is in reference to a different game, but i used the "backbuffer" setting and got farther than i did with "fbo"

Now I have to figure out why my client crashes after i select my character in the character select screen...

[post new] [reply to this]

maintainer
by DJ Dunn on Monday February 22nd 2010, 6:46
i put in another thing to become maintainer.

going to work on getting to level 90 in the next 3-4 days then start some piles of regression testing between 1.1.17 and 1.1.39

[post new] [reply to this]

Followed the guild and game does not load
by Joe on Monday November 30th 2009, 1:27
I followed all the step and I get just as far as I did before I made any of the adjustments.

I am running it in its own virtual desktop, I have tried running the patcher, and also everquest2.exe directly, both give me an error and die.

running everquest2.exe gives
wine: Unhandled page fault on read access to 0x0000002a at address 0x691aafa3 (thread 0009), starting debugger...

running eq2.exe crashes with
fixme:imm:ImmReleaseContext (0x10080, 0x13c850): stub
err:seh:setup_exception_record stack overflow 972 bytes in thread 0016 eip 6802c52f esp 00240f64 stack 0x240000-0x241000-0x340000

[post new] [reply to this]


by Joni Larsen-Haikarainen on Wednesday November 25th 2009, 20:01
No that was what I meant.
The sound in the game dont allways begin to stutter and when it ocationaly dose I just kill the sound for that game.

I suspect the actual bug is in PulseAudio or in Ubuntus config of it.
However it only seam to happen with Wine games, so might be Wines implimentation of alsa. Any how its not a bug specific to this game.

[post new] [reply to this]

Sound Stuttering
by kjones on Tuesday November 10th 2009, 12:57
I upgraded to the latest Ubuntu release, 9.10 - Karmic Koala 64-bit, with Wine 1.1.18 and the sound in-game constantly stutters. Currently, I am getting around this using aoss, but that seems to disable any other system sounds (i.e. no music or voice capability while playing). Using padsp has not worked for me. It will work for a moment or two and then go back to stuttering. It will stop if I fiddle with the PulseAudio interface (not sure what it's called) but will start right back up again.

[post new] [reply to this]

dressing room textures not displaying
by kjones on Tuesday October 13th 2009, 13:26
Since GU53, I've been having issues with certain textures rendering in the dressing room and inventory windows. This is most easily repeated using the armor rewards from the spires event, of course these aren't the only textures with this issue, just the most notable ones.

Is anyone else having this problem?

[post new] [reply to this]

Streaming client on Test
by kjones on Tuesday October 6th 2009, 14:08
I don't have Test set up, but I read that there is a new streaming client. Has anyone logged onto test and tried it out?

[post new] [reply to this]

Test results - 1.1.30 in South Freeport?
by Colin Wetherbee on Tuesday October 6th 2009, 11:54
John, I see you just added some new test results... would you mind trying out that configuration in South Freeport, in the banker/broker area? For me, everything since 1.1.18 crashes there, but I wonder if it's just something I've managed to mess up. :)

[post new] [reply to this]

Wine 1.1.30 works wonderfully
by Colin Wetherbee on Saturday September 26th 2009, 16:08
I just downloaded and compiled wine 1.1.30, and it's working better than ever (except, still no complex shaders). Higher frame rates, faster zone loads, and so forth.

My last good build was wine 1.1.18, so this is quite encouraging.

My only concern is that this seems too good to be true... do any of you know of any compatibility issues with 1.1.30 that I may not have encountered yet? :)

nVidia 173 (GeForce 9600 GT), Linux 2.6.26 amd64 with 32-bit userland, "--disable-win16 --without-sane --without-gphoto", EQ2 settings cranked.

[post new] [reply to this]

Test Data
by Benj on Monday August 10th 2009, 15:45
Forgot to mention some things in my test results. Some textures don't render correctly. However, it sometimes makes certain objects easier to see.

Also, everything in the How-To section of this page made my game crash before I even entered the world.

[post new] [reply to this]

  • RE: Test Data by Vitaly Voropaev on Sunday August 23rd 2009, 23:46
  • RE: Test Data by Colin Wetherbee on Saturday September 26th 2009, 18:08
Reprise of no in game voice chat
by Daniel D on Monday August 3rd 2009, 22:30
This issue arose after June 16 with GU #51 was released. At this time voice chat was split from an internal function to a separate external application in Everquest II. Since that time I have been unable to get voice working on my existing installation:

wine 1.1.18
Gentoo 2.0.0 base
Linux version 2.6.23-gentoo-r6
alsa-driver-1.0.19
gcc version 4.1.1 (Gentoo 4.1.1-r3)

This is an Asus MB with built in Nvidia sound running a dual core AMD 4400+

This installation worked perfectly with audio prior to the game patch on June 16th. It still does with the exception of voice chat. In game sound works fine with the exception of voice chat. The microphone is configure correctly and works fine with Ventrilo.

While the obvious approach here is to update wine I wanted to get comments or any other solutions prior to taking this route.

At this point I think the issue is probably tcp related rather than audio. Here is some information from the logs:

5068 ? Sl 0:00 EQ2VoiceService.exe -lf logs -lp vvs -ls .log

08-03-09 23:08:45.817 40 Error Service::Run this=0x1531978,e->ToString()=
C:\src\buildtools\branches\voon\tmp3i3dwa\src\vivox.system\tcpsocket.cpp(256) : VivoxSystem::TcpSocket::TcpSocket - error 3003
Internal Error
C:\src\buildtools\branches\voon\tmp3i3dwa\src\vivox.system\tcpsocket.cpp(256) : VivoxSystem::TcpSocket::TcpSocket - error 10048

08-03-09 23:12:51.971 53 Error Connection::Read Disconnected: this=0x3
08-03-09 23:12:51.971 53 Warning Service::CleanupDeadConnections Cleaning up dead connection: (*i)=0x3
08-03-09 23:12:51.972 53 Warning Service::ShutdownSDK Service Initiated Shutdown: this=0x1531978

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Marketplace
by Joni Larsen-Haikarainen on Friday July 31st 2009, 12:11
have anyone been able to add funds to your marketplace?
I just get the message that I need Windows XP or newer.
Wine is set to run as Windows XP.

[post new] [reply to this]

Kernel 2.6.30 end of the road for EQ2.
by Robert on Friday June 26th 2009, 14:15
This project is dead. Back to WoW.

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Problem with complex shaders
by eric on Tuesday June 23rd 2009, 0:00
First I had to troubleshoot resolution I would crash whenever changing from 1024 resoution. As a workaround I just do not do full screen and it works great.

Now my problem is with complex shader right when I turn them on the game crashes after about 10-30 seconds.

wine version: 1.1.23
Video card: nvidia 6800 GT
Drivers: 180.51
o/s: fedora 10


wine: Unhandled page fault on read access to 0x00000f4c at address 0x62ccd43e (thread 0009), starting debugger...

I have not done alot of testing as withotu complex shaders its better for me to just boot to windows but game seems to run fine.

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Patcher fails to connect.
by Joni Larsen-Haikarainen on Monday June 22nd 2009, 21:09
Do anyone else have problem with the patcher not beeing able to connect to the patch server?

I can still launch the game directly skipping the patcher.But that will fail once a new update is made.

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Station Launcher installer fails
by Von on Sunday June 14th 2009, 14:15
> If anyone can confirm that it installs ok post below.

Trying Station Launcher installer (StationLauncher_EverQuestII.exe) from www.everquest2.com/freeTrial.vm# fails with Unhandled Exception. System is Ubuntu 9.04 with Wine 1.1.23

Text is:

Error Number 0x80040708
Description: (0x8004005)

Setup will now terminate

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1.1.23 broke EQ2 completely
by Cliff Stanford on Sunday June 14th 2009, 12:14
I am on Ubuntu 9.04 (Jaunty) and got an automatic update today to wine version 1.1.23.

Prior to that, EQ2 was running happily. Now I get a window pop up that says:

<Alert>
W:\live\eq2\framework\core\devices\src\DirectX9RenderDevice.cpp (14568):
sRestoreGammaRamp(): Gamma ramps are not saved

If I click OK, I get a "Program Error" window. Running it from a shell, the message is:

wine: Unhandled page fault on read access to 0x00000018 at address 0x7a9c596a (thread 0009), starting debugger...

Is anyone else seeing this? Is it possible to back out to version 1.1.22 ?

Thanks,
Cliff.

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64-bit enabled?
by Johnathan Langley on Tuesday June 2nd 2009, 16:37
hey all. I was just wondering, has anyone tried compiling Wine 1.1.22 or any other version in 64-bit in a 64-bit environment (OS) and tried out this game yet? The reason i ask is because my computer is now compiling from source the 1.1.22 version right now and i would like to know what kind of results to expect (if any that is, lol).

Whatever my outcome is, i'll post the resuls here. If bad enough, i'm reinstalling Arch in 32-bit to compile/run in 32-bit if there's no other way.

CHEERS!

--John

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Crash after world loads
by Mike Grathwohl on Friday May 29th 2009, 20:32
Eq2 consistently crashes after the world loads. Gets past login and character select fine. World loads, get in-game for less than a second and it crashes. This is the terminal output:

fixme:d3d_surface:surface_load_ds_location (0x1e7d08) Not supported with fixed up depth stencil
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d_surface:surface_load_ds_location (0x1e7d08) Not supported with fixed up depth stencil
fixme:d3d_surface:surface_load_ds_location (0x1e7d08) Not supported with fixed up depth stencil
fixme:d3d_surface:surface_load_ds_location (0x1e7d08) Not supported with fixed up depth stencil
wine: Unhandled page fault on read access to 0xffffffff at address 0x9d327e (thread 0025), starting debugger...

Not quite sure what it means, ram error? I dunno.

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crashing whenever i change application from 1280x1024
by kai I on Wednesday May 6th 2009, 9:37
game seems to run ok in 1280x1024, but whenever i select anotehr resolution the game instantly crashes.
if i change it to another resolution with settings utility game crashes on starting, when i change the resolution in game or resize window in windowed mode i the game hangs and after a while a wine popup comes up with message that application does not react anymore and if i want to stop it.

anyone has a solution for that?

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character texture issues since upgrade to jaunty
by kjones on Wednesday April 29th 2009, 11:21
I upgraded to Ubuntu 9.04 over the weekend and since then I've been having some freaky graphics issues. Textures on character models don't seem to be synchronizing with the animation. Clothing and hair clips through and on my fae, when it jumps the hair and wings detach from the body. At some point, I remember having to roll back my kernel version. With the upgrade to Jaunty, my kernel got upgraded and I'm kind of uncertain about what will happen to the rest of the system if I roll back. I'm currently running Wine v. 1.1.18 since .19 and .20 cause the game to crash to desktop when it logs on to the character or character select. I've fiddled with my in-game graphics options and haven't seen any improvement.

Any one smart out there that can or has figured this one out? Or is this only happening to me?

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by Robert on Saturday April 25th 2009, 17:29
This problem went away with a system update. I suspect maybe a kernel bug was repaired. But unfortunately I didn't use any method to prove this. Kernel 2.6.29 works fine. However, alsa problems cropped up some time ago. I had to change to oss v.4.1 to get voice chat back.

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  • RE: by Robert on Saturday April 25th 2009, 17:31
March 31 and later patches hanging on sched_yield()
by Colin Wetherbee on Saturday April 11th 2009, 16:58
Since the March 31 patch (or possibly earlier), I've found EQ2 to be unusable. Sometimes, I can log all the way into a character, but most of the time, I get a hang at some point before that. I've tried this with wine 1.1.16, 1.1.18, and now 1.1.19.

The problem seems to be that one of the threads is yielding forever, presumably waiting on something from another thread that it never receives. I've verified this behavior with strace(1) by attaching it to EverQuest2.exe's pid, and I see sched_yield() being called repeatedly, apparently in a very tight loop.

A couple weeks ago, "kai I" reported seeing many "wait timed out in thread 0013, blocked by 0030, retrying (60 sec)" messages. I also see this every 60 seconds.

However, I've never been able to get my patcher to work (via EQ2.exe or otherwise), so I have no idea if John Beaulieu's suggestion would fix this problem. I update my EQ2 files by using `rsync -vrt` against a Windows machine over CIFS.

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by Thraxarious on Thursday April 9th 2009, 5:04
Has anyone done much testing with the new Nvidia 180 driver? It didn't seem to like it on my system, had to roll back to 177.

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  • RE: Drivers by John Beaulieu on Thursday April 9th 2009, 10:03
game starting but getting stuck after char select
by kai I on Saturday March 28th 2009, 18:48
running OpenSUSE 11.1 on a Lenovo Wt500.
installation and patching worked without any problems, the game is starting too, and i get to the character selection, but when i click play button there the game will get stuck therethe

in the logoutput i only get this messages:
err:ntdll:RtlpWaitForCriticalSection section 0x1842380 "?" wait timed out in thread 0013, blocked by 0030, retrying (60 sec)

they repeat every 60 seconds.

any idea what is causing that?

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EQ2 installs, voice chat seamless, game unplayable.
by Robert on Tuesday March 24th 2009, 22:32
Followed everything I could find except installing DirectX, which to my understanding screws up Wine. I can move through the world fine, but as soon as I attack something the screen freezes for two or three seconds, then unfreezes repeatedly making combat impossible. It correlates to mashing the combat icons mostly, but some lag seems to come from nowhere if running. All graphics settings reproduce this issue, including absolute lowest. This problem has persisted from approximately October last year when I first tried to install EQ2 on Linux. There are all kinds of fixme errors that stream so fast the terminal can barely keep up. But the graphics display perfectly up until the point combat begins. Voice chat works like a dream by Alsa, etc. Interestingly WoW runs perfectly fine. I have dumped the .wine directory and performed a reinstall. Same problem. My computer also never crashes, and so much as a program crash is a very rare occurance. Maybe there is some wisdom I have yet to find.

Wine: 1.1.17
Athlon64 @ 2.4ghz stock
2gb PC3200
9600 GSO video card with 768mb RAM
Arch Linux on LXDE desktop.

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Failed to init font after editing eq2.ini
by doug on Tuesday March 24th 2009, 13:09
I edited the eq2.ini file as described and still get the same error. I am using wine ver. 1.1.17, Xubuntu 8.04. All of my searches come to editing that file with the one line r_font_ft 0. Any thoughts? Also I have made sure I am using the correct syntax.

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only windowed mode available?
by Johnathan Langley on Tuesday March 17th 2009, 6:46
Ok, now that the sound issue is out of the way, anyone able to run this game in full screen mode yet? been trying, but get crashes every time. I have printouts if anyone wants to read them.

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Help?
by John Beaulieu on Monday March 16th 2009, 21:35
I seem to be the only maintainer that has re-applied to maintain this application since the hair trigger but well intentioned actions that caused the maintainers, comments, and maintainer notes to be lost. If any of the prior maintainers are on the mailing list or if any of you with decent knowledge of the game and wine want to apply or re-apply I would appreciate the help. Thanks. :-)

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  • RE: Help? by John Beaulieu on Thursday April 9th 2009, 10:07
no in-game voice chat
by Johnathan Langley on Monday March 16th 2009, 13:55
I've been working on this problem for some time. tried several different distros and also several different wine versions. no change in the ability to use in-game voice chat. No direct sound either, which is, i think, one of the problems. thought to change the winecfg sound tab settings, but still no change. music and in-game sounds work fine, but in the sound tab in-game, there is only Miles 2D and Dolby Surround available and neither one of them allow voice chat to work. Anyone have any input on this? Please, the wife is nagging me to put M$ onto the computer so she can talk.... (UGH!)

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